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How do you write integration tests in Go?
The article discusses writing integration tests in Go, detailing setup, execution, and tools like Testify and Docker. It emphasizes structuring projects for testing and avoiding common pitfalls like overly complex or flaky tests.
Mar 26, 2025 pm 08:21 PM
What are the differences between TCP and UDP? When would you use each?
The article discusses the differences between TCP and UDP protocols, focusing on their use in data transmission. TCP is preferred for applications needing high reliability due to its mechanisms for guaranteed delivery and error checking, while UDP is
Mar 26, 2025 pm 05:00 PM
How do you handle timeouts and deadlines in Go network operations?
Article discusses handling timeouts and deadlines in Go network operations using context package, http.Server, and net.Dialer. It covers best practices for setting timeouts, managing deadline exceeded errors, and tools for monitoring and optimizing t
Mar 26, 2025 pm 04:58 PM
How do you create a TCP server and client in Go?
Article discusses creating TCP server and client in Go, focusing on essential steps, handling multiple connections, and common errors to avoid.
Mar 26, 2025 pm 04:53 PM
How can you use channels to implement a producer-consumer pattern?
The article discusses using channels to implement the producer-consumer pattern, focusing on benefits like concurrency and synchronization, optimization strategies, and common pitfalls to avoid.
Mar 26, 2025 pm 04:51 PM
What are some common concurrency patterns in Go (e.g., worker pools, fan-out/fan-in)?
The article discusses common concurrency patterns in Go, such as worker pools, fan-out/fan-in, pipelines, select statements, and mutexes, which help manage concurrent tasks efficiently.
Mar 26, 2025 pm 04:50 PM
How can you use goroutine pools to limit the number of concurrent goroutines?
The article discusses using goroutine pools in Go to manage concurrency by limiting the number of simultaneous goroutines, ensuring efficient resource use and predictable performance.
Mar 26, 2025 pm 04:48 PM
How do you benchmark concurrent Go code?
The article discusses benchmarking concurrent Go code, focusing on using Go's testing package, pprof, and other tools to measure performance accurately. It highlights common pitfalls and best practices for reliable results.
Mar 26, 2025 pm 04:47 PM
What are the best practices for handling errors in concurrent Go code?
The article discusses best practices for error handling in concurrent Go programming, focusing on using channels, error groups, and context for effective error management and avoiding common pitfalls.
Mar 26, 2025 pm 04:45 PM
Explain how to use sync.Once to execute code only once.
The article explains how to use Go's sync.Once to ensure a function runs only once in concurrent environments, preventing race conditions and simplifying code.
Mar 26, 2025 pm 04:44 PM
What is a deadlock? How can you prevent deadlocks in Go?
The article discusses deadlocks in Go programming, their causes, and prevention strategies. It emphasizes avoiding circular waits, using timeouts, and monitoring to detect and prevent deadlocks.
Mar 26, 2025 pm 04:43 PM
What is a race condition? How can you detect and prevent race conditions in Go?
The article discusses race conditions in Go, explaining detection using the built-in race detector and prevention through mutexes, channels, atomic operations, and immutable data structures.
Mar 26, 2025 pm 04:41 PM
What are Go's composite data types? (Arrays, Slices, Maps, Structs, Channels) Explain their properties and usage.
The article discusses Go's composite data types: arrays, slices, maps, structs, and channels, detailing their properties and usage. It highlights differences between arrays and slices, and explores practical applications of maps, structs, and channel
Mar 26, 2025 pm 01:40 PM
Explain the difference between make and new in Go. When would you use each?
The article discusses the differences between 'make' and 'new' in Go for memory allocation. 'New' allocates zeroed memory and returns a pointer, suitable for any type. 'Make' initializes slices, maps, and channels to ready-to-use states. Use 'new' fo
Mar 26, 2025 pm 01:39 PM
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