


Unity officially responds to the controversy: only the initial application fee will be charged, charity games will be free
According to news from this site on September 13, game engine developer Unity has recently decided to charge "running fees" to developers. This site reported today that when a game reaches a certain revenue threshold or installation count threshold, Unity will charge a "running fee" based on the number of downloads. , subscription levels and regions charge different fees, the lowest is US$0.005 per download (note on this site: currently about 0.0365 yuan), and the highest is US$0.2 (currently about 1.46 yuan).
This decision caused dissatisfaction among many developers, including Innersloth, the developer of the popular game "Among Us", and Aggro Crab, the developer. Both companies publicly criticized this decision on the said that their games, as well as those from many other developers, are coming to Xbox Game Pass. Downloads of these games will not generate additional revenue, but Unity will be charged based on the number of downloads. Innersloth said: "This will not only hurt us, but will hurt games of all budgets and sizes." Other game studios." Innersloth said: "It won't just hurt us, it will hurt other game studios of all budgets and sizes."

Currently Unity executive Marc Whitten responded to the foreign media Axios regarding this controversial incident, saying:
Unity company’s actual Only the first install will be charged, but on the other hand if the same user installs the game on a different device (e.g. on PC and then on Steam Deck), it will still be counted TOLL.
including game trials Playing demo downloads will not be counted towards a "running fee" unless "the demo is included as part of the full game download", and early access games will be charged for provided for or included in a charity The game will be free minus fee.

At present, many developers are concerned about subscription systems such as Xbox Game Pass. Regarding how games in the service are charged, Whitten clarified that developers will not be charged for this. Unity will charge publishers. For example, in the case of Xbox Game Pass, Microsoft is the one who is charged.
According to Whitten's estimate, only about 10% of Unity developers will need to pay any "running fees" given the download and revenue thresholds the game needs to reach
Unity rushes to clarify price increase plan, as game developers fume
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