Table of Contents
How to handle cross-thread C++ exceptions
Preface
Exception delivery mechanism
Practical case
Conclusion
Home Backend Development C++ How to handle cross-thread C++ exceptions?

How to handle cross-thread C++ exceptions?

Jun 06, 2024 am 10:44 AM
c++ Exception handling

In multi-threaded C++, exception handling is implemented through the std::promise and std::future mechanisms: use the promise object to record the exception in the thread that throws the exception. Use a future object to check for exceptions in the thread that receives the exception. Practical examples show how to use promises and futures to catch and handle exceptions in different threads.

How to handle cross-thread C++ exceptions?

How to handle cross-thread C++ exceptions

Preface

In multi-threaded programming, exceptions may be thrown in any thread . Handling exceptions across threads requires additional considerations because there is no explicit control over how and where exceptions are thrown.

Exception delivery mechanism

The C++ standard library provides a mechanism for delivering exceptions, called std::promise and std::future . We can use them to safely pass exceptions between threads.

std::promise is responsible for generating exceptions, while std::future is responsible for receiving exceptions. Both objects must be created in the same thread:

// 在主线程创建
std::promise<void> promise;
std::future<void> future = promise.get_future();
Copy after login

When the exception is thrown in other threads, we can use the promise object to pass it:

// 在 worker 线程
try {
  // ... 代码可能会抛出异常
}
catch (const std::exception& e) {
  promise.set_exception(std::make_exception_ptr(e));
}
Copy after login

The future object can then be used in the main thread to check for exceptions:

// 在主线程
try {
  future.get();
}
catch (const std::exception& e) {
  // 处理异常
}
Copy after login

Practical case

The following code shows how to use std::promise and std::future to handle cross-thread exceptions:

#include <iostream>
#include <future>
#include <thread>

// 打印函数以展示在不同线程中抛出的异常
void printFunction() {
  try {
    throw std::runtime_error("这是一个运行时错误!");
  }
  catch (const std::exception& e) {
    std::cerr << "Worker 线程捕获异常:" << e.what() << '\n';
  }
}

int main() {
  std::promise<void> promise;
  std::future<void> future = promise.get_future();

  // 在新线程中运行打印函数
  std::thread worker(printFunction);

  // 让主线程等待 worker 线程
  try {
    future.get();
  }
  catch (const std::exception& e) {
    std::cerr << "主线程捕获异常:" << e.what() << '\n';
  }

  worker.join();
  return 0;
}
Copy after login

Conclusion

By using std::promise and std: :future, we can handle cross-thread exceptions safely. This allows us to continue execution after an exception occurs and handle it later.

The above is the detailed content of How to handle cross-thread C++ exceptions?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1664
14
PHP Tutorial
1268
29
C# Tutorial
1243
24
C# vs. C  : History, Evolution, and Future Prospects C# vs. C : History, Evolution, and Future Prospects Apr 19, 2025 am 12:07 AM

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

Golang and C  : Concurrency vs. Raw Speed Golang and C : Concurrency vs. Raw Speed Apr 21, 2025 am 12:16 AM

Golang is better than C in concurrency, while C is better than Golang in raw speed. 1) Golang achieves efficient concurrency through goroutine and channel, which is suitable for handling a large number of concurrent tasks. 2)C Through compiler optimization and standard library, it provides high performance close to hardware, suitable for applications that require extreme optimization.

Where to write code in vscode Where to write code in vscode Apr 15, 2025 pm 09:54 PM

Writing code in Visual Studio Code (VSCode) is simple and easy to use. Just install VSCode, create a project, select a language, create a file, write code, save and run it. The advantages of VSCode include cross-platform, free and open source, powerful features, rich extensions, and lightweight and fast.

Python vs. C  : Learning Curves and Ease of Use Python vs. C : Learning Curves and Ease of Use Apr 19, 2025 am 12:20 AM

Python is easier to learn and use, while C is more powerful but complex. 1. Python syntax is concise and suitable for beginners. Dynamic typing and automatic memory management make it easy to use, but may cause runtime errors. 2.C provides low-level control and advanced features, suitable for high-performance applications, but has a high learning threshold and requires manual memory and type safety management.

Golang vs. C  : Performance and Speed Comparison Golang vs. C : Performance and Speed Comparison Apr 21, 2025 am 12:13 AM

Golang is suitable for rapid development and concurrent scenarios, and C is suitable for scenarios where extreme performance and low-level control are required. 1) Golang improves performance through garbage collection and concurrency mechanisms, and is suitable for high-concurrency Web service development. 2) C achieves the ultimate performance through manual memory management and compiler optimization, and is suitable for embedded system development.

Golang and C  : The Trade-offs in Performance Golang and C : The Trade-offs in Performance Apr 17, 2025 am 12:18 AM

The performance differences between Golang and C are mainly reflected in memory management, compilation optimization and runtime efficiency. 1) Golang's garbage collection mechanism is convenient but may affect performance, 2) C's manual memory management and compiler optimization are more efficient in recursive computing.

The Performance Race: Golang vs. C The Performance Race: Golang vs. C Apr 16, 2025 am 12:07 AM

Golang and C each have their own advantages in performance competitions: 1) Golang is suitable for high concurrency and rapid development, and 2) C provides higher performance and fine-grained control. The selection should be based on project requirements and team technology stack.

How to execute code with vscode How to execute code with vscode Apr 15, 2025 pm 09:51 PM

Executing code in VS Code only takes six steps: 1. Open the project; 2. Create and write the code file; 3. Open the terminal; 4. Navigate to the project directory; 5. Execute the code with the appropriate commands; 6. View the output.

See all articles