


Detailed explanation of how to implement the adapter pattern in design patterns in JavaScript (graphic tutorial)
The adapter pattern can convert (or adjust) an interface according to needs, create another object containing the interface you need, and connect it to the object you want to change the interface to complete this conversion. Let's explain JavaScript in detail below. Methods for implementing the adapter pattern in design patterns
Sometimes during the development process, we will find that the interface required by the client is incompatible with the interface provided. Due to special reasons we cannot modify the client interface. In this case, we need to adapt existing interfaces and incompatible classes, which brings us to the adapter pattern. Through adapters, we can use them without modifying the old code. This is the power of adapters.
Adaptation mode can be used to adapt between existing interfaces and incompatible classes. Objects using this mode are also called wrappers because they are wrapping another object with a new interface. .
On the surface, the adapter pattern looks a lot like the appearance pattern. They all wrap other objects and change the interface they present. The difference between the two is how they change the interface. Facade elements present a simplified interface that provides no additional options and sometimes makes assumptions in order to facilitate the completion of common tasks. The adapter converts one interface into another interface. It does not filter out certain capabilities or simplify the interface. If the client system API is not available, an adapter is required.
Basic theory
Adapter pattern: Convert an interface into the interface required by the client without modifying the client code, so that incompatible codes can work together .
The adapter mainly consists of three roles:
(1) Client: the class that calls the interface
(2) Adapter: the class used to connect the client interface and the interface that provides services
(3) Adapter: Provides services, but the service class is incompatible with the client interface requirements.
Implementation of adapter pattern
1. The simplest adapter
The adapter pattern has no imagination It's so complicated, let's take the simplest example.
The client calls a method for addition calculation:
var result = add(1,2);
But we do not provide the add method, but provide the sum method with the same function:
function sum(v1,v2){ return v1 + v2; }
In order to avoid modifying the client and service end, we add a wrapper function:
function add (v1,v2){ reutrn sum(v1,v2); }
This is the simplest adapter pattern. We add a wrapper method between two incompatible interfaces, and use this method to connect the two to make them work together. .
2. Practical application
With the development of front-end frameworks, more and more developers are beginning to use the MVVM framework for development, and only need to operate data without When manipulating DOM elements, jQuery is becoming less and less useful. Many projects still reference the jQuery library as a tool class, because we need to use the ajax provided by jQuery to request data from the server. If jQuery's role in the project is only as an ajax tool library, it feels like killing a chicken with a powerful tool, resulting in a waste of resources. At this time we can completely encapsulate our own ajax library.
Assume that the ajax we encapsulate is used through a function:
ajax({ url:'/getData', type:'Post', dataType:'json', data:{ id:"123" } }) .done(function(){})
Except for the difference between the calling interface ajax and jQuery’s $.ajax, everything else is exactly the same.
There must be many places requesting ajax in the project. When we replace jQuery, it is impossible to modify $.ajax one by one. So what should we do? At this time, we can add an adapter:
var $ = { ajax:function (options){ return ajax(options); } }
This way It can be compatible with old code and new interfaces and avoid modification of existing code.
Summary
The principle of the adapter pattern is very simple. It is to add a new packaging class to wrap the new interface to adapt to the call of the old code and avoid modifying the interface and Calling code.
Applicable scenarios: There are many codes that call old interfaces. In order to avoid modifying old codes and replacing new interfaces, application scenarios do not affect the existing implementation.
1. Applicable occasions of adapter mode: Adapter is suitable for situations where the interface expected by the client system is incompatible with the interface provided by the existing API. The two methods adapted by the adapter should perform similar tasks, otherwise the problem will not be solved. Just like bridge elements and facade elements, by creating an adapter, you can isolate an abstraction from its implementation so that both can change independently.
2. Advantages of the adapter pattern: Use a new interface to wrap the interface of an existing class, so that the client program can use this class that is not tailor-made for it. No need for major surgery for this.
3. Disadvantages of the adapter mode: Some people think that the adapter is an unnecessary overhead that can be avoided by rewriting the existing code. In addition, the adapter pattern will also introduce a number of new tools that need to be supported. If the existing API is not yet finalized, or if the new interface is not yet finalized, the adapter may not always work.
In cases involving large systems and legacy frameworks, its advantages often outweigh its disadvantages.
The above is what I compiled for everyone. I hope it will be helpful to everyone in the future.
Related articles:
Implementing the composition of JavaScript (detailed interpretation of BOM and DOM)
Usage and difference between some() and filter() in JavaScript arrays ( Code attached)
The above is the detailed content of Detailed explanation of how to implement the adapter pattern in design patterns in JavaScript (graphic tutorial). For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.
