Mobile adaptive_html/css_WEB-ITnose
最近一个项目做的是微信端,因为之前没接触过一直以为移动端的自适应都是用某个插件,然后里面是分开各种比例的最大多少最少多少,然后里面封装了各种的
值多大等等。
不过结果却出乎所料的简单。下面将以一个宽为640px的手机分辨率为例,分步解释从一个普通web到移动端的转变(此处只说增/改部分)。
第一步:标准设定
(1)在html标签里面加入字体设定。
html{font: 20px/1.5 微软雅黑, Tahoma, Helvetica, Arial, sans-serif;}
注意:这里的font设置是20px;即相当于指定了1em为20px。
(2)在body标签里面加入标准设定。
body{width: 100%;}
这个的作用是为了让body默认100%占满整个屏幕。
此外如果还有用到表格之类的需要占满整个屏幕的其他元素,也需要加上width:100%;这一句
第二步:值转换
值的转换分为两种,一种是字体,另一种是定位。
(1)字体
字体的转换对应第一步的(1),由font:20px可推算出 22px就是1.1em,24px就是1.2em,以此类推。举例:
.releaseTime{ font-size: 1.1em; //此处代表字体大小为22px;}
(2)定位
定位包括width、height、margin、padding、line-height等等。
根据上文提到的假设手机是640px,在平时所做的width:30px;的基础上,用30(px)÷640(px)× 100%,所算得的值就是作为新的值。
.example{ width: 46.8%; //此处代表width: 300px; padding-left: 3.1%; //此处代表paading-left:20px; }
以上为css部分。
第三步:js对移动端的兼容
js的使用,是为了更改头文件里面的,具体代码如下:
var phoneWidth = parseInt(window.screen.width);var phoneScale = phoneWidth/640;var ua = navigator.userAgent;if (/Android (\d+\.\d+)/.test(ua)){ var version = parseFloat(RegExp.$1); // andriod 2.3 if(version>2.3){ document.write('<meta name="viewport" content="width=640, minimum-scale = '+phoneScale+', maximum-scale = '+phoneScale+', target-densitydpi=device-dpi">'); // andriod 2.3以上 }else{ document.write('<meta name="viewport" content="width=640, target-densitydpi=device-dpi">'); } // 其他系统} else { document.write('<meta name="viewport" content="width=640, user-scalable=no, target-densitydpi=device-dpi">');}// <!--移动端版本兼容 end -->
end
by 豆腐
2015-03-22

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