


Xenoblade Chronicles X: Definitive Edition - How To Defeat Telethia, The Endbringer
Conquer the strongest enemy of "Blade of Alien X: Decision Edition": The End of Teresia
The world of "Alien Blade X: Decision" is full of strange regions and dangerous monsters, but among all the enemies on the planet Mira, there is only one who rules everything: the ruler of fate, the messenger of the end, Teresia.
As an obvious reference to the species of Teresia in the first generation of "Blade of Alien", Teresia, the End Messenger, is the most difficult enemy in the game. It has skills and tactics that other enemies in the game do not have. This guide will provide a detailed overview of the configuration we used to defeat the End Messenger Teresia and how you can do that too.
Preparation and configuration
Before we create characters to defeat the top predators on planet Mira, we first need to know exactly what we are going to face. The End Messenger Teresia is a 99th-level Teresia tyrant located above the sky of the sacred habitat of Noktirum. Unless you count the battle of Terescia's wings global mortal enemy, it is the only naturally generated Terescia on the planet Mira.
With about 10 million HP and nearly 7,000 points of all attack attributes , the Endless Messenger Teresia is indeed worthy of his name, because it will end anything without a strategy to challenge it in a few seconds. It also has an annoying high dodge attribute with over 400 points, which means that most of your attacks will be lost even if your own level is 99.
But just because its attributes are overdue, it doesn't mean we can't fight back. Similar to how we defeat the Eternal Queen Fascism, we will defeat this beast using a potentially longsword and double gun configuration. However, unlike fascism, our strategy relies more on defense this time, and our mechas play a key role.
Choose the right mecha
One of the key differences between the End Messenger Terescia and other monsters of similar strength (such as fascism) is that Terescia appears at high altitude, which means the start of the battle will be conducted entirely with your mecha. In the first part of the battle, it is possible to move Terescia to a position where it can be fought on foot, but we find it much easier to simply fight Terescia on its own territory.
So if we were to fight in the air in the first part of this battle, we needed a mecha that would match it. Unfortunately, no mecha can directly withstand the attacks of Teresia. However, with some key reinforcement, we can stop Teresia from acting even before it begins to act.
We chose to use the Ares 90 mech in this battle because of its powerful Agasula cannon attack. Once you have created the Ares 90 for yourself, we highly recommend installing SpecUp.ETHER-RES XX Enhancement on every piece of Aris armor until you have at least 100 ether resistance. In the first phase of the battle with Teresia, it will only use ether-based attacks, which means that with 100 points of ether resistance, it will not cause any meaningful damage to our mechas.
However, to ensure that the first phase does not last long, we also recommend equiping your Agasura gun with three Custom.WP-ATK XX enhancements and maybe some of your Agnigatling guns. Equipping your mecha frame with one or two Boost.R-ACC XX Enhancement is also helpful in dealing with Teresia's high dodge attributes.
Of course, we can have the most powerful mecha, but it doesn't make much sense if we have no defense capabilities outside of the mecha. Fortunately, our ground configuration is more powerful than inside a giant robot.
Ground equipment, weapons, skills and art
The ground equipment configuration we used in this battle was similar to the one we used to defeat the Eternal Queen Fascism. The following table contains all the ground gear we equipped the character in this battle .
name | Features/Enhancement | How to obtain | |
---|---|---|---|
Melee Weapons | Bewitched Glaive: Receding Rust | You can get this powerful etheric sword by defeating the wandering king Lugabanda in the sulfuric acid waste zone of Noktirum . | |
Ranged weapons | Ultra Nebulan Dyads II | You can obtain these etheric double guns by killing enemies around the Eternal Queen Fascist in Silvarum’s Fascist arena . | |
head | Ultra Infinite Yii | You can get this particular helmet against Lucille Eternal in Primodia . Any level 60 helmet can have potential enhancement and potential enhancement as inherent characteristics. | |
trunk | Reginal Breaker | This gear can be purchased at the Armory Lane store once you upgrade the Candid & Credit weapons manufacturer to the highest level at the AM manager . | |
Left arm | Ultra Infinite Yiys L | You can get this armor by defeating the eternal Lucille . Any level 60 left arm armor can have overload count boosts and extended overloads as inherent characteristics. | |
Right arm | Reginal Ward R | You can buy this piece of equipment from the Armory Lane store after you have completely invested the Candid & Credit weapons manufacturer at the AM Manager . | |
Legs | Reginal Trudgers | You can get this gear by purchasing from the Armory Lane store after upgrading the Candid & Credit weapons manufacturer to the highest level at the AM Manager . |
Once your gear is ready, it's time to decide which skills you want to bring to the battle. The following table contains information on each skill we decided to use in this battle .
