Home Web Front-end JS Tutorial JavaScript enhancement tutorial - screen adaptation solution of Cocos2d-JS

JavaScript enhancement tutorial - screen adaptation solution of Cocos2d-JS

Nov 25, 2016 pm 02:14 PM
javascript

This article is the official HTML5 training tutorial of H5EDU organization. It mainly introduces: JavaScript enhancement tutorial-Screen adaptation solution of Cocos2d-JS

1. Set the screen adaptation policy (Resolution Policy)

If you haven’t used Resolution Policy yet, Just call the following code after the game loading process is completed (in the cc.game.onStart function callback):

cc.view.setDesignResolutionSize(320, 480, cc.ResolutionPolicy.SHOW_ALL);
The first two parts of the setDesignResolutionSize function The first parameter is the game resolution you want to use in your code, and the third parameter is the adaptation scheme you choose. There are 5 adaptation schemes built into the engine, each with its own unique behavior, see below for details.

If you have set the design resolution, then you can set your Resolution Policy directly:

cc.view.setResolutionPolicy(cc.ResolutionPolicy.NO_BORDER);
In native games, the game always uses the full screen space, but in On the WEB side, your web page may have other visual or text elements besides the game, or maybe you need to design a beautiful border for your game. Therefore, the adaptation scheme of the web engine in Cocos2d-JS will adapt to the parent node of the game Canvas element by default. If you want the game scene to adapt to the browser screen, then you only need to place the Canvas directly under the body:

< ;body>


2. The meaning of Resolution Policy

The benefits of using Resolution Policy are obvious, regardless of the device screen size or Depending on the browser window's aspect ratio, your game scene will automatically scale to the screen size. More importantly, in game code, you will always lay out the game scene using the resolution of the game you designed. For example, if you set the design resolution to 320 * 480, then the coordinates of the upper right corner of your game window in the game code will always be (320, 480) (in FIXED_WIDTH mode the height may be scaled, also in FIXED_HEIGHT mode The width may be scaled, see details below).

3. Monitor browser window size change events

The new adaptation scheme allows automatic retrying of adaptation when the browser size changes. For example, when users drag to change the browser size, or more usefully, when they rotate their phone. This behavior can be turned on at any time in the game, just call the resizeWithBrowserSize function of cc.view:

cc.view.resizeWithBrowserSize(true);
In order to respond to changes more flexibly, we provide a new function for cc.view function, you can register a callback function through the setResizeCallback function to listen for browser window size change events:

cc.view.setResizeCallback(function() {
  // Do any adaptation operations you need at the game content level
  / / For example, you can determine the adaptation mode to be applied based on the user's mobile device orientation
});
4. Fullscreen API

Fullscreen API is a new formulation that allows browsers to allow Web pages to obtain the user's full screen API.

Cocos2d-JS will try to automatically enter full screen in mobile browsers to give users a better gaming experience (it should be noted that not all browsers support this API).

On the other hand, almost all modern browsers on the desktop support the Fullscreen API. If you wish to use this API, Cocos2d-JS also simplifies its use:

Try to enter full screen mode (requires user interaction): cc. screen.requestFullScreen(targetElement, onFullScreenCallback);
Detect whether it is in full screen mode: cc.screen.fullScreen();
Exit full screen mode: cc.screen.exitFullScreen();
4.4.3 Important concepts

1. Game frame Frame

The game frame is the initial parent node of your game Canvas element. Generally, it is the body element of the HTML document. But if you want, it can be any container node in the DOM structure. The initial size of the Canvas element is not important; it will be automatically scaled to fit the frame size you set during the screen adaptation process. Again, if you want the game window to fit within the entire browser window, just place the Canvas element directly under the body.

2. Game container Container

During the initialization process of Cocos2d-JS, the engine will automatically place your Canvas element into a DIV container, and this container will be added to the original parent node of the Canvas (game outer frame) middle. This game container is an important auxiliary element for implementing screen adaptation solutions. You can access it through cc.container.

3. Game World Content

The game world represents the world coordinate system used in the game.

4. Viewport

The viewport is the coordinates and size of the game world relative to the coordinate system of the game Canvas element.

5. Container Adaptation Strategy Container Strategy

The container adaptation strategy is responsible for scaling the game container and game Canvas elements to fit the game frame.

