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How to use polymorphism to handle differences between different objects in C++?

Jun 05, 2024 am 11:50 AM
polymorphism object difference

Polymorphism is an object-oriented programming feature that allows objects to behave differently at runtime, even if they have the same parent class. In C++, polymorphism is achieved through virtual functions and inheritance: Define a base class and a derived class: the base class contains virtual functions, and the derived class inherits the base class and overrides the virtual functions. Use pointers or references: Save the address of the base class object through a pointer or reference, and access objects of different derived classes at runtime. Calling via virtual function: Calling a virtual function in the base class will call the overridden derived class function at runtime. Practical case: In the shape class hierarchy, the Circle and Rectangle classes inherit the Shape class and override the area(), perimeter() and draw() virtual functions, allowing these shapes to be used

C++ 中如何使用多态性处理不同对象的差异?

Practical application of polymorphism in C++

What is polymorphism?

Polymorphism is a feature in object-oriented programming languages ​​that allows objects to behave differently at runtime, even if they have the same parent class. In C++, polymorphism is achieved through virtual functions and inheritance.

How to use polymorphism?

  1. Define base and derived classes: Define a base class that contains virtual functions. Derived classes inherit the base class and override virtual functions to provide different implementations.
  2. Use pointers or references: Save the address of the base class object through a pointer or reference. This allows access to objects of different derived classes at runtime.
  3. Call via virtual function: Call a virtual function in the base class and it will call the overridden derived class function at runtime, depending on the actual object type.

Practical case: Shape class hierarchy

Base class Shape

class Shape {
public:
  virtual double area() = 0;
  virtual double perimeter() = 0;
  virtual void draw() = 0;
};
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Derived class Circle and Rectangle

class Circle : public Shape {
public:
  ...  // 构造函数和数据成员
  virtual double area() override;
  virtual double perimeter() override;
  virtual void draw() override;
};

class Rectangle : public Shape {
public:
  ...  // 构造函数和数据成员
  virtual double area() override;
  virtual double perimeter() override;
  virtual void draw() override;
};
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Calculate area and perimeter using polymorphism

vector<Shape*> shapes;
shapes.push_back(new Circle(...));
shapes.push_back(new Rectangle(...));

for (auto& shape : shapes) {
  cout << "面积: " << shape->area() << endl;
  cout << "周长: " << shape->perimeter() << endl;
  shape->draw();
}
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Advantages:

  • Simplify the code and keep the base class and derived class decoupled.
  • Improve the scalability and maintainability of the code.
  • Allows dynamic processing of different objects at runtime.

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