Dungeons & Dragons: How To Homebrew Bastion Facilities
Dungeons & Dragons Bastions: A Guide to Homebrewing Facilities
Bastions are unique additions to your D&D campaign, offering both players and Dungeon Masters (DMs) exciting possibilities. While the 2024 Dungeon Master's Guide provides some bastion facility options, homebrewing allows for extensive customization. This guide details how to create both basic and special facilities.
Basic Bastion Facilities: Building Blocks of Your Stronghold
Basic facilities are common structures like staircases, corridors, kitchens, and bedrooms. They are flexible and enhance your bastion's atmosphere. Starting at level five, you receive two free basic facilities. Additional facilities require gold and time:
Basic Facility Size | Cost (GP) | Time (Days) |
---|---|---|
Cramped | 500 | 20 |
Roomy | 1,000 | 45 |
Vast | 3,000 | 125 |
These provide basic furnishings but offer no special in-game benefits.
Homebrewing Basic Facilities: Unleash Your Creativity
Creating basic facilities is simple. Any room fitting within a fort, keep, homestead, or castle is suitable. Describe the room (e.g., a walk-in costume closet for a bard) to your DM, specifying its size using this grid:
Space | Maximum Area (Squares) |
---|---|
Cramped | 4 |
Roomy | 16 |
Vast | 36 |
Then, use the cost and time table above.
Special Bastion Facilities: Unlocking In-Game Advantages
Unlike basic facilities, special facilities provide in-game benefits via "bastion turns" (actions taken during adventures). Examples from the 2024 DM's Guide include Arcane Studies, Archives, and Pubs. These are earned through player progression. Bastion turn orders include: Maintain Order, Craft, Empower, Harvest, Recruit, Research, and Trade.
Homebrewing Special Facilities: A Step-by-Step Guide
To homebrew a special facility, collaborate with your DM to ensure balance. Every special facility in the 2024 DM's Guide includes:
- Level Needed: Player level required for construction.
- Prerequisite: Requirements (e.g., Arcane Focus, skill expertise).
- Space: Size on a grid map.
- Hirelings: Number of hirelings included.
- Order: The bastion turn action it provides.
Start with the desired outcome (the "Order"). For example, a "Clothier" facility might have the "Craft" order, producing a magical disguise per turn. Then, work backward:
- Level Needed: Level 9
- Prerequisite: Ability to use an Arcane Focus.
- Space: Cramped.
- Hirelings: 1 seamster.
- Order: Craft (magical disguise).
Remember to consider expansion rules (GP and time cost) and consult Chapter
of the 2024 DM's Guide for further guidance. With careful planning and collaboration, you can create truly unique and engaging bastion facilities.
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