Home Web Front-end H5 Tutorial What is the difference between responsive and adaptive

What is the difference between responsive and adaptive

May 10, 2018 pm 03:43 PM
What the difference

Let me first give you a taste of the difference between responsiveness and adaptiveness. Please zoom in and out to try.
Adaptive experience http://m.ctrip.com/html5/

Responsive experience http://www.php.cn/

I have compiled several adaptive and responsive articles, excerpted and modified them, please enjoy:
In the beginning, web designers Fixed-width pages will be designed. In the beginning, there were not many types of computer monitor resolutions because there were few computers at that time. Even if there were changes, they would still be 800, 850, 870, 880. For example, Open Source China's web page is customized with a fixed width of 998. As for why it is 998,
Later, with the increasing number of monitors and the popularity of notebooks, problems occurred with pages using this method. So a new layout method, width-adaptive layout, emerged. The adaptive layout we usually talk about mostly refers to the width-adaptive layout.
Under this layout, two schools have emerged:
Percent width layout

Flow layout

The subject is talking about the first school, using percentages for width and text. em, now many people are starting to use rem, which is the so-called high-definition solution. The second group of layouts is represented by iGoogle (has been discontinued).
There was no word responsive layout at the beginning, but slowly a word appeared - progressive enhancement. The appearance of new words always appears together with the old words. Just like before 3G appeared, no one called their mobile phone 2G, so the terms 3G and 2G appeared together (technically, of course, 2G technology appeared first). In the same way, after the emergence of progressive enhancement, another term "graceful degradation" also appeared. You can check the meaning of
words by yourself on wiki and Google. I will only give an example here, gmail and qqmail.
The width of both of them is 100%, and they are both adaptive. However:
qqmail is the perfect embodiment of css hack. You can almost see the same mailbox using any browser. Tencent's front-end engineers use various css hack technologies to display the mailbox page for the purpose of unification user experience.
And gmail uses progressive enhancement. The more powerful your browser is, the better the effect you see and the better the user experience.
Later, Google, as everyone is familiar with it, released android, and the Internet war moved from PC to mobile phones. There is also the release of the HTML5 standard.
Although the screen of mobile phones has become smaller, it provides richer functions. Do you remember when you used Nokia to access QQ? We visited 3g.qq.com. At that time, I was using a ZTE mobile phone to access wap.qq.com. In later smartphones, I accessed m.qq.com.
Some people can’t help but ask, “Do I really need to design a web page for each mobile phone?”, “Do I really need to design different web pages for mobile phones and computers?” Of course, there are many solutions, you can take a look at css zen garden ("Css Secret Garden" is still a very good book.
The final solution winner is responsive layout.
An important reason why responsive layout is well-known is that Twitter open sourced bootstrap. Google No. Completed from pioneer to martyr.
Let’s take a more intuitive look at the difference between responsiveness and adaptiveness:

First of all, the two methods of solving problems are different.

Adaptive is to solve how to present the same web page on devices of different sizes

The screen of mobile phones is relatively small, and the width is usually less than 600 pixels; the screen of PC The screen width is generally above 1000 pixels (the current mainstream width is 1366×768), and some even reach 2000 pixels. It is not the same for the same content to show satisfactory effects on screens of different sizes. It’s easy.

The solution for many websites is to provide different web pages for different devices, such as providing a mobile version, or an iPhone/iPad version. This ensures the effect, but it is more troublesome. Several versions need to be maintained at the same time, and if a website has multiple portals (entrances), it will greatly increase the complexity of architectural design. Therefore, some people have long wondered whether it can be "one design and universally applicable." ”, allowing the same web page to automatically adapt to screens of different sizes, and automatically adjust the size of the web page content according to the screen width

But no matter what, their main content and layout have not changed .

The concept of responsiveness should cover adaptation, and cover more content.

Adaptation still exposes a problem. If the screen is too small, even if the web page can be adapted to the screen size. Adaptation, but it will feel that the content is too crowded when viewed on a small screen. Responsiveness is a concept derived to solve this problem. It can automatically recognize the screen width and make corresponding adjustments to web design, layout and display. The content may be changed. If the screen width of the following URL is larger than 1300 pixels, the 6 images will be arranged in one row

.

If the screen width is between 600 pixels and 1300 pixels, the 6 pictures are divided into two rows.

If the screen width is between 400 pixels and 600 pixels, the navigation bar moves to the head of the web page.

If the screen width is below 400 pixels, the 6 pictures will be divided into three rows.

mediaqueri.es There are more examples like this above.

Having said a lot, in fact, everyone may be more concerned about how to implement it. Let’s talk about the implementation method:

1. Allow the web page width to automatically adjust

How does “adaptive web design” work? It's not that difficult.

First, add a line of viewport meta tags at the head of the web page code.

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<meta name=“viewport” content=“width=device-width, initial-scale=1” />
<meta name="viewport" content="width=device-width, initial-scale=1" />
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viewport is the default width and height of the web page. The above line of code means that the width of the web page is equal to the screen width by default (width=device-width), and the original scaling ratio (initial-scale=1) is 1.0 , that is, the initial size of the web page occupies 100% of the screen area.

All major browsers support this setting, including IE9. For those older browsers (mainly IE6, 7, 8), you need to use css3-mediaqueries.js.

