Home Backend Development Python Tutorial How to implement the brick breaking game in python pygame

How to implement the brick breaking game in python pygame

May 25, 2023 am 10:31 AM
python pygame

The interface and code of the game environment are as follows

How to implement the brick breaking game in python pygame

import sys
sys.path.append(r'E:\anaconda\Lib\site-packages')
import pygame
import sys
import random
import time
import math
from tkinter import _flatten
pygame.init()
pygame.font.init()

brick_length = 25
brick_wide = 15

rect_length = 100
rect_wide = 5

window_length = 400                                                           
window_wide = 250

move_x = 8                                                                   
move_y = 8

radius = 10

score=0
over_sign=0
win_sign=0
frequency=0

ball_color=(240,240,240)

k_counter = 0

state = []

game_window = pygame.display.set_mode((window_length,window_wide))
def rectmove():
    mouse_x , _ = pygame.mouse.get_pos()
    pygame.draw.rect(game_window,(255,255,255),((mouse_x-rect_length//2),(window_wide-rect_wide),rect_length,rect_wide))
 
def ballready():                                                                        
    pygame.draw.circle(game_window,ball_color,(ball_x,ball_y),radius)            #绘制球

def ball_window(): 
    global move_x
    global move_y   #球与窗口边框的碰撞检测
    if ball_x <= radius or ball_x >= (window_length-radius):        
        move_x = -move_x
    if ball_y <= radius:
        move_y = -move_y

def ball_rect():       #球与球拍的碰撞检测    
    collision_sign_x = 0        #定义碰撞标识
    collision_sign_y = 0
    global k_counter
    global move_x
    global move_y
    global distance
    mouse_x , _ = pygame.mouse.get_pos()
    if ball_x < (mouse_x-rect_length//2):
        closestpoint_x = mouse_x-rect_length//2
        collision_sign_x = 1
    elif ball_x > (mouse_x+rect_length//2):
        closestpoint_x = mouse_x+rect_length//2
        collision_sign_x = 2
    else:
        closestpoint_x = ball_x
        collision_sign_x = 3
    if ball_y < (window_wide-rect_wide):
        closestpoint_y = (window_wide-rect_wide)
        collision_sign_y = 1
    elif ball_y > window_wide:
        closestpoint_y = window_wide
        collision_sign_y = 2
    else:
        closestpoint_y = ball_y
        collision_sign_y = 3
        #定义球拍到圆心最近点与圆心的距离
    distance = math.sqrt(math.pow(closestpoint_x-ball_x,2)+math.pow(closestpoint_y-ball_y,2))
        #球在球拍上左、上中、上右3种情况的碰撞检测
    if distance < radius and collision_sign_y == 1 and (collision_sign_x == 1 or collision_sign_x == 2):
        if collision_sign_x == 1 and move_x > 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_x == 1 and move_x < 0:
            move_y = - move_y
        if collision_sign_x == 2 and move_x < 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_x == 2 and move_x > 0:
            move_y = - move_y
    if distance < radius and collision_sign_y == 1 and collision_sign_x == 3:
        move_y = - move_y    
    if distance < radius and collision_sign_y == 3:     #球在球拍左、右两侧中间的碰撞检测
        move_x = - move_x
        
    k_counter = k_counter + 1

def ballmove(): 
    global ball_x 
    global ball_y    
    global over_sign
    global frequency    
    global brick_list          #绘制球,设置反弹触发条件    
    pygame.draw.circle(game_window,ball_color,(ball_x,ball_y),radius)        
    ball_x += move_x
    ball_y -= move_y   #调用碰撞检测函数
    ball_window()
    ball_rect()
    if distance < radius:
        frequency += 1           #接球次数    
    if ball_y > 270:       #设置游戏失败条件
        over_sign = 1      

def record_brick_state():
    global brick_state
    global brick_list
    if ball_y == 203:
        brick_state = list(_flatten(brick_list))    #变为一维

