Table of Contents
#C The wonderful use of function pointers
Introduction to function pointers
Function
Practical case
Home Backend Development C++ What is the role of C++ function pointers?

What is the role of C++ function pointers?

Apr 14, 2024 am 08:51 AM
c++ function pointer

A function pointer is a variable pointing to a function, allowing functions to be called dynamically without knowing the actual function at compile time. Functions include: dynamic function calls, callback functions, event processing and strategy patterns. Practical cases include: dynamic function calling (calling a specific function through a function pointer), callback function (passing a function as a callback parameter to other functions), and event processing (calling a specific function when a specific event occurs).

C++ 函数指针的作用是什么?

#C The wonderful use of function pointers

Introduction to function pointers

A function pointer is a variable that points to a function. It stores a pointer to the function's memory address. This mechanism allows us to call functions dynamically without knowing the actual function at compile time.

Function

The function pointer has the following functions:

  • Dynamic function call: Allows the decision on which function to call at runtime.
  • Callback function: Supports passing functions as parameters to other functions.
  • Event handling: Allows calling specific functions when specific events occur.
  • Strategy pattern: Provides a way to select an algorithm or behavior at runtime.

Practical case

Dynamic function call

// 定义函数:
void Print(int num) {
  cout << "数字:" << num << endl;
}

// 定义函数指针:
using PrintFunc = void (*)(int);

int main() {
  // 指向 Print 函数的函数指针:
  PrintFunc printPtr = Print;

  // 通过函数指针调用函数:
  printPtr(10);  // 输出:"数字:10"

  return 0;
}
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Callback function

// 定义一个接收回调函数的函数:
void CallMeBack(int (*callback)(int)) {
  if (callback) {
    callback(10);
  }
}

// 定义回调函数:
int Callback(int num) {
  cout << "Callback 接收的数字:" << num << endl;
  return 0;
}

int main() {
  // 将 Callback 函数作为回调参数传递:
  CallMeBack(Callback);

  return 0;
}
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Event handling

// 定义一个事件处理函数:
void OnClick() {
  cout << "单击发生!" << endl;
}

// 定义事件处理函数指针:
using EventFunc = void (*)();

int main() {
  // 指向 OnClick 函数的事件处理函数指针:
  EventFunc eventHandler = OnClick;

  // 模拟鼠标单击事件:
  eventHandler();  // 输出:"单击发生!"

  return 0;
}
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