Oblivion Remastered: Best Origin For Each Race
Original Selection Guide for "The Elder Scrolls IV: Annihilation Remake": Which Origin is the Best for Your Character?
Virtuos Studio has added a lot of new content to The Annihilation Remake, one of the coolest features is the brand new "original" option in the character creation interface. Similar to the background system of Dungeons & Dragons 5e, the Origin system allows players to add more fun to their character's history by choosing the province area where their hometown is.
But this will not only affect the game's background story, but also the starting attributes of your character. So, which origin will best help you build your character? This guide will answer this question.
Lizardman: Agnesia or Thorne swamp?
Lizardman players can choose Agnesia or Thorne Swamp Origins, either hide from slave traders from Molovinde for life or learn magic on the East Coast. Choosing Agnesia will increase your agility and speed, while Thorne Marsh will increase your intelligence by ten points, thereby increasing your basic magic value.
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 30 |
agile | 50 |
speed | 50 |
endurance | 30 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 40 |
intelligence | 50 |
Willpower | 40 |
agile | 40 |
speed | 40 |
endurance | 30 |
personality | 30 |
Lucky | 50 |
The Lizardman is good at the stealth-type spell genre, so both options are good. However, getting agility and speed each ten points, rather than just increasing intelligence, will have a greater impact early in the game, so Agnesia is a better origin for the Lizardman.
Brighton: Sisters or Gao Yan?
Old players of "The Elder Scrolls II: Dagger Rain" will be very familiar with Brighton's hometown Gao Yan. However, the Sisters Islands may be a little-known area of Brighton’s origins. Both options create a powerful spell caster, but there will be some slight differences.
property | Value |
---|---|
strength | 40 |
intelligence | 50 |
Willpower | 50 |
agile | 30 |
speed | 30 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
property | Value |
---|---|
strength | 30 |
intelligence | 50 |
Willpower | 50 |
agile | 30 |
speed | 40 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
The key difference between these two options is whether the force or speed is reduced. You might think that power is not an important property for spell casters and can be ignored. However, in Annihilation, your spell casting is separate from your weapon, which means you still need to equip the main weapon. So, power is an important attribute for any genre to ensure you can do enough damage, which makes Sisters the best origin for Brighton.
Dark Elf: Waldenfell or the continent?
The Dark Elves, or the Dummers, have always been a versatile race in all the games in the Elder Scrolls series. They tend to favor the magic swordsman class, which combines magic and fighting. The two origin options available are whether your character comes from the Volcanic Island Waldenfer or the Molowind continent.
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 30 |
agile | 40 |
speed | 50 |
endurance | 40 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 30 |
agile | 40 |
speed | 50 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
The question here is whether to choose to reduce personality or endurance. Neither of these attributes determines the success or failure of the Magic Swordsman School, so these choices are not significantly different. Since stamina affects your base health, and increasing persuasion doesn't offset this weakening, the Waldenfell option is absolutely better.
High Elf: Oriton or Somerset Islands?
As a glass cannon-type mage genre, the high elves are very interesting, with significant magic value bonuses, but they are also susceptible to elemental magic. The two origins available determine whether you grew up in the waters of Orreton or on the streets of Somerset Islands.
property | Value |
---|---|
strength | 30 |
intelligence | 50 |
Willpower | 40 |
agile | 40 |
speed | 30 |
endurance | 40 |
personality | 40 |
Lucky | 50 |
property | Value |
---|---|
strength | 30 |
intelligence | 50 |
Willpower | 40 |
agile | 40 |
speed | 40 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
Again, the difference between these two origins mainly lies in which attribute starts at 30 and which attribute starts at 40. This time, two attributes that need to be weighed are endurance and speed. Because the high elves are already glass cannons, they are vulnerable to elemental attacks, sacrificing a little stamina can also lead to overly fragile characters. Orreton is definitely a better origin.
Empire: Neben Bay or Colovia?
The Empire seems to be designed for the Knight class, with excellent personality and secondary skill bonuses, including blunt weapons, swords and heavy armor skills. They are also able to absorb the fatigue of the target once a day, allowing them to fight for longer. Since they have such a specific prototype, is Niben Bay or the origin of Colovia more beneficial to them?
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 30 |
agile | 30 |
speed | 40 |
endurance | 40 |
personality | 50 |
Lucky | 50 |
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 40 |
agile | 30 |
speed | 30 |
endurance | 40 |
personality | 50 |
Lucky | 50 |
In between, Colovia seems to be the better choice. The reason is that Colovia offers higher willpower, which affects your maximum fatigue value, and for the thrash genre you need to keep as high fatigue as possible, and the Imperial Race does the best in this regard. Lower speeds are not a terrible price either, as long as you can cause enough damage when the target enters the attack range.
