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Asm.js and WebGL for Unity and Unreal Engine

Asm.js and WebGL for Unity and Unreal Engine

This article explores the power of asm.js and WebGL for creating high-performance web applications, focusing on their integration with Unity and Unreal Engine. It explains how these technologies allow developers to leverage C and C code within the

Feb 19, 2025 am 11:28 AM
Watch: Adding a Lap Logger to a React Stopwatch

Watch: Adding a Lap Logger to a React Stopwatch

This tutorial extends our React stopwatch to include lap timing functionality – a crucial feature for any serious timekeeping application. We'll leverage our knowledge of React state management, arrays, and conditional rendering to achieve this. Thi

Feb 19, 2025 am 11:24 AM
Using JavaScript to Create Geospatial and Advanced Maps

Using JavaScript to Create Geospatial and Advanced Maps

Key Concepts This article explores leveraging JavaScript and HTML for advanced geospatial mapping, showcasing lightweight libraries for various GIS tasks. These tools often integrate with services like Mapbox, CloudMade, and MapZen, functioning with

Feb 19, 2025 am 11:18 AM
Preloading Images in Parallel with Promises

Preloading Images in Parallel with Promises

Core points Use Promise to load pictures asynchronously, allowing different collections of images to be loaded at the same time, and executing code after the collection is loaded. This significantly improves website performance by reducing overall load time. This technique involves creating a shared preloader for all image "groups" (collections) that queues up the images to be loaded. The preloader then starts loading the pictures in parallel (rather than in sequence), avoiding having to wait for one group to complete before the next group is started. Each image URL is replaced with a Promise, which is parsed after the browser loads the image. You can then use the Promise.all() method to create a Promise for each group, which is in the array

Feb 19, 2025 am 11:01 AM
Introduction to Stage.js

Introduction to Stage.js

Stage.js is a lightweight, open source JavaScript library for cross-platform 2D HTML5 game development. It uses a DOM-like model to manipulate the canvas and manages the rendering cycle of the application itself. This tutorial will introduce the core features of Stage.js to help you get started easily. Key Points Stage.js is a lightweight, open source JavaScript library for cross-platform 2D HTML5 game development, which uses DOM-like models to handle canvas and independently manage the rendering cycle of your application. This library provides multiple features, including node positioning (determining how nodes are attached to their parent node), for interactive updates

Feb 19, 2025 am 11:00 AM
Displaying Images on a Dot Matrix LED Display with Node.js

Displaying Images on a Dot Matrix LED Display with Node.js

Key Takeaways The Freetronics DMD library is used to draw lines, shapes, and text onto a dot matrix LED display. This library can be downloaded from the Freetronics GitHub repository and copied into the /Arduino/libraries/ folder. The Arduino sk

Feb 19, 2025 am 10:59 AM
Introducing Four: It's WebGL, but Easier

Introducing Four: It's WebGL, but Easier

Four: A WebGL Framework for Simplified 3D Web Development This article introduces Four, a novel WebGL framework designed to streamline the creation of 3D web content. WebGL, while powerful, can be complex. Four addresses this by offering a layered a

Feb 19, 2025 am 10:57 AM
Mastering Your Inbox with the Gmail JavaScript API

Mastering Your Inbox with the Gmail JavaScript API

This article demonstrates building a basic Gmail inbox viewer using the Gmail REST API and JavaScript. We'll leverage jQuery and Bootstrap for efficiency. The complete code is available on our GitHub repository. Key Features: Gmail API integration

Feb 19, 2025 am 10:49 AM
How to Build VR on the Web Today

How to Build VR on the Web Today

Virtual reality is set to be worth up to $7 billion by 2020. The web is definitely not going to remain an exclusively 2D environment during this time. In fact, there are already a few simple ways to bring VR into the browser. It is also incredibly fu

Feb 19, 2025 am 10:47 AM
Building a User Avatar Component With Node.js & TransloadIt

Building a User Avatar Component With Node.js & TransloadIt

In the first part of this series, we looked at TransloadIt — a file-processing service which specialises in processing images, videos and audio. If you haven’t read it yet, I’d urge you to do so now as it covers a lot of background concepts which you

Feb 19, 2025 am 10:38 AM
ES6 for Now: Template Strings

ES6 for Now: Template Strings

ES6 Template Literals: A Modern Approach to JavaScript Strings Key Highlights: ES6 (ECMAScript 2015) significantly enhances JavaScript, introducing features crucial for modern web development. Template literals, using backticks (`) as delimiters, r

Feb 19, 2025 am 10:37 AM
Reimagining Flight Simulator: Then and Now

Reimagining Flight Simulator: Then and Now

This article explores the evolution of flight simulation, focusing on the creation of realistic large-scale terrain in the web-based Flight Arcade. Key Developments in Flight Simulation: 1980's Genesis: The original Flight Simulator (1980) was groun

Feb 19, 2025 am 10:35 AM
How to Use Modernizr Responsibly

How to Use Modernizr Responsibly

Use Modernizr responsibly: A strategy to improve website performance Modernizr, a JavaScript library that detects whether a browser supports specific features. However, to avoid slowing down the website, be sure to use it with caution. This article explores how to use Modernizr responsibly, as well as other similar libraries such as jQuery. Why pay attention to how Modernizr loads? A key question: Are you willing to wait for seconds to access the web page? If the answer is no, so will your visitors. Long loading times will directly affect the user experience and lead to loss of visitors. Therefore, even if you pursue cool features, you must take into account the performance of the website. The key is how to load. many

Feb 19, 2025 am 10:30 AM
Understanding PhantomJS

Understanding PhantomJS

Core points PhantomJS is a headless WebKit browser with JavaScript API natively supports a variety of web standards including DOM processing, CSS selector, JSON, Canvas and SVG. It is essentially a web browser without a GUI, able to automate various processes using JavaScript. PhantomJS is a powerful tool for developers, providing features such as page automation, screenshots, testing and network monitoring. It allows interaction with web pages without opening a browser, captures web page screenshots, runs tests without a GUI, and can monitor network behavior and performance. Although PhantomJS is more complicated, it is more than just

Feb 19, 2025 am 10:26 AM

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