Home Backend Development Python Tutorial How to Automatically Orient a 2D Character Image towards the Mouse Cursor?

How to Automatically Orient a 2D Character Image towards the Mouse Cursor?

Oct 24, 2024 am 01:26 AM

How to Automatically Orient a 2D Character Image towards the Mouse Cursor?

How to Rotate an Image (Player) to the Mouse Direction

In the realm of 2D shooting games, it is crucial to make your player character responsive to the player's mouse movements. This can be achieved by elegantly rotating the player image to face the mouse cursor. In this guide, we will delve into the specifics of how to accomplish this in PyGame.

Step 1: Capturing Mouse Position

First, we need to obtain the current mouse position using the pygame.mouse.get_pos() function. It returns a tuple containing the x and y coordinates of the mouse, enabling us to determine the player's desired orientation.

<code class="python">mx, my = pygame.mouse.get_pos()</code>
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Step 2: Calculating Vector and Angle

Next, we calculate the vector from the player's center to the mouse cursor using basic vector math. We also compute the angle of this vector using the math.atan2 function, which returns the angle between the positive x-axis and a given vector in radians.

<code class="python">dx, dy = mx - player_rect.centerx, player_rect.centery - my
angle = math.degrees(math.atan2(-dy, dx))</code>
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Step 3: Applying Correction Angle

Depending on how your player sprite is designed, you may need to apply a correction angle to the computed angle. This is necessary because PyGame's coordinate system has the y-axis pointing downwards, whereas most sprite images are drawn facing upwards. The correction angle varies based on the sprite's orientation:

  • Looking right: 0 degrees
  • Looking up: 90 degrees
  • Looking left: 180 degrees
  • Looking down: 270 degrees

Step 4: Image Rotation

With the corrected angle calculated, we can now rotate our player image using the pygame.transform.rotate() function. This function accepts the image and the angle as arguments and returns a rotated copy of the original image.

<code class="python">rot_image = pygame.transform.rotate(Player_1, angle)
rot_image_rect = rot_image.get_rect(center=player_rect.center)</code>
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Step 5: Updating Display

Finally, we update the PyGame display to reflect the rotated image. First, we clear the display surface using DS.fill(). Then, we blit the rotated image to the display surface at the corrected position.

<code class="python">DS.fill(White)
DS.blit(rot_image, rot_image_rect)
pygame.display.flip()</code>
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By following these steps, you can empower your player character to dynamically face the mouse cursor in your PyGame shooting game, providing an intuitive and responsive gaming experience for your players.

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