Table of Contents
Explain how to use sync.Once to execute code only once.
What are the benefits of using sync.Once in concurrent programming?
How can sync.Once help prevent race conditions in Go?
Can sync.Once be used effectively in both single-threaded and multi-threaded environments?
Home Backend Development Golang Explain how to use sync.Once to execute code only once.

Explain how to use sync.Once to execute code only once.

Mar 26, 2025 pm 04:44 PM

Explain how to use sync.Once to execute code only once.

sync.Once is a type in Go's sync package that allows you to ensure that a function is executed only once, even in a concurrent environment. Here's how you can use it:

  1. Declare a sync.Once variable: You start by declaring a sync.Once variable. This variable will be used to control the execution of your function.

    var once sync.Once
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  2. Define the function to be executed once: You need to define the function that you want to execute only once. This function can be an anonymous function or a named function.

    func doSomething() {
        fmt.Println("This will be executed only once.")
    }
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  3. Use the Do method of sync.Once: To execute the function, you use the Do method of the sync.Once variable. You can call Do multiple times, but the function passed to it will only be executed once.

    once.Do(doSomething)
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Here's a complete example:

package main

import (
    "fmt"
    "sync"
)

func main() {
    var once sync.Once
    onceBody := func() {
        fmt.Println("Only once")
    }
    done := make(chan bool)
    for i := 0; i < 10; i   {
        go func() {
            once.Do(onceBody)
            done <- true
        }()
    }
    for i := 0; i < 10; i   {
        <-done
    }
}
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In this example, even though once.Do(onceBody) is called 10 times in different goroutines, the onceBody function will only be executed once.

What are the benefits of using sync.Once in concurrent programming?

Using sync.Once in concurrent programming offers several benefits:

  1. Ensures Single Execution: The primary benefit is that it ensures a piece of code is executed only once, no matter how many times or from how many goroutines it is called. This is particularly useful for initialization tasks that should happen only once.
  2. Thread-Safe: sync.Once is designed to be thread-safe. It uses atomic operations internally to ensure that only one goroutine can execute the function, even in a highly concurrent environment.
  3. Simplifies Code: By using sync.Once, you can simplify your code. Instead of manually managing locks or other synchronization primitives, you can rely on sync.Once to handle the synchronization for you.
  4. Reduces Race Conditions: By ensuring that a function is executed only once, sync.Once helps prevent race conditions that could occur if multiple goroutines tried to execute the same initialization code simultaneously.
  5. Efficient: sync.Once is efficient because it only performs the necessary synchronization once. After the first execution, subsequent calls to Do are essentially no-ops, which means they do not incur additional synchronization overhead.

How can sync.Once help prevent race conditions in Go?

sync.Once helps prevent race conditions in Go by ensuring that a specific piece of code is executed only once, even in a concurrent environment. Here's how it works to prevent race conditions:

  1. Atomic Execution: sync.Once uses atomic operations to ensure that only one goroutine can execute the function passed to Do. This atomicity prevents multiple goroutines from entering the critical section simultaneously.
  2. Initialization Safety: Often, race conditions occur during the initialization of shared resources. By using sync.Once, you can ensure that the initialization code is executed only once, preventing multiple goroutines from trying to initialize the same resource at the same time.
  3. Example of Preventing Race Conditions: Consider a scenario where multiple goroutines need to initialize a shared resource, such as a database connection pool. Without sync.Once, multiple goroutines might try to initialize the pool simultaneously, leading to a race condition. With sync.Once, you can ensure that the initialization happens only once:

    var once sync.Once
    var db *sql.DB
    
    func getDB() *sql.DB {
        once.Do(func() {
            var err error
            db, err = sql.Open("mysql", "user:password@/dbname")
            if err != nil {
                log.Fatal(err)
            }
        })
        return db
    }
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    In this example, getDB can be called from multiple goroutines, but the database connection will be initialized only once, preventing race conditions.

Can sync.Once be used effectively in both single-threaded and multi-threaded environments?

Yes, sync.Once can be used effectively in both single-threaded and multi-threaded environments, but its utility varies between the two:

  1. Single-Threaded Environment: In a single-threaded environment, sync.Once still works correctly, but its benefits are less pronounced. Since there's only one thread of execution, there's no risk of concurrent access, and the function passed to Do will be executed only once anyway. However, using sync.Once in a single-threaded environment can still be useful for ensuring that a piece of code is executed only once, even if the code is called multiple times within the same thread.
  2. Multi-Threaded Environment: In a multi-threaded environment, sync.Once is particularly valuable. It ensures that a function is executed only once, even if multiple threads (goroutines in Go) attempt to call it simultaneously. This is crucial for safely initializing shared resources and preventing race conditions.

Here's an example of using sync.Once in a multi-threaded environment:

package main

import (
    "fmt"
    "sync"
)

func main() {
    var once sync.Once
    var count int

    increment := func() {
        count  
        fmt.Printf("Count: %d\n", count)
    }

    done := make(chan bool)
    for i := 0; i < 10; i   {
        go func() {
            once.Do(increment)
            done <- true
        }()
    }

    for i := 0; i < 10; i   {
        <-done
    }
}
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In this example, even though once.Do(increment) is called from 10 different goroutines, the increment function will be executed only once, and the count will be incremented only once.

In summary, while sync.Once is more beneficial in multi-threaded environments due to its ability to handle concurrent access safely, it can still be used effectively in single-threaded environments to ensure single execution of a function.

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