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Two Point Museum: Guide To Staff

Feb 28, 2025 am 08:04 AM

Two Point Museum: A Comprehensive Guide to Staff Management

In Two Point Museum, effective staff management is crucial for success. This guide covers hiring, firing, training, injury/illness treatment, assignment, and maintaining staff happiness.

Two Point Museum: Guide To Staff

Hiring and Firing Staff

To hire staff, click the "Hire Staff" button in the left-side menu. A window with four staff categories appears:

  • Experts: Maintain and analyze exhibits; crucial for new exhibitions.
  • Assistants: Handle ticket sales, gift shop, and cafeteria; boost customer satisfaction.
  • Janitors: Clean, repair, and (with training) create items in the workshop.
  • Security Officers: Collect donations, capture criminals, and (with training) operate the Camera Room.

Each staff member has a hiring fee (separate from wages). Higher starting levels and skills increase hiring costs and wages. Initially, three candidates are available, each with randomized traits and skills.

Two Point Museum: Guide To Staff

To dismiss a candidate, click the red trashcan icon or select "Dismiss" from their profile. New applicants appear every eight in-game days; you can also advertise for Experts (2,500 cash) specifying expertise.

Two Point Museum: Guide To Staff

Treating Staff Injuries and Illnesses

Expeditions frequently result in staff injuries. Treatment depends on the severity:

  • Minor Injuries: Use the Bandage Box in the Staff Room (unlocked early in the campaign).
  • Serious Illnesses (e.g., Irritable Trowel): Send staff on a solo Expedition to Remedial Springs (unlocked after achieving two stars in any two museums).
  • Curses: Send staff to Curses, Curses, Curses in the Netherworld.

Untreated injuries/illnesses negatively impact staff performance and happiness.

Two Point Museum: Guide To Staff

Staff Training

Most staff have at least one skill; others have empty skill slots. Training is essential:

Two Point Museum: Guide To Staff

Skill Training Cost Training Length Staff Role Skill Effects
Accomplished Administration 500 30 Days Assistant 20% faster ticket sales.
Aerodynamics 500 30 Days All 25% faster movement speed.
Analysis 1,000 12 Days Expert 25% faster analyzing speed.
Camera Room 1,000 30 Days Security Guard Allows Security Guards to operate the Camera Room.
Customer Service 250 30 Days Assistant 10% boost to guest happiness.
Fire-Resistant 500 30 Days Janitor Allows Janitors to extinguish fires.
Ghost Capture 275 30 Days Janitor Allows Janitors to capture ghosts.
Happy Thoughts 250 30 Days All 10% boost to staff happiness.
Mechanics 1,000 30 Days Janitor 30% faster maintenance and upgrading.
Pilot Wings 750 12 Days All Prevents Choppy Damage, 5% faster Expeditions.
Rapid Restoration 500 12 Days Expert 100% faster exhibit restoration; required for some Points of Interest.
Strolling Surveillance 750 30 Days Security Guard 300% increased thief detection radius (on foot).
Survey Skills 750 12 Days Expert Increased Survey Points; required for some Points of Interest.
Survival Skills 1,000 12 Days Expert Required for dangerous POIs; prevents events, faster ailment recovery.
Tour Guidelines 500 12 Days Expert 15% Tour Buzz boost, 10% donation increase, 1 Knowledge per Tour increase.
Workshop 1,000 30 Days Janitor Allows Janitors to use the Workshop.

Use the Training Room (unlocked after achieving one star in Memento Mile) and Training Desks to train staff. Each training increases pay expectations.

Two Point Museum: Guide To Staff

Managing Staff Assignments

The Job Assignments menu allows you to specify each staff member's tasks. Grayed-out checkboxes indicate missing skills. Use this feature effectively once you have sufficient staff.

Two Point Museum: Guide To Staff

Maintaining Staff Happiness

Staff happiness is paramount. Address their six needs:

Two Point Museum: Guide To Staff

Mood Factor What Effects It
Training Satisfaction Open skill slots, new skills.
Pay Satisfaction Pay raises, new skills.
Energy Work breaks, injuries, illnesses.
Toilet Comfort Bathroom access, Irritable Trowel.
Food Food access, Staff Room.
Drink Drink access, Staff Room.

Monitor staff happiness (via their profile) and address needs proactively. Regular pay raises and sufficient facilities are key. Promptly treat injuries/illnesses to prevent happiness decline.

Two Point Museum: Guide To Staff

By following these guidelines, you can create a highly efficient and content workforce in Two Point Museum. Remember to balance staff costs with their productivity and happiness to Achieve optimal results.

Two Point Museum: Guide To Staff

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