6. Content Adaptation Strategy Content Strategy

The content adaptation strategy is responsible for scaling the game world to fit the game container, and also calculates and sets the window.

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

How to implement an online speech recognition system using WebSocket and JavaScript How to implement an online speech recognition system using WebSocket and JavaScript Dec 17, 2023 pm 02:54 PM

How to use WebSocket and JavaScript to implement an online speech recognition system Introduction: With the continuous development of technology, speech recognition technology has become an important part of the field of artificial intelligence. The online speech recognition system based on WebSocket and JavaScript has the characteristics of low latency, real-time and cross-platform, and has become a widely used solution. This article will introduce how to use WebSocket and JavaScript to implement an online speech recognition system.

WebSocket and JavaScript: key technologies for implementing real-time monitoring systems WebSocket and JavaScript: key technologies for implementing real-time monitoring systems Dec 17, 2023 pm 05:30 PM

WebSocket and JavaScript: Key technologies for realizing real-time monitoring systems Introduction: With the rapid development of Internet technology, real-time monitoring systems have been widely used in various fields. One of the key technologies to achieve real-time monitoring is the combination of WebSocket and JavaScript. This article will introduce the application of WebSocket and JavaScript in real-time monitoring systems, give code examples, and explain their implementation principles in detail. 1. WebSocket technology

How to use JavaScript and WebSocket to implement a real-time online ordering system How to use JavaScript and WebSocket to implement a real-time online ordering system Dec 17, 2023 pm 12:09 PM

Introduction to how to use JavaScript and WebSocket to implement a real-time online ordering system: With the popularity of the Internet and the advancement of technology, more and more restaurants have begun to provide online ordering services. In order to implement a real-time online ordering system, we can use JavaScript and WebSocket technology. WebSocket is a full-duplex communication protocol based on the TCP protocol, which can realize real-time two-way communication between the client and the server. In the real-time online ordering system, when the user selects dishes and places an order

How to implement an online reservation system using WebSocket and JavaScript How to implement an online reservation system using WebSocket and JavaScript Dec 17, 2023 am 09:39 AM

How to use WebSocket and JavaScript to implement an online reservation system. In today's digital era, more and more businesses and services need to provide online reservation functions. It is crucial to implement an efficient and real-time online reservation system. This article will introduce how to use WebSocket and JavaScript to implement an online reservation system, and provide specific code examples. 1. What is WebSocket? WebSocket is a full-duplex method on a single TCP connection.

JavaScript and WebSocket: Building an efficient real-time weather forecasting system JavaScript and WebSocket: Building an efficient real-time weather forecasting system Dec 17, 2023 pm 05:13 PM

JavaScript and WebSocket: Building an efficient real-time weather forecast system Introduction: Today, the accuracy of weather forecasts is of great significance to daily life and decision-making. As technology develops, we can provide more accurate and reliable weather forecasts by obtaining weather data in real time. In this article, we will learn how to use JavaScript and WebSocket technology to build an efficient real-time weather forecast system. This article will demonstrate the implementation process through specific code examples. We

Simple JavaScript Tutorial: How to Get HTTP Status Code Simple JavaScript Tutorial: How to Get HTTP Status Code Jan 05, 2024 pm 06:08 PM

JavaScript tutorial: How to get HTTP status code, specific code examples are required. Preface: In web development, data interaction with the server is often involved. When communicating with the server, we often need to obtain the returned HTTP status code to determine whether the operation is successful, and perform corresponding processing based on different status codes. This article will teach you how to use JavaScript to obtain HTTP status codes and provide some practical code examples. Using XMLHttpRequest

How to use insertBefore in javascript How to use insertBefore in javascript Nov 24, 2023 am 11:56 AM

Usage: In JavaScript, the insertBefore() method is used to insert a new node in the DOM tree. This method requires two parameters: the new node to be inserted and the reference node (that is, the node where the new node will be inserted).

JavaScript and WebSocket: Building an efficient real-time image processing system JavaScript and WebSocket: Building an efficient real-time image processing system Dec 17, 2023 am 08:41 AM

JavaScript is a programming language widely used in web development, while WebSocket is a network protocol used for real-time communication. Combining the powerful functions of the two, we can create an efficient real-time image processing system. This article will introduce how to implement this system using JavaScript and WebSocket, and provide specific code examples. First, we need to clarify the requirements and goals of the real-time image processing system. Suppose we have a camera device that can collect real-time image data

See all articles