Skill Name | Skill Description | Configuration Purpose |
---|---|---|
Ghost Step | Grant the bait to obtain complete dodge during execution | This basically acts as a dodge button for this battle . At any time the enemy uses powerful skills, use the ghost step to avoid it as soon as possible. |
Inflame | Give critical strike power to increase TP | This is our main buff skill that increases our critical damage and gives a small but meaningful TP when used . Its main purpose is to easily combine yellow and orange skills during overload. |
Execution | (TP) Dealing Weapon Damage Increases damage in ranged combos | This skill is mainly used to quickly increase our overload count . It's definitely the least used skill in this configuration, but this can be a good last resort if you need to increase your overload count very quickly. |
Zero | Inflict weapon damage to increase TP in melee combo | This is our secondary overload count boost skill. When combined with melee skills and green skills, it can generate overload counts up to 20 points from a single use and generate a lot of TP. |
True flow blade | Induce weapon damage with morale: Increase TP | Our main melee skills, while improving TP and overload count . Alternate use of this skill and detonation can accumulate a large amount of TP and overload counts. |
Flower dance | (TP) Inflicts weapon damage and causes staggering, invalidating the target's attribute resistance | This is our main damage skill. Once you increase the overload count to a high enough quantity, use the Detonation, then the True Flow Blade, then the Flow Dance for maximum damage . This can melt the boss's blood bars in seconds. |
Giant cannon blade | Causing weapon damage causes physical resistance to decrease | Our main debuff skills also act as a powerful TP generator when overloaded. While not absolutely necessary, it can help generate TP in emergencies, as this configuration relies heavily on TP . |
Offensive posture | (TP) Improve melee precision to improve total melee attacks to improve damage | This is the main halo of our configuration. Using this skill as soon as possible after overloading is essential to improve your accuracy in order to continuously hit Teresia, thanks to some of the skills we have equipped. |
Last but not least, we must have a good set of skills ready before we face our enemies. Note that using the Drifter class gives you five skill slots, while most third-level classes have only four skill slots . The following table contains the skills we equipped for this battle.
Skill Name | Skill Description | Configuration Purpose |
---|---|---|
The Supreme Sword | When triggering a melee combo, the damage is increased by 100%. | Improve our overall damage output , especially when combos with Fanhua Dance for maximum damage. |
Halo Assault | When your halo is activated, increase melee attacks and melee accuracy by 30%. | Further improve our accuracy after using the offensive posture to ensure that most of our attacks hit the enemy. |
Secondary acceleration | Reduce secondary cooling time by 50%. | Most of our skills deal more damage after their secondary and third-level cooldown changes, especially Fanhua Dance. This actually greatly accelerates the damage increase of our damage skills . |
Inner Exploration | Increase potential by 20%. | Increase the damage of Fanhua Dance , because it depends on our potential attributes. |
Core Smasher | Ether-attribute attacks cannot damage enemy appendages, but when aiming at them, the main damage is 150%. | Provides substantial increase in overall damage when aiming at enemy appendages . This is the main reason why we use Ethernet weapons in this configuration. |
Once your ultimate configuration is finally completed, it’s time for us to declare war on the strongest warrior on the planet Mira.
Confront the End Messenger Teresia
As we mentioned earlier in this guide, The Endless Messenger Terescia is unique compared to most other battles in the game, as it has two different stages of combat . The first stage is mainly carried out in the air, while the second stage is mainly carried out on the ground. We will cover both stages and how to succeed in each stage.
Phase 1 - Mecha Battle
Once you reach the sacred habitat of Noktirum, fly to the sky until you can lock the End Messenger Teresia. This tyrant will not attack at all before the player attacks, which gives you an excellent opportunity to start a battle with an Agasura cannon attack .
After the battle begins, Teresia will use one of two skills: reflecting elements or reflecting photons. If it uses reflective photons, escape as soon as possible, because the battle is basically lost before it even begins . Reflected photons will reflect all the ether and beam damage caused to Teresia back to the user, which is bad because Agasura cannons and Agnigatlins are both etheric skills, not to mention that our ground weapons are also etheric.
When Teresia finally decides to be friendly and starts fighting by using reflective elements, this reflects heat and electrical damage , you can really start fighting this time. From this point on, you basically use the Agnigatlin and Vajira Warhammer repeatedly until you want to activate the cockpit time so you can fire another Agasura gun. Simply repeat the process until Teresia begins to descend to the ground and enters the second stage .
Phase 2 - Overload ground battle
At about 60% of the blood volume, the End Messenger Teresia will begin to descend to the ground. During its downfall, it will also be immune to all damage. Once you see the enemy moving towards the ground, fly down as soon as possible so that you can reach the ground first . Once you reach the ground, leave your mecha and wait for Teresia to enter your range of ranged weapons. When you start shooting your weapon, it's time to activate overload .
Shortly after you activate the overload here, Teresia should land, and then it will immediately use an attack called Teresia area. This will add some attribute improvements to Teresia, but if we play well, none of these matters. Most of the time, it will follow up Teresia roar afterwards. If it does this, use the Ghost Step immediately to avoid this attack , as it has the potential to create a control state, which will control your character and prevent you from taking any action.
If you can survive the enemy's use of Teresia Roar, you should be in very good shape for the rest of this battle, which should last about 30 seconds. Simply alternate between using green and orange skills to quickly boost your overload count while using ghost steps when using any physical skills in Teresia, as these skills will still cause a lot of damage despite our reinforcement .
Once your overload count reaches at least 50 or so, it's time to release our final combo. First use detonation, then the true flow blade, and finally end with the flower dance . You may need to use the Flower Dance multiple times to end the battle, but if you do everything right, you should defeat the most powerful beast in Alien Blade X: Decision Edition in seconds .
If you have already reached this point, congratulations! You have officially defeated the most powerful creatures on the planet Mira. Now, nothing can stop your way except God.
The above is the detailed content of Xenoblade Chronicles X: Definitive Edition - How To Defeat Telethia, The Endbringer. For more information, please follow other related articles on the PHP Chinese website!

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