Kajit: Anecina or Pelidin?
Aylesville’s Kagit remains the best race focused on the stealth genre. In addition to having skill bonuses in stealth and safety, they also possess night vision as a racial trait, making Dark an ally of their ally. Whether they come from the canyon of Anecina or the jungle of Pelligin, they will be excellent thieves.
property | Value |
---|---|
strength | 40 |
intelligence | 40 |
Willpower | 30 |
agile | 50 |
speed | 40 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
property | Value |
---|---|
strength | 30 |
intelligence | 40 |
Willpower | 30 |
agile | 50 |
speed | 40 |
endurance | 40 |
personality | 40 |
Lucky | 50 |
When choosing Kajit Origin, the key question is strength or endurance. For thieves or other stealth genres, power will actually become a more important attribute, which makes Anequina a better origin. This may be surprising because it won't affect the damage done by daggers or daggers, but higher power attributes will increase the amount of loot you can carry and the speed of movement when carrying loot.
Nord: West or East?
Fans looking for a nostalgic feeling in 2011 may choose the Nord Race this time. When choosing Nord, you will be prompted to choose whether to come from the east or west of Skyrim Province, and the attribute changes that result from this.
property | Value |
---|---|
strength | 50 |
intelligence | 30 |
Willpower | 30 |
agile | 40 |
speed | 40 |
endurance | 50 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 50 |
intelligence | 30 |
Willpower | 40 |
agile | 40 |
speed | 40 |
endurance | 40 |
personality | 30 |
Lucky | 50 |
Like Skyrim, Nord in Annihilation benefits from his massive and resistant to punches. Between Western and Eastern origins, Nord in the West has higher endurance but less willpower, while Nord in the East has medium attributes. As the saying goes: Everything is understandable and everything is loose. Western Origins are better because the stamina and weakening of willpower are not enough to offset these benefits.
Orcs: Fortress or Osinim?
Fans of the series may be surprised to find that it wasn't until Morrowind orcs became playable races. Prior to this, they were hostile NPCs living in the Fortress Mountains and Osinim areas in the Rain of Daggers, both of which are orc characters with choice of origin. So, how does your orc background affect their playability?
property | Value |
---|---|
strength | 45 |
intelligence | 30 |
Willpower | 50 |
agile | 35 |
speed | 30 |
endurance | 50 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 45 |
intelligence | 40 |
Willpower | 45 |
agile | 35 |
speed | 30 |
endurance | 50 |
personality | 25 |
Lucky | 50 |
The Orc race is strange because it is the only race whose attribute changes are in increments of five points instead of ten points. Similar to the Nords, the Orcs are designed as strong slaprs. Fortress Origins is the obvious winner of the two, sacrificing some willpower and personality in exchange for a little intelligence will not benefit the fighting genre in any meaningful way.
Red Guardians: Dragon Tail Mountains or Alik Desert?
The Red Guards are neighbors of the Orcs and Brightons, from the Hammer Peak area. The areas where your Red Guards might originate are the Dragon Tail Mountains and the Alik Desert. Unlike other melee genres, the Red Guards are excellent in most combat skills.
property | Value |
---|---|
strength | 50 |
intelligence | 30 |
Willpower | 30 |
agile | 40 |
speed | 40 |
endurance | 50 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 40 |
intelligence | 30 |
Willpower | 30 |
agile | 40 |
speed | 40 |
endurance | 50 |
personality | 40 |
Lucky | 50 |
To maximize the advantages of the Red Guards, the Origin of the Dragon Tail Mountains is definitely a better choice because it enhances your power. The trade-off is to reduce personality, but this is not good for the Red Guards.
Wood Elf: Gratwood or Reaper's Province?
Wooden elves are not known for their magical abilities, except for the other two elves races. Instead, they are stealth archers, as infamous in Annihilation as they are in Skyrim. The Gratwood (destroyed by Morag Barr) area or Reaper's Province are two possible origins for Wood Elf characters.
property | Value |
---|---|
strength | 30 |
intelligence | 40 |
Willpower | 30 |
agile | 50 |
speed | 50 |
endurance | 40 |
personality | 30 |
Lucky | 50 |
property | Value |
---|---|
strength | 30 |
intelligence | 40 |
Willpower | 30 |
agile | 50 |
speed | 50 |
endurance | 30 |
personality | 40 |
Lucky | 50 |
The only trade-off between Gratwood and the Reaper Province Origins is between personality and endurance. These two skills are not particularly important to wood elves, so the results may be different. However, between the universal use of personality and endurance, endurance is a more effective attribute, which makes Glatwood a better origin.
The above is the detailed content of Oblivion Remastered: Best Origin For Each Race. For more information, please follow other related articles on the PHP Chinese website!

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