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<!–[if lt IE 9]>
    <script src=“http://css3-mediaqueries-js.googlecode.com/svn/trunk/css3-mediaqueries.js”></script>
  <![endif]–>
<!--[if lt IE 9]>
    <script src="http://css3-mediaqueries-js.googlecode.com/svn/trunk/css3-mediaqueries.js"></script>
  <![endif]-->
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2. Use absolute width as little as possible

Since the web page will adjust the layout according to the screen width, you cannot use the layout of absolute width, nor can you use elements with absolute width. This one is very important.

Specifically, CSS code cannot specify the pixel width:

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width:xxx px;  
width:xxx px;
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Replace it by specifying the percentage width: At the same time, you can also calculate the width with the cal of css

width: xx%;  
width: xx%;
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or

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width:auto;  
width:auto;
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3. Relative size fonts

The font cannot use absolute size (px), but can only use relative size (em) or high-definition solution (rem), rem is not limited to font size , the previous width width can also be used, instead of percentage.

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body {  
    font: normal 100% Helvetica, Arial, sans-serif;  
  }  
body {
    font: normal 100% Helvetica, Arial, sans-serif;
  }
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The above code specifies that the font size is 100% of the default size of the page, which is 16 pixels.

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h1 {  
    font-size: 1.5em;   
  }  
h1 {
    font-size: 1.5em; 
  }
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Then, the size of h1 is 1.5 times the default size, which is 24 pixels (24/16=1.5).

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small {  
  font-size: 0.875em;  
}  
  small {
    font-size: 0.875em;
  }
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The size of the small element is 0.875 times the default size, which is 14 pixels (14/16=0.875).

4. Fluid grid

The meaning of "fluid grid" is that the position of each block is floating and not fixed. For more information, check out the article on fluid layouts.

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.main {  
    float: right;  
    width: 70%;   
  }  
  .leftBar {  
    float: left;  
    width: 25%;  
  }  
.main {
    float: right;
    width: 70%; 
  }
  .leftBar {
    float: left;
    width: 25%;
  }
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The advantage of float is that if the width is too small to fit two elements, the following element will automatically scroll to the bottom of the previous element and will not overflow (overflow) in the horizontal direction, avoiding the horizontal scroll bar. 's appearance.

In addition, you must be very careful when using absolute positioning (position: absolute).

5. Choose to load CSS

The core of "adaptive web design" is the Media Query module introduced by CSS3.

What it means is to automatically detect the screen width and then load the corresponding CSS file.

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<link rel=“stylesheet” type=“text/css”
    media=“screen and (max-device-width: 400px)”
    href=“tinyScreen.css” />
<link rel="stylesheet" type="text/css"
    media="screen and (max-device-width: 400px)"
    href="tinyScreen.css" />
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The above code means that if the screen width is less than 400 pixels (max-device-width: 400px), load the tinyScreen.css file.

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<link rel=“stylesheet” type=“text/css”
    media=“screen and (min-width: 400px) and (max-device-width: 600px)”
    href=“smallScreen.css” />
<link rel="stylesheet" type="text/css"
    media="screen and (min-width: 400px) and (max-device-width: 600px)"
    href="smallScreen.css" />
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If the screen width is between 400 pixels and 600 pixels, load the smallScreen.css file.

In addition to loading CSS files with html tags, you can also load them in existing CSS files.

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@import  url(“tinyScreen.css”) screen and (max-device-width: 400px);  
 @import  url("tinyScreen.css") screen and (max-device-width: 400px);
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6. CSS @media rules

In the same CSS file, you can also choose to apply different CSS rules according to different screen resolutions.

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@media  screen and (max-device-width: 400px) {  
    .column {  
      float: none;  
      width:auto;  
    }  
    #sidebar {  
      display:none;  
    }  
  }  
@media  screen and (max-device-width: 400px) {
    .column {
      float: none;
      width:auto;
    }
    #sidebar {
      display:none;
    }
  }
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The above code means that if the screen width is less than 400 pixels, the column block will cancel floating (float:none), the width will be automatically adjusted (width:auto), and the sidebar block will not be displayed (display:none).

7. Adaptive image (fluid image)

In addition to layout and text, "adaptive web design" must also implement automatic scaling of images.

This only requires one line of CSS code:

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img { max-width: 100%;}  
img { max-width: 100%;}
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This line of code is also valid for most videos embedded in web pages, so it can be written as:

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img, object { max-width: 100%;}  
img, object { max-width: 100%;}
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Older versions of IE do not support max -width, so I had to write:

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img { width: 100%; }  
img { width: 100%; }
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In addition, when scaling images on the Windows platform, image distortion may occur. At this time, you can try to use IE's proprietary command:

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img { -ms-interpolation-mode: bicubic; }  
img { -ms-interpolation-mode: bicubic; }
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or Ethan Marcotte's imgSizer.js.

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addLoadEvent(function() {  
    var imgs = document.getElementById(“content”).getElementsByTagName(“img”);  
    imgSizer.collate(imgs);  
  });  
addLoadEvent(function() {
    var imgs = document.getElementById("content").getElementsByTagName("img");
    imgSizer.collate(imgs);
  });
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However, if possible, it is best to load images of different resolutions according to different screen sizes. There are many ways to do this, both on the server side and on the client side.

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