Home Backend Development C++ Are function pointers in C++ portable and how do they behave differently on different platforms?

Are function pointers in C++ portable and how do they behave differently on different platforms?

Apr 17, 2024 pm 02:45 PM
linux c++ macos function pointer typedef Platform differences

Summary: Portability: Function pointers are portable on Windows, Linux, and macOS. Data type sizes: Data type sizes may differ on different platforms, so check for compatibility. Calling convention: Different platforms use different calling conventions, which may lead to incompatible function pointers. Practical examples: Function pointer usage examples demonstrate portability across different platforms. Note: When sharing code across platforms, data type size and calling convention compatibility need to be considered.

C++ 中的函数指针是否可移植以及在不同平台上的行为有何差异?

Function pointers in C: Portability and their behavior on different platforms

Introduction
Function pointer is a mechanism used in C to store the address of a function. They allow functions to be passed as parameters through variables, thus increasing the flexibility of the code. However, the cross-platform portability of function pointers may vary from platform to platform.

Portability issues
The portability of function pointers is mainly due to the differences in function calling conventions and data type sizes on different platforms. For example:

  • Calling convention: Different platforms use different function calling conventions, for example, x86 uses Cdecl, while ARM uses AAPCS. This results in function pointer incompatibility.
  • Data type size: The types of function pointers are usually platform-dependent because they store the address of the function, and the size of the address may differ on different platforms.

Behavior on different platforms
The behavior of function pointers on different platforms is shown in the table below:

Platform Behavior
Windows Function pointers are portable and the data type size is 8 bytes.
Linux Function pointers are portable, but the data type size varies by architecture (e.g. 4 bytes for 32-bit architecture, 8 for 64-bit architecture byte).
macOS Function pointers are portable and the data type size is 8 bytes.

Practical case
The following code example shows how to use function pointers:

#include <iostream>

// 定义函数
int add(int a, int b) {
    return a + b;
}

// 定义函数指针类型
typedef int(*FunctionPtr)(int, int);

int main() {
    // 创建函数指针
    FunctionPtr ptr = &add;

    // 使用函数指针调用函数
    int result = ptr(5, 10);

    // 输出结果
    std::cout << "结果为:" << result << std::endl;

    return 0;
}
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This code works on Windows, Linux and Compiles and runs on macOS because function pointers are portable on these platforms.

Things to note
Although function pointers are portable on some platforms, there are still things to note:

  • Check the target Are the data type sizes and calling conventions on the platform compatible?
  • If you need to share code between different platforms, consider using a platform-independent interface such as the C Standard Template Library (STL).

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