


Hideo Kojima talks about why he developed new espionage action game Physint
Hideo Kojima talked about the reasons for his decision to cooperate with Sony to develop a new espionage action game "Physint" in the "HideoTube" special edition live broadcast released yesterday. The original words are as follows:
"We are going to make a new An espionage action game, in cooperation with Sony. It is both a game and a movie, so it is also an espionage action game in cooperation with Sony Pictures. This is a game. When you play the game, if your mother looks at the screen , she will feel like she is watching a movie. I don’t know how far it can be achieved.
Why we want to make this is because we are independent, want to make our own IP, and want to do new things. As a challenge , we made DS and wanted to expand it on multiple platforms, so we also made DS2, and wanted to do something newer, so we are working on OD. We have a lot of new projects. In the past eight years or so, every day Social networking site users from all over the world, let us continue to make "Metal Gear Solid".
I was not in good health in 2020. At that time, due to the epidemic, my body also collapsed during the quarantine life, and I also had an operation. At that time I feel like I can’t do it anymore. I feel like I can’t make games anymore. I’ve even written a suicide note. I know people will die eventually. I turned 60 last year and will be 70 in 10 years. I want to work hard. Let myself be active on the front line for the rest of my life. If players have such high expectations, then I will change the order. Although I will also make new things, but... let's make an espionage action game first, I made up my mind.
I have received many movie invitations from Hollywood, but I have always rejected them. After all, I established a company, and I have to leave for a year or two to make movies. Then the company will close down, so I thought, What to do? That's when I was talking to Del Toro about it and he said, you're already making a movie, please keep it as it is, and it dawned on me. I'm going to be working with a lot of different creators and it's just the form of the output. It's a game."
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