ball_state = [0,0,0,0,0,0]
def record_ball_state():
    global ball_x
    global ball_y 
    global ball_state
    if ball_y == 203:
        ball_state[0] = ball_x*0.01
        ball_state[1] = ball_y*0.01
    if ball_y == 211:
        ball_state[2] = ball_x*0.01
        ball_state[3] = ball_y*0.01      
    if ball_y == 219:
        ball_state[4] = ball_x*0.01
        ball_state[5] = ball_y*0.01  

def calculate_score(brick_list):
    brick_num = 0
    global score
    for i in range(5):
        for j in range(12):
            brick_num = brick_num + brick_list[i][j]
    score = 60 - brick_num
#    print(score)
    
def brickarrange():
    global brick_length
    global brick_wide
    global score    
    global win_sign
    global brick_x
    global brick_y
    global distanceb
    global ball_x
    global ball_y  
    global brick_list_      #绘制砖块
    for i in range(5):
        for j in range(12):
            brick_x = j*(brick_length+5)
            brick_y = i*(brick_wide+5)+40
            if brick_list[i][j] == 1:                                                                              
                pygame.draw.rect(game_window,(255,255,255),(brick_x,brick_y,brick_length,brick_wide))                                        
                ball_brick()      #调用碰撞检测函数                        
                if distanceb < radius: 
                    brick_list[i][j] = 0      
    calculate_score(brick_list)       #设置游戏胜利条件
    if score == 60:
        win_sign = 1

def ball_brick():    
    global distanceb 
    global move_x
    global move_y         #球与砖块的碰撞检测
    collision_sign_bx = 0       #定义碰撞标识
    collision_sign_by = 0
    if ball_x < brick_x:
        closestpoint_bx = brick_x
        collision_sign_bx = 1
    elif ball_x > brick_x+brick_length:
        closestpoint_bx = brick_x+brick_length
        collision_sign_bx = 2
    else:
        closestpoint_bx = ball_x
        collision_sign_bx = 3

    if ball_y < brick_y:
        closestpoint_by = brick_y
        collision_sign_by = 1
    elif ball_y > brick_y+brick_wide:
        closestpoint_by = brick_y+brick_wide
        collision_sign_by = 2
    else:
        closestpoint_by = ball_y
        collision_sign_by = 3
                                                   #定义砖块到圆心最近点与圆心的距离
    distanceb = math.sqrt(math.pow(closestpoint_bx-ball_x,2)+math.pow(closestpoint_by-ball_y,2))
                                                                                #球在砖块上左、上中、上右3种情况的碰撞检测
    if distanceb < radius and collision_sign_by == 1 and (collision_sign_bx == 1 or collision_sign_bx == 2):
        if collision_sign_bx == 1 and move_x > 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_bx == 1 and move_x < 0:
            move_y = - move_y
        if collision_sign_bx == 2 and move_x < 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_bx == 2 and move_x > 0:
            move_y = - move_y
    if distanceb < radius and collision_sign_by == 1 and collision_sign_bx == 3:
            move_y = - move_y
                                            #球在砖块下左、下中、下右3种情况的碰撞检测
    if distanceb < radius and collision_sign_by == 2 and (collision_sign_bx == 1 or collision_sign_bx == 2):
        if collision_sign_bx == 1 and move_x > 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_bx == 1 and move_x < 0:
            move_y = - move_y
        if collision_sign_bx == 2 and move_x < 0:
            move_x = - move_x
            move_y = - move_y
        if collision_sign_bx == 2 and move_x > 0:
            move_y = - move_y
    if distanceb < radius and collision_sign_by == 2 and collision_sign_bx == 3:
        move_y = - move_y    
    if distanceb < radius and collision_sign_by == 3:       #球在砖块左、右两侧中间的碰撞检测
        move_x = - move_x

