Home Web Front-end H5 Tutorial Detailed introduction to the implementation case of HTML5 simple online drawing tool

Detailed introduction to the implementation case of HTML5 simple online drawing tool

Mar 27, 2017 pm 03:16 PM

Following the path I learned last time in HTML5, I drew a circle to make a dynamic clock, and the inversion of different-dimensional space made a moving solar system. In the past two days, I will learn about drawing lines, drawing circles, filling and other knowledge points. Combined to make a simple online drawing tool:

Detailed introduction to the implementation case of HTML5 simple online drawing tool

View DEMO: HTML5 simple online drawing tool

Function includes free brush, eraser, text filling , draw triangles, draw circles, etc. It feels quite difficult for a novice like me, but I still "spelled" it out slowly by referring to the information.

Free brush ideas:

/******* 自由画笔 *******/
function dBrush(n){
  setStatus(actions,n,1);
  //鼠标按下的时候
  var status = 0;
  canvas.onmousedown=function(e){
    e=window.event||e;
    var sX=e.pageX-this.offsetLeft;
    var sY=e.pageY-this.offsetTop;
    can.beginPath();
    can.moveTo(sX,sY);
    status=1;
  }
  //鼠标移动的时候
  canvas.onmousemove=function(e){
    e=window.event||e;
    var eX=e.pageX-this.offsetLeft;
    var eY=e.pageY-this.offsetTop;
    if(status==1){
      can.lineTo(eX,eY);
      can.stroke();
    }else {return false}
 
  }
  //鼠标抬起的时候
  canvas.onmouseup=function(){
    can.closePath();
    status=0;      
  }
  //鼠标移出canvas画布结束画图
  canvas.onmouseout=function(){
    can.closePath();
    status=0;
  }
}
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Fill text, mainly using fillText(val,x,y):

/******* 文字 *******/
function dText(n){
  setStatus(actions,n,1);
  canvas.onmousedown=function(e){
    e=window.event||e;
    var x=e.pageX-this.offsetLeft;
    var y=e.pageY-this.offsetTop;
    var val = window.prompt('输入填充的文字','');
    if(val==null) return false; //输入为空则返回
    can.fillText(val,x,y);
    dBrush(0); //填入文字后返回自由画笔工具
  }
  canvas.onmouseup=null;
  canvas.onmousemove=null;
  canvas.onmouseout=null;
}
Copy after login

Straight line tool, mainly determine the starting point and end point, and then lineTo(x,y) is enough:

/******* 直线 *******/
function dLine(n){
  setStatus(actions,n,1);
  //画直线,鼠标按下时,当前鼠标位置为起点
  canvas.onmousedown=function(e){
    e=window.event||e;
    var sX=e.pageX-this.offsetLeft;
    var sY=e.pageY-this.offsetTop;
    can.beginPath();
    can.moveTo(sX,sY);
  }
  //画直线,鼠标抬起时,当前鼠标位置为终点
  canvas.onmouseup=function(e){
    e=window.event||e;
    var eX=e.pageX-this.offsetLeft;
    var eY=e.pageY-this.offsetTop;
    can.lineTo(eX,eY);
    can.closePath();
    can.stroke();
  }
  canvas.onmousemove=null;
  canvas.onmouseout=null;
}
Copy after login

Finally, paste a hollow circle, the starting point coordinate is the center of the circle, and the mouse movement distance is the radius:

/******* 空心圆圈 *******/
function dArc(n){
  setStatus(actions,n,1);
  var sX=0;  //内部的“全局标量”
  var sY=0;
  //画空心圆,鼠标按下时,当前鼠标位置为圆心
  canvas.onmousedown=function(e){
    e=window.event||e;
    sX=e.pageX-this.offsetLeft;
    sY=e.pageY-this.offsetTop;
  }    
  //画空心圆,鼠标抬起时,当前鼠标位置为外圆结束点
  canvas.onmouseup=function(e){
    e=window.event||e;
    var eX=e.pageX-this.offsetLeft;
    var eY=e.pageY-this.offsetTop;
    var dX=eX-sX
    var dY=eY-sY;
    //计算出半径
    var r = Math.sqrt(Math.pow(dX,2)+Math.pow(dY,2)); 
    can.beginPath();
    can.arc(sX,sY,r,0,360,false);
    can.closePath();
    can.stroke();
  }
  canvas.onmousemove=null;
  canvas.onmouseout=null;
}
Copy after login

Okay, the rest of the other tool codes I won’t post it anymore, you can view the source code in the DEMO.

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