Code examples for writing snake games in Python
This article mainly introduces the writing code of the Python Snake game in detail. It has certain reference value. Interested friends can refer to it
I am learning Python recently and want to do something. Let’s practice. Snake on the command line is usually a C practice project, but I couldn’t find anything else for a while, so I made a snake first to practice simple grammar.
Since it is troublesome to monitor the keyboard in Python and there is no kbhit() in C language, this greedy snake will not move by itself. The running effect is as follows:
Requirements: Use # to represent the border, * to represent food, o to represent the snake's body, O to represent the snake's head, and use wsad to move
Python version: 3.6.1
System environment: Win10
Class:
board: chessboard, which is the game area
snake: greedy snake, by recording each body Click to record the status of the snake
Game: Game category
I originally wanted a food class, but food only needs one coordinate and a new one, so I simply use a list to save the coordinates. Putting the new food in the game is not a big problem logically
Source code:
# Write By Guobao # 2017/4//7 # # 贪吃蛇 # 用#做边界,*做食物,o做身体和头部 # python 3.6.1 import copy import random import os import msvcrt # the board class, used to put everything class board: __points =[] def __init__(self): self.__points.clear() for i in range(22): line = [] if i == 0 or i == 21: for j in range(22): line.append('#') else: line.append('#') for j in range(20): line.append(' ') line.append('#') self.__points.append(line) def getPoint(self, location): return self.__points[location[0]][location[1]] def clear(self): self.__points.clear() for i in range(22): line = [] if i == 0 or i == 21: for j in range(22): line.append('#') else: line.append('#') for j in range(20): line.append(' ') line.append('#') self.__points.append(line) def put_snake(self, snake_locations): # clear the board self.clear() # put the snake points for x in snake_locations: self.__points[x[0]][x[1]] = 'o' # the head x = snake_locations[len(snake_locations) - 1] self.__points[x[0]][x[1]] = 'O' def put_food(self, food_location): self.__points[food_location[0]][food_location[1]] = '*' def show(self): os.system("cls") for i in range(22): for j in range(22): print(self.__points[i][j], end='') print() # the snake class class snake: __points = [] def __init__(self): for i in range(1, 6): self.__points.append([1, i]) def getPoints(self): return self.__points # move to the next position # give the next head def move(self, next_head): self.__points.pop(0) self.__points.append(next_head) # eat the food # give the next head def eat(self, next_head): self.__points.append(next_head) # calc the next state # and return the direction def next_head(self, direction='default'): # need to change the value, so copy it head = copy.deepcopy(self.__points[len(self.__points) - 1]) # calc the "default" direction if direction == 'default': neck = self.__points[len(self.__points) - 2] if neck[0] > head[0]: direction = 'up' elif neck[0] < head[0]: direction = 'down' elif neck[1] > head[1]: direction = 'left' elif neck[1] < head[1]: direction = 'right' if direction == 'up': head[0] = head[0] - 1 elif direction == 'down': head[0] = head[0] + 1 elif direction == 'left': head[1] = head[1] - 1 elif direction == 'right': head[1] = head[1] + 1 return head # the game class game: board = board() snake = snake() food = [] count = 0 def __init__(self): self.new_food() self.board.clear() self.board.put_snake(self.snake.getPoints()) self.board.put_food(self.food) def new_food(self): while 1: line = random.randint(1, 20) column = random.randint(1, 20) if self.board.getPoint([column, line]) == ' ': self.food = [column, line] return def show(self): self.board.clear() self.board.put_snake(self.snake.getPoints()) self.board.put_food(self.food) self.board.show() def run(self): self.board.show() # the 'w a s d' are the directions operation_dict = {b'w': 'up', b'W': 'up', b's': 'down', b'S': 'down', b'a': 'left', b'A': 'left', b'd': 'right', b'D': 'right'} op = msvcrt.getch() while op != b'q': if op not in operation_dict: op = msvcrt.getch() else: new_head = self.snake.next_head(operation_dict[op]) # get the food if self.board.getPoint(new_head) == '*': self.snake.eat(new_head) self.count = self.count + 1 if self.count >= 15: self.show() print("Good Job") break else: self.new_food() self.show() # 反向一Q日神仙 elif new_head == self.snake.getPoints()[len(self.snake.getPoints()) - 2]: pass # rush the wall elif self.board.getPoint(new_head) == '#' or self.board.getPoint(new_head) == 'o': print('GG') break # normal move else: self.snake.move(new_head) self.show() op = msvcrt.getch() game().run()
Notes:
1. Python does not have a Switch case statement, so you can use dirt to implement
2. Python’s = sign is copy, copy reference, and deep copy needs to use copy’s deepcopy() function to implement
3 .Even within a member function, you need to use self to access member variables, which is very different from C++ and JAVA
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