while True:
    brick_list = [[1,1,1,1,1,1,1,1,1,1,1,1],
               [1,1,1,1,1,1,1,1,1,1,1,1],
               [1,1,1,1,1,1,1,1,1,1,1,1],
               [1,1,1,1,1,1,1,1,1,1,1,1],
               [1,1,1,1,1,1,1,1,1,1,1,1]]
    score=0
    win_sign=0
    frequency=0
    over_sign=0    
    mouse_x , _= pygame.mouse.get_pos()
    ball_x=mouse_x
    ball_y = window_wide-rect_wide-radius
    while True:
        game_window.fill((111,111,111))
        pygame.display.flip()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                exit()
        rectmove()  
        ballmove()
        brickarrange()
        record_brick_state()
        record_ball_state()
        if ball_state[1] !=0:
            if ball_state[3] !=0:
                if ball_state[5] !=0:
                    state = brick_state + ball_state
                    ball_state =[0,0,0,0,0,0]
                    print(state)
        if over_sign == 1:
            break
        if win_sign == 1:
            break
        pygame.display.update()
        time.sleep(0.06)
Copy after login

The above is the detailed content of How to implement the brick breaking game in python pygame. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

PHP and Python: Different Paradigms Explained PHP and Python: Different Paradigms Explained Apr 18, 2025 am 12:26 AM

PHP is mainly procedural programming, but also supports object-oriented programming (OOP); Python supports a variety of paradigms, including OOP, functional and procedural programming. PHP is suitable for web development, and Python is suitable for a variety of applications such as data analysis and machine learning.

Choosing Between PHP and Python: A Guide Choosing Between PHP and Python: A Guide Apr 18, 2025 am 12:24 AM

PHP is suitable for web development and rapid prototyping, and Python is suitable for data science and machine learning. 1.PHP is used for dynamic web development, with simple syntax and suitable for rapid development. 2. Python has concise syntax, is suitable for multiple fields, and has a strong library ecosystem.

PHP and Python: A Deep Dive into Their History PHP and Python: A Deep Dive into Their History Apr 18, 2025 am 12:25 AM

PHP originated in 1994 and was developed by RasmusLerdorf. It was originally used to track website visitors and gradually evolved into a server-side scripting language and was widely used in web development. Python was developed by Guidovan Rossum in the late 1980s and was first released in 1991. It emphasizes code readability and simplicity, and is suitable for scientific computing, data analysis and other fields.

Python vs. JavaScript: The Learning Curve and Ease of Use Python vs. JavaScript: The Learning Curve and Ease of Use Apr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

How to run sublime code python How to run sublime code python Apr 16, 2025 am 08:48 AM

To run Python code in Sublime Text, you need to install the Python plug-in first, then create a .py file and write the code, and finally press Ctrl B to run the code, and the output will be displayed in the console.

Can vs code run in Windows 8 Can vs code run in Windows 8 Apr 15, 2025 pm 07:24 PM

VS Code can run on Windows 8, but the experience may not be great. First make sure the system has been updated to the latest patch, then download the VS Code installation package that matches the system architecture and install it as prompted. After installation, be aware that some extensions may be incompatible with Windows 8 and need to look for alternative extensions or use newer Windows systems in a virtual machine. Install the necessary extensions to check whether they work properly. Although VS Code is feasible on Windows 8, it is recommended to upgrade to a newer Windows system for a better development experience and security.

Where to write code in vscode Where to write code in vscode Apr 15, 2025 pm 09:54 PM

Writing code in Visual Studio Code (VSCode) is simple and easy to use. Just install VSCode, create a project, select a language, create a file, write code, save and run it. The advantages of VSCode include cross-platform, free and open source, powerful features, rich extensions, and lightweight and fast.

Can visual studio code be used in python Can visual studio code be used in python Apr 15, 2025 pm 08:18 PM

VS Code can be used to write Python and provides many features that make it an ideal tool for developing Python applications. It allows users to: install Python extensions to get functions such as code completion, syntax highlighting, and debugging. Use the debugger to track code step by step, find and fix errors. Integrate Git for version control. Use code formatting tools to maintain code consistency. Use the Linting tool to spot potential problems ahead of time.

See all articles