


What are the commonly used STL function objects in the C++ standard library?
C STL provides a variety of function objects that can be used to compare, sort and operate elements. Common function objects include less for ascending sorting, greater for descending sorting, equal_to for comparing equality, and bind2nd and mem_fn for binding function parameters. In practice, you can sort an array in descending order by using the greater function object, as follows: Using the sort() function, the greater function object will sort the elements in the specified range in descending order.
Commonly used STL function objects in the C standard library
The function object, namely Functor, is a function object that can be called and returned The result object. The C standard library provides many useful STL function objects for use in a variety of algorithms and operations.
The following are some commonly used function objects in C STL:
- less: Comparison function used to sort elements (ascending order ).
- greater: Comparison function used to sort elements (descending order).
- equal_to: Equal comparison function, used to check whether two elements are equal.
- not_equal_to: Not equal to comparison function, used to check whether two elements are not equal.
- greater_equal: Greater than or equal to comparison function, used to check whether an element is greater than or equal to another element.
- less_equal: Less than or equal to comparison function, used to check whether one element is less than or equal to another element.
- bind2nd: Binds a parameter of the function object and returns the bound function object.
- mem_fn: Creates a function object that creates a function object from a member function pointer.
Practical case:
Use the greater
function object to sort the integer array in descending order:
#include <algorithm> #include <vector> using namespace std; int main() { vector<int> myVector = {1, 3, 5, 2, 4}; // 使用 greater 函数对象对 myVector 中的元素进行降序排序 sort(myVector.begin(), myVector.end(), greater<int>()); // 输出排序后的数组 for (auto it = myVector.begin(); it != myVector.end(); ++it) { cout << *it << " "; } cout << endl; return 0; }
Output:
5 4 3 2 1
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