How to Use Commanders in Civilization 7
Civilization 7 Guide: The use of commanders
Whether it is conquering the land or resisting the invasion of foreign civilizations and independent countries, fighting is a crucial link in Civilization 7. Some special units can greatly improve your military strength, and the commander is the key.
What is a commander?
Commander is a brand new combat unit that significantly changes combat gameplay and offers multiple military advantages. Commanders are divided into three types: Army, Navy and Air Force Commanders . Air Force commanders are further divided into three types: airport, aircraft carrier and squadron commanders . Commanders gain experience points (XP) through military operations and can upgrade levels to unlock powerful skills.
Each Commander type has slightly different unlockable skills. Get a little skill point per level, which can be used to learn a skill. The skill tree has multiple branches, and unlocking the bottom skills of each branch will receive a reward point. The Army and Navy commanders each have five rewards, and all Air Force commanders each have three.
The awards are very powerful, so it is a good idea to focus on one branch as early as possible to unlock the award points quickly.
How to use the commander?
Commanders are one of the most important units in Civilization 7, so be sure to keep them alive throughout the game. Commanders do not directly attack units; instead, they can command friendly combat units to attack targets, thus providing them with combat buffs. Some skills allow the commander to attack the enemy directly, but in the early stages you need to keep them away from the enemy.
In Civilization 7, strategic position is crucial, and the commander's deployment position can change the course of the battle. The commanders have a radius around them, allowing them to command friendly forces in many ways. It is best to place other combat units between the enemy and the commander, once you can train enough combat units of the same type, you can use them to surround the commander and maximize your commander's abilities.
Each round, the commander can move and perform an action. Operations include commanding attacks, assembling/deploying troops, building fortifications, plundering plots, and unlocking various skills. Command attacks can be used to command all the same types of troops within the commander's radius to attack a target, including enemy troops and fortifications, so this can be used to quickly accumulate damage.
Aggregation and deployment of troops is a key part of using commanders, as many skills allow commanders to move faster when assembled troops than individual troops. The "Assembled Army" skill will collect all players controlled troops within the commander's radius. Commanders can assemble up to four units, but can be increased to six through skill upgrades. "Deploy the Army" can be used to quickly overwhelm the enemy, but remember to protect your commanders because when troops gather, they will be exposed to enemy attacks.
Army Commanders unlocked in ancient times, so you will have more time to level up these units. Naval Commanders unlock in the Age of Exploration and can greatly help by providing mobile and combat buffs to other naval units. Air Force commanders unlocked in the modern era and were part of the path of science inheritance, so they were not only helpful in combat, but also key to winning scientifically.
All in all, the commander is probably the most important part of your army, so be sure to use them to boost your force. It may take time to raise the Commander level, but try to include them in any battles you encounter. Commanders are also a necessary part of maintaining a large army, as they can retain troops during the advancing times. Each era advancement can only retain a certain number of troops, but the commander can assemble troops to bypass the maximum number of troops retained. Consider retaining multiple commanders in your army and you will have an advantage not only in combat, but in many aspects of Civilization 7.
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