Table of Contents
Table of Contents
Overview
Parking Lot System
Features
Home Backend Development Golang System Design: Library Management System

System Design: Library Management System

Nov 01, 2024 am 10:01 AM

Building a Library Management System in Go

In this article, let's explore a Library Management System (LMS) implemented in Go, highlighting its core features, design decisions, and key code snippets.

Core Features of the Library Management System

  • Book Management

The system supports multiple copies of each book, allowing for efficient tracking and management of inventory. Each book has properties such as ID, title, author, publication year, and a slice of BookItem, which represents the individual copies.

type Book struct {
    ID            int
    BookItem      []BookItem
    Title         string
    Author        string
    PublishedYear string
    mu            sync.RWMutex
}
Copy after login
  • Member Management

Members can borrow books, and the system tracks their borrowing history. Each member has a borrowing quota, ensuring they can borrow a limited number of books at any given time.

type Member struct {
    ID              int
    Name            string
    ContactInfo     string
    CurrentBorrowed []*BookItem
    BorrowHistory   []*BookItem
}
Copy after login
  • Borrowing and Returning Books

The borrowing mechanism checks for available copies and updates their status accordingly. The system allows members to return books, updating the book's status and tracking the transaction in the member's borrowing history.

func (m *Member) AddBorrowedBook(bookItem *BookItem) {
    m.CurrentBorrowed = append(m.CurrentBorrowed, bookItem)
}

func (l *Library) BorrowBookByMember(memberID int, bookID int) *BookItem {
    // Logic to borrow a book
}
Copy after login
  • Concurrency Control

Utilizing Go's concurrency features, the system handles multiple borrowing and returning requests simultaneously. The use of sync.RWMutex ensures that book availability checks and updates are thread-safe, preventing race conditions.

func (b *Book) IsBookAvailable() bool {
    b.mu.RLock()
    defer b.mu.RUnlock()
    for _, bookCopy := range b.BookItem {
        if bookCopy.Status == Available {
            return true
        }
    }
    return false
}
Copy after login
  • Overdue Book Management

The system checks if borrowed books are overdue, implementing business rules to notify members and possibly charge fines.

func (bi *BookItem) IsOverdue() bool {
    if bi.Status != Borrowed {
        return false
    }
    return time.Since(bi.LastBorrowed) > time.Hour*24*7
}
Copy after login

Design Decisions

Why Go?
Go was chosen for its simplicity, efficiency, and built-in support for concurrency, which is crucial for handling multiple requests in a library setting. Its strong typing and compile-time checks help reduce bugs and improve code maintainability.

Singleton Pattern for Library Instance
The system uses a singleton pattern to manage a single instance of the library. This design ensures that all operations (adding books, managing members) are centralized, simplifying resource management.

var (
   libraryInstance *Library
   once            sync.Once
)

func GetLibraryInstance() *Library {
   once.Do(func() {
       libraryInstance = &Library{books: make(map[int]*Book), members: make(map[int]*Member)}
   })
   return libraryInstance
}
Copy after login

Encapsulation and Data Protection
The use of mutexes (sync.RWMutex) protects shared resources and ensures that concurrent access does not lead to inconsistent states. This encapsulation is crucial in a multi-user environment where multiple members may be interacting with the system simultaneously.

Please explore the complete code and contribute to further enhancements in the following repository:

System Design: Library Management System thesaltree / low-level-design-golang

Low level system design problems solutions in Golang

Low-Level System Design in Go

Welcome to the Low-Level System Design in Go repository! This repository contains various low-level system design problems and their solutions implemented in Go. The primary aim is to demonstrate the design and architecture of systems through practical examples.

Table of Contents

  • Overview
  • Parking Lot System
  • Elevator System
  • Library Management System

Overview

Low-level system design involves understanding the core concepts of system architecture and designing scalable, maintainable, and efficient systems. This repository will try to cover solutions of various problems and scenarios using Go.

Parking Lot System

The first project in this repository is a Parking Lot System. This system simulates a parking lot where vehicles can be parked and unparked. It demonstrates:

  • Singleton design pattern for managing the parking lot instance.
  • Handling different types of vehicles (e.g., cars, trucks).
  • Parking space management across multiple floors.
  • Payment processing for parked vehicles.

Features

  • Add and remove…


View on GitHub


The above is the detailed content of System Design: Library Management System. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

What are the vulnerabilities of Debian OpenSSL What are the vulnerabilities of Debian OpenSSL Apr 02, 2025 am 07:30 AM

OpenSSL, as an open source library widely used in secure communications, provides encryption algorithms, keys and certificate management functions. However, there are some known security vulnerabilities in its historical version, some of which are extremely harmful. This article will focus on common vulnerabilities and response measures for OpenSSL in Debian systems. DebianOpenSSL known vulnerabilities: OpenSSL has experienced several serious vulnerabilities, such as: Heart Bleeding Vulnerability (CVE-2014-0160): This vulnerability affects OpenSSL 1.0.1 to 1.0.1f and 1.0.2 to 1.0.2 beta versions. An attacker can use this vulnerability to unauthorized read sensitive information on the server, including encryption keys, etc.

What libraries are used for floating point number operations in Go? What libraries are used for floating point number operations in Go? Apr 02, 2025 pm 02:06 PM

The library used for floating-point number operation in Go language introduces how to ensure the accuracy is...

What is the problem with Queue thread in Go's crawler Colly? What is the problem with Queue thread in Go's crawler Colly? Apr 02, 2025 pm 02:09 PM

Queue threading problem in Go crawler Colly explores the problem of using the Colly crawler library in Go language, developers often encounter problems with threads and request queues. �...

Transforming from front-end to back-end development, is it more promising to learn Java or Golang? Transforming from front-end to back-end development, is it more promising to learn Java or Golang? Apr 02, 2025 am 09:12 AM

Backend learning path: The exploration journey from front-end to back-end As a back-end beginner who transforms from front-end development, you already have the foundation of nodejs,...

In Go, why does printing strings with Println and string() functions have different effects? In Go, why does printing strings with Println and string() functions have different effects? Apr 02, 2025 pm 02:03 PM

The difference between string printing in Go language: The difference in the effect of using Println and string() functions is in Go...

PostgreSQL monitoring method under Debian PostgreSQL monitoring method under Debian Apr 02, 2025 am 07:27 AM

This article introduces a variety of methods and tools to monitor PostgreSQL databases under the Debian system, helping you to fully grasp database performance monitoring. 1. Use PostgreSQL to build-in monitoring view PostgreSQL itself provides multiple views for monitoring database activities: pg_stat_activity: displays database activities in real time, including connections, queries, transactions and other information. pg_stat_replication: Monitors replication status, especially suitable for stream replication clusters. pg_stat_database: Provides database statistics, such as database size, transaction commit/rollback times and other key indicators. 2. Use log analysis tool pgBadg

How to specify the database associated with the model in Beego ORM? How to specify the database associated with the model in Beego ORM? Apr 02, 2025 pm 03:54 PM

Under the BeegoORM framework, how to specify the database associated with the model? Many Beego projects require multiple databases to be operated simultaneously. When using Beego...

How to solve the user_id type conversion problem when using Redis Stream to implement message queues in Go language? How to solve the user_id type conversion problem when using Redis Stream to implement message queues in Go language? Apr 02, 2025 pm 04:54 PM

The problem of using RedisStream to implement message queues in Go language is using Go language and Redis...

See all articles