Home Web Front-end JS Tutorial Detailed explanation of downloading and using protobuf.js

Detailed explanation of downloading and using protobuf.js

Jul 02, 2017 am 09:31 AM
javascript protobuf websocket

Because ProtoBuf's serialization efficiency and size are very good, it is used more and more in network communications; and webosocket is becoming more and more widely used as web3.0, and the combination of the two Together they will gradually form a trend; I wanted to test a C# websocket I wrote, so I also wrote a js example on the web combined with pb:

1. First download protobuf.js

2. Introduce protobuf related js files

3. Create proto file

1 package wenlipackage;2 syntax = "proto3";3 4 message WSMessage {  
5     required string id = 1;6     required string content = 2;7     required string sender = 3;8     required string time = 4;9 }
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The protobuf format type of js is

##float##boolbooleanBoolean(value)stringstringString(value)bytesUint8Arraybase64.decode(value)enumnumberstringmessageMessage.fromObject(value)## 4. Initialize protobuf, serialize and reverse the relevant data Serialization
Field type Expected JS type (create, encode) Conversion (fromObject)
s-/u-/int32
s-/fixed32
number (32 bit integer) value | 0 if signed
value >>> 0 if unsigned
s-/u-/ int64
s-/fixed64
Long-like (optimal)
number (53 bit integer)
Long.fromValue(value) with long.js
parseInt(value, 10) otherwise
double
number Number(value)
(optimal)Buffer
(optimal under node)Array.
(8 bit integers)
if a string Object
with non-zero .length is assumed to be buffer-like
(32 bit integer)Looks up the numeric id if a
Valid message

 1 <script type="text/javascript">
 2         var WSMessage;
 3         var wsmessage;
 4         var buffer;
 5         protobuf.load("/proto/Message.proto", function (err, root) {
 6             if (err) throw err;
 7             WSMessage = root.lookup("wenlipackage.WSMessage");
 8             wsmessage = WSMessage.create({ id: "1", content: "hello", sender: "web", time: new Date().getTime() });
 9             buffer = WSMessage.encode(wsmessage).finish();
10         });
11 </script>
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WSMessage是一个解码编码器
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wsmessage是具体的某个定义的proto实例
是一个8位无符号的字节数组
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5. Connect to websocket and send serialized message and receive Deserialized message

 1 <script type="text/javascript"> 2         var wsUri = "ws://127.0.0.1:8082/"; 3         var output; 4         function init() { 5             output = document.getElementById("output"); 6             
 testWebSocket(); 7         } 8         function testWebSocket() { 9             websocket = new WebSocket(wsUri);10             websocket.onopen = function (evt) {11                 onOpen(evt)12             };            
 websocket.onclose = function (evt) {14                 onClose(evt)15             };16             websocket.onmessage = function (evt) {17                 onMessage(evt)18             };19             
 websocket.onerror = function (evt) {20                 onError(evt)21             };22         }23         function onOpen(evt) {24             writeToScreen("CONNECTED");25             doSend(buffer);
 }27         function onClose(evt) {28             writeToScreen("DISCONNECTED");29         }30         function onMessage(evt) {31             var reader = new FileReader();32             reader.readAsArrayBuffer(evt.data);
 reader.onload = function (e) {34                 var buf = new Uint8Array(reader.result);35                 writeToScreen('<span style="color: blue;">RESPONSE: ' + WSMessage.decode(buf).content + '</span>');36             }37         }38         
 function onError(evt) {39             writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data);40         }41         function doSend(message) {42             writeToScreen("SENT: " + wsmessage.content);43             
 websocket.send(buffer);44         }45         function writeToScreen(message) {46             var pre = document.createElement("p");47             pre.style.wordWrap = "break-word";48             
 pre.innerHTML = message;49             
 output.appendChild(pre);50         }51         window.addEventListener("load", init, false);52 </script>
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Because my websocket server returns a binary code, the browser receives a blob. Pay attention to the blob here. Processing

6. Interoperability test

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