Home Backend Development Golang How to implement multiple coroutines to read and write the same Channels at the same time in Golang

How to implement multiple coroutines to read and write the same Channels at the same time in Golang

Aug 07, 2023 pm 02:25 PM
channels Read and write operations golang coroutine

How to implement multiple coroutines to read and write the same Channels at the same time in Golang

In Go programming, goroutines are widely used to achieve concurrency and parallelism. Channels are a special data structure used for communication and synchronization between coroutines. Channels provide a safe way to share data between coroutines.

In some cases, we may need multiple coroutines to read or write the same Channel at the same time. Because Channel is blocking by default, if special measures are not taken, multiple coroutines will block each other, causing the program to fail to run normally. Next, I'll cover two common solutions.

Solution 1: Use buffered Channel

Buffered Channel is a channel with limited capacity. When creating a Channel, we can specify its capacity. When the Channel's buffer is not full, write operations can complete immediately; when the buffer is not empty, read operations can also complete immediately. Read and write operations block only when the buffer is full or empty.

The following is a sample code:

package main

import (
    "fmt"
    "time"
)

func main() {
    // 创建一个容量为1的缓冲 Channel
    ch := make(chan int, 1)

    // 启动多个协程,并同时写入 Channel
    for i := 1; i <= 5; i++ {
        go func(i int) {
            ch <- i
            fmt.Printf("协程 %d 写入数据
", i)
        }(i)
    }

    // 读取 Channel 中的数据
    time.Sleep(time.Second) // 休眠 1 秒,等待协程写入数据
    for i := 1; i <= 5; i++ {
        fmt.Printf("读取到数据:%d
", <-ch)
    }
}
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In the above code, we create a buffer Channel ch with a capacity of 1. Then 5 coroutines are started, and they write data to Channel ch at the same time. Because the Channel is buffered, writes complete immediately. Finally, we iterate through the data in the Channel and perform read operations.

Solution 2: Use an unbuffered Channel with a select statement

An unbuffered Channel is a Channel without capacity. In this case, both read and write operations block until another coroutine performs the opposite operation. But we can use the select statement to read and write unbuffered Channel at the same time to avoid coroutines blocking each other.

The following is a sample code:

package main

import (
    "fmt"
    "time"
)

func main() {
    // 创建无缓冲 Channel
    ch := make(chan int)

    // 启动多个协程,并同时写入 Channel
    for i := 1; i <= 5; i++ {
        go func(i int) {
            select {
            case ch <- i:
                fmt.Printf("协程 %d 写入数据
", i)
            default:
                fmt.Printf("协程 %d 无法写入数据
", i)
            }
        }(i)
    }

    // 读取 Channel 中的数据
    time.Sleep(time.Second) // 休眠 1 秒,等待协程写入数据
    for i := 1; i <= 5; i++ {
        select {
        case data := <-ch:
            fmt.Printf("读取到数据:%d
", data)
        default:
            fmt.Println("无法读取数据")
        }
    }
}
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In the above code, we create an unbuffered Channel ch. The difference from solution one is that we use the select statement when writing data and handle the success and failure of writing in case. Similarly, we also use the select statement when reading data to handle the situation where the data cannot be read.

Summary:

By using a buffered Channel or an unbuffered Channel with a select statement, we can achieve multiple coroutines reading and writing the same Channel at the same time. These solutions can improve the efficiency of your program and avoid coroutines blocking each other.

Of course, in addition to the above solutions, there are other more advanced concurrent programming techniques, such as using WaitGroup, Mutex, etc. In real applications, we need to choose an appropriate concurrency control mechanism based on specific needs. I hope this article can help you better understand and apply concurrent programming in Golang.

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