


Is There a Buffered Locking Pattern in Go Similar to Buffered Channels?
Buffered Locking Pattern in Go
In Go, a buffered channel allows communication to continue without blocking until its buffer fills up. However, is there a similar pattern for buffering locks that limit resource access to a specific number of clients?
The primitive for managing concurrent access to a resource is the semaphore. A semaphore can be easily implemented using a buffered channel.
Here's an example:
var semaphore = make(chan struct{}, 4) // allow four concurrent users func f() { // Grab the lock. Blocks if 4 other concurrent invocations of f are running. semaphore <- struct{}{} // Release the lock when the function is done. defer func() { <-semaphore }() // Perform the intended operations... }
In this example, a semaphore with a buffer of size 4 is created using semaphore := make(chan struct{}, 4). The f() function attempts to acquire the lock by sending an empty struct to the channel. If the channel buffer is full (i.e., 4 concurrent instances of f() are already running), the call to semaphore <- struct{}{} blocks until a lock becomes available.
When the function finishes its task, it releases the lock by retrieving an empty struct from the channel (- This pattern provides a convenient way to restrict access to a shared resource to a specific number of concurrent clients, preventing potential resource contention issues. The above is the detailed content of Is There a Buffered Locking Pattern in Go Similar to Buffered Channels?. For more information, please follow other related articles on the PHP Chinese website!

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