Table of Contents
Collision Detection in PyGame
Rect Object Methods
Detecting Collision in Your Code
Home Backend Development Python Tutorial How to Detect Collisions Between Lists of Bullets and Sprites in Pygame?

How to Detect Collisions Between Lists of Bullets and Sprites in Pygame?

Dec 19, 2024 am 02:15 AM

How to Detect Collisions Between Lists of Bullets and Sprites in Pygame?

Collision Detection in PyGame

Question: How to detect collision between a list of bullets and a list of sprites using the provided classes?

Solution:

PyGame provides several methods for detecting collisions, including:

Rect Object Methods

  • pygame.Rect.collidepoint: Tests if a point is inside a rectangle.
  • pygame.Rect.colliderect: Tests if two rectangles overlap.
  • pygame.Rect.collidelist and pygame.Rect.collidelistall: Tests collision between a rectangle and a list of rectangles.

Sprite Collision Methods

  • pygame.sprite.spritecollide(): Tests collision between a sprite and a group of sprites.
  • pygame.sprite.groupcollide(): Tests collision between two groups of sprites.
  • pygame.sprite.spritecollideany(): Tests collision between a sprite and any member of a group.

Detecting Collision in Your Code

To detect collision between the given Sprite and Bullet classes, you can use the pygame.Rect.colliderect method:

# Initialize sprite and bullet
my_sprite = Sprite(sx, sy, name)
my_bullet = Bullet(by, by)

# Main loop
while True:
    # [...]

    # Check for collision between sprite and bullet
    if my_sprite.rect.colliderect(my_bullet.rect):
        print("Hit")
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Tips:

  • Adjust the Sprite and Bullet classes to use the pygame.Rect object for positioning, removing the unnecessary x and y attributes:
class Sprite:
    def __init__(self, x, y, name):
        self.image = pygame.image.load(name)
        self.rect = self.image.get_rect(topleft=(x, y))
    # ...

class Bullet:
    def __init__(self, x, y):
        self.bullet = pygame.image.load("user_bullet.BMP")
        self.rect = self.bullet.get_rect(topleft=(x + 23, y))
    # ...
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