How to determine collision method through JS
JS determines the collision method
/** 判断是否碰撞 * @param obj 原对象 * @param dobj 目标对象 */ function impact(obj, dobj) { var o = { x: getDefaultStyle(obj, 'left'), y: getDefaultStyle(obj, 'top'), w: getDefaultStyle(obj, 'width'), h: getDefaultStyle(obj, 'height') } var d = { x: getDefaultStyle(dobj, 'left'), y: getDefaultStyle(dobj, 'top'), w: getDefaultStyle(dobj, 'width'), h: getDefaultStyle(dobj, 'height') } var px, py; px = o.x <= d.x ? d.x : o.x; py = o.y <= d.y ? d.y : o.y; // 判断点是否都在两个对象中 if (px >= o.x && px <= o.x + o.w && py >= o.y && py <= o.y + o.h && px >= d.x && px <= d.x + d.w && py >= d.y && py <= d.y + d.h) { return true; } else { return false; } } /** 获取对象属性 * @param obj 对象 * @param attribute 属性 */ function getDefaultStyle(obj, attribute) { return parseInt(obj.currentStyle ? obj.currentStyle[attribute] : document.defaultView.getComputedStyle(obj, false)[attribute]); }
demo:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title> demo </title> <style type="text/css"> body{margin:0px;} .main{position:relative;} #f1{position:absolute; background:#FF0000; top:100px; left:100px; width:200px; height:200px; z-index:999} #f2{position:absolute; background:#FFFF00; top:0px; left:0px; width:600px; height:150px;} </style> </head> <body> <p class="main"> <p id="f1"></p> <p id="f2"></p> </p> <script type="text/javascript"> var o = document.getElementById("f1"); var d = document.getElementById("f2"); alert(impact(o, d)); function impact(obj, dobj) { var o = { x: getDefaultStyle(obj, 'left'), y: getDefaultStyle(obj, 'top'), w: getDefaultStyle(obj, 'width'), h: getDefaultStyle(obj, 'height') } var d = { x: getDefaultStyle(dobj, 'left'), y: getDefaultStyle(dobj, 'top'), w: getDefaultStyle(dobj, 'width'), h: getDefaultStyle(dobj, 'height') } var px, py; px = o.x <= d.x ? d.x : o.x; py = o.y <= d.y ? d.y : o.y; // 判断点是否都在两个对象中 if (px >= o.x && px <= o.x + o.w && py >= o.y && py <= o.y + o.h && px >= d.x && px <= d.x + d.w && py >= d.y && py <= d.y + d.h) { return true; } else { return false; } } function getDefaultStyle(obj, attribute) { return parseInt(obj.currentStyle ? obj.currentStyle[attribute] : document.defaultView.getComputedStyle(obj, false)[attribute]); } </script> </body> </html>
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