


The specific process of creating a sea surface with waves and foam using blender
Are you struggling to create realistic ocean scenes? How to make natural waves and water foam appear on the water? This problem bothers many blender users. In this guide, PHP editor Shinichi will introduce step by step the specific process of creating a sea surface with waves and foam in Blender. By following this guide, you'll be able to easily add realistic ocean effects to your 3D scenes, making your creations more engaging and immersive.
Open blender and create an object.
Add the [Ocean Noodles] modifier to it.
Right-click on [Time] to insert key frames to create ocean surface animation, set the value of the wave, etc.
Check [Generate Water Foam], set [Water Foam Data Layer Name] to [hello], and finally click [Bake Ocean Noodles].
Switch to the [Compositing] layout, enter [hello] in the [Attribute] node, refer to the picture for the specific connection method.
Finally, you can render with F12, and what you get is the sea surface effect with spray and water foam.
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