Home Mobile Game Tutorial Gaming News Conversation with 'The Broken Land': How to create a unique Chinese wasteland world

Conversation with 'The Broken Land': How to create a unique Chinese wasteland world

Jun 01, 2024 pm 04:08 PM
broken land Chinese wasteland

The offline "Wasteland Tasting Event" of the post-apocalyptic wandering adventure shooting game "Broken Land" self-developed by NetEase's studio "Fomalhaut" was recently held in Guangzhou as scheduled. On the day of the event, "Broken Land" announced that the paid file deletion test will be officially launched on May 24, supporting multi-terminal interoperability on iOS, Android, and PC.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

In interviews with 17173 and other on-site media, the "Broken Land" project planning team shared how they integrated the essence of Chinese culture into the apocalyptic wasteland background. From the intuitive visual elements to the chivalrous spirit deeply embedded in the game experience, every detail reveals a unique oriental charm.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

When asked about the features and advantages of the game, the production team proudly introduced its emphasis on social interaction and long-term gameplay while inheriting the essence of the classic wasteland game. The innovative exploration, especially the design of multi-player cooperative copies and secret realm challenges, undoubtedly adds more dimensions of fun and depth to the game.

In addition, "Broken Land" has established itself with its focus on the core fun of shooting, unique combat genre construction, rich exploration gameplay, and design of three degrees of freedom (combat, gameplay, exploration) Its distinctive personality and advantages indicate that it will become a force that cannot be ignored in the future shooting field.

The following is the content of this interview:

Q: How did the original idea of ​​"Broken Land" come about? What unique experiences and feelings does the development team hope this game will bring to players?

A: When developing this project, the planners on our team were all fans of wasteland culture. But in the past, we were only exposed to foreign products, such as the most famous "Fallout" series and "Borderlands" type games. We see all these things they make, but why don’t we have our own? So at that time we decided to make our own Wasteland products to express our own culture through products. Let others see that we can do this and do it well.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

Q: What are the features and advantages of "The Broken Land" in a wasteland-style game?

Answer: The features and advantages of "Broken Land" are mainly reflected in two aspects. First, it inherits and develops the core gameplay of other excellent wasteland games, such as cover shooting, world exploration and genre construction design; second, it sets up complex gameplay such as multiplayer copies and secret realms on the social level, which has a higher level of teamwork. requirements, and be more innovative in long-term goal design to ensure a long-term game freshness.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

Q: In what aspects are the Chinese wasteland elements of "The Broken Land" embodied?

Answer: The Chinese wasteland theme is mainly reflected in three aspects. The most direct and intuitive thing is the visual level. You can see my costume architecture. The elements and visual elements of the entire scene reflect the Chinese wasteland. During the game experience, you will experience the food culture of different locations, combining China's long food traditions and cooking techniques, as well as some local customs. At a deeper level, you will experience our traditional chivalrous spirit. Just like there are cowboys in the American wasteland, we will also have a corresponding chivalrous spirit of drawing swords to help when encountering injustice.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

Q: The mobile game shooting category is still quite lively this year, with many focusing on the PVP type. Why choose PVE mode in "Broken Land"?

Answer: Because there are already many PVP products on the market, and the PVE market is still in a blank period and has the potential for stable growth. At the same time, brush games can provide more unique combat genre construction and large world adventure exploration experiences, which are advantages that traditional SOC games are difficult to reflect.

Question: What is unique about "Broken Land" on the PVE adventure shooting circuit?

Answer: We have seen that many wasteland shooting games on the market mostly combine the two elements of survival and construction, but "Broken Land" actually weakens these two elements to a great extent. . We believe that the core fun of PVE shooting lies in the shooting itself, which should be exciting. At the same time, we also have unique exploration gameplay, such as the previously mentioned great secret realm. These two are the core differentiators between us and other wasteland shooters.

Then let’s talk about the biggest feature of our game, which can be summarized as three degrees of freedom: combat freedom (players can freely build talent schools, make combat partners, use drones, etc.), gameplay freedom (integrate different gameplays) resources to meet the needs of different types of players) and freedom of exploration (this test adds elements such as climbing, jumping, swimming, and gliding).

Question: For a game that requires repeated grinding, how does "Broken Land" ensure that players will not fall into a boring and monotonous shooting experience?

Answer: I think it can be viewed from two aspects. First, we will establish a mid- to long-term dimension and establish a variety of rich and clear pursuit goals to ensure that there is sufficient differentiation between these goals and to give players a certain sense of freshness. Secondly, I will carefully break down the experience level from the granularity of each time dimension to ensure the freshness of our mid- to long-term experience.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

Q: The main gameplay of "Broken Land" includes PVE and PVP. What is the approximate proportion of the two?

Answer: The core gameplay of "Broken Land" is mainly based on PVE, and PVP is added as a means of adjustment. Although it is dominated by PVE, the game will provide certain PVP elements to meet the needs of different players.

Question: In the PVP mode, will the operational advantages of the PC side over the mobile side be considered for targeted improvements to ensure fairness?

Answer: After the last test, we allowed PC and mobile players to match separately. At the same time, we also allow players to experience cross-platform experience. For example, if mobile players are more confident, they can choose to play cross-platform with PC players. We have also optimized it for mobile users, adding auxiliary aiming and some targeted optimization of gun feel. So you don’t have to worry about this issue.

Conversation with The Broken Land: How to create a unique Chinese wasteland world

Question: For games that focus on PVE content, long-term content consumption is a big problem. What plans does the development team have for the long-term content updates and expansions of Broken Lands?

Answer: Now our team has developed a lot of multiplayer copies and various secret realms. In this process, we have formed a relatively scientific and effective R&D and production pipeline. We are confident that we can support the consumption of this part of the content. Judging from the previous two tests, I found that more players reported that the game was a bit boring, which does not mean that the content is not enough. So I think this can also prove that we actually have enough content.

Question: We have seen that there are some two-dimensional games on the market, and they stipulate that the update cycle of each version is 42 days. So I want to ask if we have a fixed update rhythm?

Answer: Our game is scheduled to be released in the third quarter of this year. Prior to this, we had stored at least three to six months' worth of content. I can make a simple analogy to the specific R&D cycle. If we can reserve such an amount, then the follow-up can at least be analogous, or even higher. Because our production pipeline will only become more mature.

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