How to implement track playback function in canvas
This article mainly introduces the implementation process of canvas track playback function and related code organization
This article analyzes the process of realizing canvas track playback function in detail through json structure, HTML code and JS code. The following is is the entire content.
json structure
[ { "path": [ { "x": 82, "y": 43 }, { "x": 83, "y": 43 }, { "x": 84, "y": 45 }, { "x": 86, "y": 47 }, { "x": 86, "y": 49 }, { "x": 86, "y": 54 }, { "x": 86, "y": 59 }, { "x": 86, "y": 64 }, { "x": 86, "y": 69 }, { "x": 86, "y": 74 }, { "x": 86, "y": 78 }, { "x": 86, "y": 83 }, { "x": 86, "y": 87 }, { "x": 86, "y": 89 }, { "x": 86, "y": 91 }, { "x": 86, "y": 92 }, { "x": 86, "y": 93 }, { "x": 86, "y": 94 }, { "x": 86, "y": 95 } ] }, { "path": [ { "x": 129, "y": 36 }, { "x": 129, "y": 39 }, { "x": 129, "y": 44 }, { "x": 129, "y": 49 }, { "x": 129, "y": 54 }, { "x": 129, "y": 59 }, { "x": 128, "y": 65 }, { "x": 127, "y": 73 }, { "x": 125, "y": 78 }, { "x": 125, "y": 81 }, { "x": 124, "y": 88 }, { "x": 123, "y": 91 }, { "x": 123, "y": 94 }, { "x": 123, "y": 96 }, { "x": 123, "y": 97 }, { "x": 123, "y": 98 }, { "x": 123, "y": 99 }, { "x": 122, "y": 100 } ] } ]
html
Put json as js Import the file and assign it to the global variable testPath (the introduction method is based on the actual project requirements)
<style> *{margin:0; padding:0;} #test{border:1px solid #ccc; background: #eee; margin:20px 30px;} </style> <p><button id="start">start</button></p> <canvas id='test' width="600" height="200"></canvas> <script type="text/javascript" src='js/jquery-2.1.4.min.js'></script> <script type="text/javascript" src='js/number.js'></script>
js
$('#start').click(function(event) { var lineIndex = 0,pointIndex = 0,line2; var obj = document.getElementById('test'); var cxt = obj.getContext('2d'); cxt.lineWidth = 1; cxt.strokeStyle = 'red'; cxt.lineCap = 'round'; cxt.clearRect(0,0,600,200); function drawBegin(){ cxt.beginPath(); pointIndex=0; var intervalHandle = window.setInterval(function () { line2 = testPath[lineIndex].path[pointIndex]; if (!line2) { window.clearInterval(intervalHandle); if (lineIndex < testPath.length - 1) { lineIndex = lineIndex + 1; drawBegin(); } }else{ if (pointIndex == 0) { cxt.moveTo(line2.x, line2.y); } pointIndex = pointIndex + 1; cxt.lineTo(line2.x, line2.y); cxt.stroke(); } },0); } drawBegin(); });
The above is me I compiled it for everyone, I hope it will be helpful to everyone in the future.
Related articles:
How to implement table filtering using Angular
About how to implement infinite scroll loading with Vue.js
Chrome Firefox comes with debugging tools for debugging (detailed tutorial)
The above is the detailed content of How to implement track playback function in canvas. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

Schools using canvas include Stanford University, MIT, Columbia University, University of California, Berkeley, etc. Detailed introduction: 1. Stanford University uses Canvas as its main online learning platform. Teachers and students at Stanford University use Canvas to manage and communicate course content, and learn through functions such as online discussions, assignment submissions, and exams; 2. Ma Provincial Polytechnic Institute and MIT also use Canvas as their online learning management system and conduct course management through the Canvas platform; 3. Columbia University, etc.

How to implement real-time positioning and trajectory playback in uniapp 1. Introduction With the development of mobile Internet, the demand for positioning functions has gradually increased. In many application scenarios, such as shared bicycles, travel navigation, logistics tracking, etc., real-time positioning and trajectory playback functions are very important. This article will introduce how to implement real-time positioning and trajectory playback in uniapp, and provide specific code examples. 2. Introduce relevant plug-ins to implement real-time positioning function. First, introduce relevant positioning plug-ins into the uniapp project. Commonly used positioning plug-ins include uni-

The canvas arrow plug-ins include: 1. Fabric.js, which has a simple and easy-to-use API and can create custom arrow effects; 2. Konva.js, which provides the function of drawing arrows and can create various arrow styles; 3. Pixi.js , which provides rich graphics processing functions and can achieve various arrow effects; 4. Two.js, which can easily create and control arrow styles and animations; 5. Arrow.js, which can create various arrow effects; 6. Rough .js, you can create hand-drawn arrows, etc.

The details of the canvas clock include clock appearance, tick marks, digital clock, hour, minute and second hands, center point, animation effects, other styles, etc. Detailed introduction: 1. Clock appearance, you can use Canvas to draw a circular dial as the appearance of the clock, and you can set the size, color, border and other styles of the dial; 2. Scale lines, draw scale lines on the dial to represent hours or minutes. Position; 3. Digital clock, you can draw a digital clock on the dial to indicate the current hour and minute; 4. Hour hand, minute hand, second hand, etc.

Explore the Canvas framework: To understand what are the commonly used Canvas frameworks, specific code examples are required. Introduction: Canvas is a drawing API provided in HTML5, through which we can achieve rich graphics and animation effects. In order to improve the efficiency and convenience of drawing, many developers have developed different Canvas frameworks. This article will introduce some commonly used Canvas frameworks and provide specific code examples to help readers gain a deeper understanding of how to use these frameworks. 1. EaselJS framework Ea

The versions of html2canvas include html2canvas v0.x, html2canvas v1.x, etc. Detailed introduction: 1. html2canvas v0.x, which is an early version of html2canvas. The latest stable version is v0.5.0-alpha1. It is a mature version that has been widely used and verified in many projects; 2. html2canvas v1.x, this is a new version of html2canvas.

How to use canvas to draw charts and animation effects in uniapp requires specific code examples 1. Introduction With the popularity of mobile devices, more and more applications need to display various charts and animation effects on the mobile terminal. As a cross-platform development framework based on Vue.js, uniapp provides the ability to use canvas to draw charts and animation effects. This article will introduce how uniapp uses canvas to achieve chart and animation effects, and give specific code examples. 2. canvas

The tkinter canvas attributes include bg, bd, relief, width, height, cursor, highlightbackground, highlightcolor, highlightthickness, insertbackground, insertwidth, selectbackground, selectforeground, xscrollcommand attributes, etc. Detailed introduction
