Home Backend Development Golang golang WebSocket programming tips: handling concurrent connections

golang WebSocket programming tips: handling concurrent connections

Dec 18, 2023 am 10:54 AM
golang websocket concurrent connections

golang WebSocket编程技巧:处理并发连接

Golang is a powerful programming language, and its use in WebSocket programming is increasingly valued by developers. WebSocket is a TCP-based protocol that allows two-way communication between client and server. In this article, we will introduce how to use Golang to write an efficient WebSocket server that handles multiple concurrent connections at the same time. Before introducing the techniques, let's first learn what WebSocket is.

Introduction to WebSocket

WebSocket is a full-duplex communication protocol that allows a persistent connection to be established between the client and the server, thereby enabling real-time two-way communication. Unlike HTTP, WebSocket connections are bidirectional, and the server can proactively send messages to the client without waiting for the client to request.

In a WebSocket connection, once the client initiates a connection request, the server can use the established TCP connection to send data to the client. The client and server can monitor and process messages in an event-like manner. When an event is triggered, both the client and the server can receive the data sent by the other party.

Golang WebSocket Programming Tips

Now let us study how to use Golang to write an efficient WebSocket server that handles multiple concurrent connections at the same time. Here are some tips about Golang WebSocket programming:

  1. Concurrent Connections

When writing a WebSocket server, we need to consider concurrent connections. We need to ensure that the server can handle multiple clients establishing connections simultaneously while maintaining the independence of each connection. To achieve this goal, we can use goroutines and channels in the Go language.

Here is a simple example that demonstrates how to use goroutine and channel to handle multiple concurrent connections:

package main

import (
    "fmt"
    "log"
    "net/http"
)

var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan []byte)           // broadcast channel

// Configure the upgrader
var upgrader = websocket.Upgrader{}

func main() {
    // Create a simple file server
    fs := http.FileServer(http.Dir("public"))
    http.Handle("/", fs)

    // Configure websocket route
    http.HandleFunc("/ws", handleConnections)

    // Start listening for incoming chat messages
    go handleMessages()

    // Start the server on localhost:8000
    log.Println("http server started on :8000")
    err := http.ListenAndServe(":8000", nil)
    if err != nil {
        log.Fatal("ListenAndServe: ", err)
    }
}

func handleConnections(w http.ResponseWriter, r *http.Request) {
    // Upgrade initial GET request to a websocket
    ws, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Fatal(err)
    }

    // Make sure we close the connection when the function returns
    defer ws.Close()

    // Register our new client
    clients[ws] = true

    for {
        // Read in a new message
        _, msg, err := ws.ReadMessage()
        if err != nil {
            log.Printf("error: %v", err)
            delete(clients, ws)
            break
        }

        // Send the newly received message to the broadcast channel
        broadcast <- msg
    }
}

func handleMessages() {
    for {
        // Grab the next message from the broadcast channel
        msg := <-broadcast

        // Send it out to every client that is currently connected
        for client := range clients {
            err := client.WriteMessage(websocket.TextMessage, msg)
            if err != nil {
                log.Printf("error: %v", err)
                client.Close()
                delete(clients, client)
            }
        }
    }
}
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  1. Heartbeat Packet

Due to WebSocket connection It is a persistent connection, which may be interrupted for various reasons, such as network failure or browser restart. In order to prevent this from happening, we should send a heartbeat packet to the client every once in a while to ensure that the connection remains active.

The following is a simple example that demonstrates how to use goroutine and timer to implement heartbeat packets:

package main

import (
    "github.com/gorilla/websocket"
    "time"
)

// Configure the upgrader
var upgrader = websocket.Upgrader{}

func handleConnection(ws *websocket.Conn) {
    // Set the read deadline for the connection
    ws.SetReadDeadline(time.Now().Add(5 * time.Second))

    for {
        // Read a message from the client
        _, _, err := ws.ReadMessage()
        if err != nil {
            if websocket.IsCloseError(err, websocket.CloseAbnormalClosure) ||
                websocket.IsCloseError(err, websocket.CloseGoingAway) {
                // The client has closed the connection
                return
            } else if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
                // A timeout has occurred, send a ping message to the client
                ping(ws)
            } else {
                // Some other error has occurred
                log.Println(err)
                return
            }
        }
    }
}

// Send a PING message to the client
func ping(ws *websocket.Conn) {
    if err := ws.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
        log.Println(err)
        ws.Close()
    }
}

// Start the server on localhost:8000
func main() {
    http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
        ws, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            log.Println(err)
            return
        }

        // Handle the connection using a goroutine
        go handleConnection(ws)
    })

    http.ListenAndServe(":8000", nil)
}
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  1. Disconnect

Finally, we Disconnection of WebSocket connections needs to be considered. When implementing a WebSocket server, we need to take into account the life cycle of the connection so that proper sanitization occurs when data is transferred between the client and server.

The following is a simple example that demonstrates how to use goroutine and select statements to achieve the disconnection of WebSocket connections:

package main

import (
    "github.com/gorilla/websocket"
)

var clients = make(map[*websocket.Conn]bool)
var broadcast = make(chan Message)
var unregister = make(chan *websocket.Conn)

func main() {
    http.HandleFunc("/ws", handleConnections)

    go handleMessages()

    http.ListenAndServe(":8000", nil)
}

type Message struct {
    Type int    `json:"type"`
    Body string `json:"body"`
}

func handleConnections(w http.ResponseWriter, r *http.Request) {
    upgrader := websocket.Upgrader{}
    ws, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Println(err)
        return
    }
    defer ws.Close()

    clients[ws] = true

    for {
        var msg Message
        err := ws.ReadJSON(&msg)
        if err != nil {
            if websocket.IsCloseError(err, websocket.CloseGoingAway) {
                unregister <- ws
                break
            }
            log.Printf("error: %v", err)
            continue
        }
        broadcast <- msg
    }
}

func handleMessages() {
    for {
        select {
        case msg := <-broadcast:
            for client := range clients {
                err := client.WriteJSON(msg)
                if err != nil {
                    log.Printf("error: %v", err)
                    unregister <- client
                    break
                }
            }
        case client := <-unregister:
            delete(clients, client)
        }
    }
}
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Summary

In this article, we introduced Some tips on Golang WebSocket programming. We learned how to use goroutines and channels to handle concurrent connections, how to send heartbeat packets to ensure that the connection remains valid, and how to perform appropriate cleanup operations when the connection is disconnected. We hope these tips are helpful for you in writing efficient WebSocket servers.

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