


Detailed explanation of C++ function rewriting: the secret of overriding parent class functions
C's function overriding allows subclasses to override parent class functions and provide their own specific implementation. The subclass needs to declare a function with the same name and parameter type as the parent class, and mark it with the override keyword. Overriding functions can be used to extend the functionality of a parent class, provide a specific implementation for a subclass, or provide a concrete implementation of an abstract function.
Detailed explanation of C function rewriting: the secret of overriding parent class functions
Overview
Function rewriting is a powerful feature in C object-oriented programming, which allows subclasses to redefine functions in parent classes. Through overriding, a subclass can override the implementation of the parent class and provide its own specific functionality.
Syntax
To rewrite a function, the subclass needs to declare a function with the same name and parameter type as the parent class:
class Child : public Parent { public: ReturnType overrideName(ParameterList) override; };
Where:
override
keyword indicates that the function overrides the function in the parent class.overrideName
is the name of the override function.ParameterList
is the parameter list of the overridden function.ReturnType
is the return type of the overridden function (can be different from the parent class function).
Practical case
Consider a shape base classShape
, which contains a function that calculates the areagetArea()
. Subclasses Rectangle
and Circle
inherit Shape
respectively, and need to provide their own area calculation method:
class Shape { public: virtual double getArea() = 0; }; class Rectangle : public Shape { public: Rectangle(double width, double height) : m_width(width), m_height(height) {} double getArea() override { return m_width * m_height; } private: double m_width; double m_height; }; class Circle : public Shape { public: Circle(double radius) : m_radius(radius) {} double getArea() override { return M_PI * m_radius * m_radius; } private: double m_radius; }; int main() { Shape* shapes[] = {new Rectangle(5, 10), new Circle(3)}; for (Shape* shape : shapes) { cout << "Area: " << shape->getArea() << endl; } return 0; }
Output
Area: 50 Area: 28.2743
In this example, Rectangle
and Circle
override the getArea()
function in Shape
, providing Calculate their respective areas. When the parent class pointer points to the child class object, the overridden function will be called.
Usage Scenarios
Function rewriting is usually used in the following scenarios:
- When the parent class function needs to be extended or modified.
- When you need to provide specific functionality for different subclasses.
- When it is necessary to provide a concrete implementation of an abstract function (pure virtual function) in the base class.
Notes
- The overridden function must have the same signature (name, parameter type, return type) as the parent class function.
- For virtual functions, subclass overridden functions can have different access modifiers (for example, a protected parent class function can be rewritten as a public subclass function).
- A subclass can only override non-static functions in the parent class.
- Overriding functions are usually marked with the
override
keyword, but this is not required.
The above is the detailed content of Detailed explanation of C++ function rewriting: the secret of overriding parent class functions. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

Golang is better than C in concurrency, while C is better than Golang in raw speed. 1) Golang achieves efficient concurrency through goroutine and channel, which is suitable for handling a large number of concurrent tasks. 2)C Through compiler optimization and standard library, it provides high performance close to hardware, suitable for applications that require extreme optimization.

Writing code in Visual Studio Code (VSCode) is simple and easy to use. Just install VSCode, create a project, select a language, create a file, write code, save and run it. The advantages of VSCode include cross-platform, free and open source, powerful features, rich extensions, and lightweight and fast.

Golang is suitable for rapid development and concurrent scenarios, and C is suitable for scenarios where extreme performance and low-level control are required. 1) Golang improves performance through garbage collection and concurrency mechanisms, and is suitable for high-concurrency Web service development. 2) C achieves the ultimate performance through manual memory management and compiler optimization, and is suitable for embedded system development.

Python is easier to learn and use, while C is more powerful but complex. 1. Python syntax is concise and suitable for beginners. Dynamic typing and automatic memory management make it easy to use, but may cause runtime errors. 2.C provides low-level control and advanced features, suitable for high-performance applications, but has a high learning threshold and requires manual memory and type safety management.

The performance differences between Golang and C are mainly reflected in memory management, compilation optimization and runtime efficiency. 1) Golang's garbage collection mechanism is convenient but may affect performance, 2) C's manual memory management and compiler optimization are more efficient in recursive computing.

Python is better than C in development efficiency, but C is higher in execution performance. 1. Python's concise syntax and rich libraries improve development efficiency. 2.C's compilation-type characteristics and hardware control improve execution performance. When making a choice, you need to weigh the development speed and execution efficiency based on project needs.

Golang and C each have their own advantages in performance competitions: 1) Golang is suitable for high concurrency and rapid development, and 2) C provides higher performance and fine-grained control. The selection should be based on project requirements and team technology stack.
