


CVPR 2024 | AI can also highly restore the flying skirt when dancing. Nanyang Polytechnic proposes a new paradigm for dynamic human body rendering
The AIxiv column is a column where this site publishes academic and technical content. In the past few years, the AIxiv column of this site has received more than 2,000 reports, covering top laboratories from major universities and companies around the world, effectively promoting academic exchanges and dissemination. If you have excellent work that you want to share, please feel free to contribute or contact us for reporting. Submission email: liyazhou@jiqizhixin.com; zhaoyunfeng@jiqizhixin.com.
Paper title: SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering Paper address : https://arxiv.org/pdf/2404.01225.pdf Project homepage: https://taohuumd.github.io/projects/SurMo Github link: https://github.com/TaoHuUMD/SurMo

Different from existing methods that model motion in sparse three-dimensional space, SurMo proposes Four-dimensional (XYZ-T) motion modeling based on the human body surface manifold field (or compact two-dimensional texture UV space), and through three planes (surface -based triplane) to represent motion. - Propose a motion physics decoder to predict the motion state of the next frame based on the current motion features (such as three-dimensional posture, speed, motion trajectory, etc.), such as the spatial partial derivative of motion—surface normal vector and time derivative-velocity to model the continuity of motion characteristics.
- Four-dimensional appearance decoding, decoding motion features in time series to render three-dimensional free-viewpoint video, mainly realized through hybrid volumetric-texture neural rendering (Hybrid Volumetric-Textural Rendering, HVTR [Hu et al. 2022]).
##This study explores the new viewpoint on the ZJU-MoCap data set Next, we studied the dynamic rendering effect of a time sequence (time-varying appearances), especially 2 sequences, as shown in the figure below. Each sequence contains similar gestures but appear in different motion trajectories, such as ①②, ③④, ⑤⑥. SurMo can model motion trajectories and therefore generate dynamic effects that change over time, while related methods generate results that only depend on posture, with the folds of clothes being almost the same under different trajectories.
SurMo at MPII-RRDC The data set explores motion-related shadows and clothing-affiliated movements, as shown in the figure below. The sequence was shot on an indoor soundstage, and the lighting conditions produced motion-related shadows on the performers due to self-occlusion issues.
SurMo can restore these shadows under new viewpoint rendering, such as ①②, ③④, ⑦⑧. The contrasting method HumanNeRF [Weng et al.] is unable to recover motion-related shadows. In addition, SurMo can reconstruct the motion of clothing accessories that changes with the motion trajectory, such as different folds in jumping movements ⑤⑥, while HumanNeRF cannot reconstruct this dynamic effect.
SurMo Also from Render the human body in fast-moving videos and recover the movement-related details of clothing folds that contrasting methods cannot render.
(1) Human body surface movement Modeling
This study compared two different motion modeling methods: the currently commonly used motion modeling in voxel space (Volumetric space), and the motion modeling proposed by SurMo In the motion modeling of the human body surface manifold field (Surface manifold), Volumetric triplane and Surface-based triplane are specifically compared, as shown in the figure below.
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