Table of Contents
Equilateral processing
Canvas element size limit issue
Canvas aliasing problem
PHP stores base64 image data
Reference
Home Web Front-end H5 Tutorial Detailed introduction to HTML5 Canvas image and text code for processing avatar uploads

Detailed introduction to HTML5 Canvas image and text code for processing avatar uploads

Mar 07, 2017 pm 04:02 PM
canvas

Recently, the community system needs to support the mobile terminal, which involves the uploading of user avatars. The avatars come in three sizes: large, medium and small. On the PC side, the community uses Flash to handle avatar editing and generation, but the Flash control The interface is unfriendly and the mobile terminal does not support Flash well. Considering these problems, we finally chose Canvas to complete image size scaling and image data acquisition.

Equilateral processing

Avatars are generally square. First, we need to get the minimum value of the width and height of the image, and use the minimum value as the side length to center-crop the image, and finally get a square image. :

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

var ImageEditor = function() {

    // 用离线canvas处理图片数据

    this.canvas = document.createElement('canvas');

    this.context = this.canvas.getContext('2d');

};

var fn = ImageEditor.prototype;

fn.resizeCanvas = function(width, height) {

    this.canvas.width = width;

    this.canvas.height = height;

};

fn.clipSquareImage = function(url, callback) {

    var that = this,

        img = new Image();

    img.src = url;

    img.onload = function() {

        // 取宽高最小值作为正方形边长

        var eLength = Math.min(img.width, img.height),

            picture = img;

        // canvas不支持局部截屏,截屏前必须先调节canvas的宽高

        that.resizeCanvas(eLength, eLength);

        // 将图片以居中裁剪的方式画到canvas中。

        // drawImage支持9个参数:图片对象,图片上的剪切坐标XY,

        // 剪切宽高,图片在canvas上的坐标XY及图片宽高

        that.context.drawImage(picture,

            (picture.width - eLength) / 2, (picture.height - eLength) / 2,

            eLength, eLength, 0, 0, eLength, eLength);

        // 截屏,即获取base64数据

        callback.call(that, that.canvas.toDataURL('image/png'));

    };

};

Copy after login

Canvas element size limit issue

In the above clipSquareImage function, since the canvas.toDataURL interface does not provide width and height parameters, it can only be used once Capture the screen data of the entire canvas, so before taking a screenshot of the Canvas, we must first set the size of the Canvas element. However, the resolution of mobile photos is extremely high, and the width and height are mostly above 3000. When we set the size of the Canvas based on the minimum width and height of the photo, the minimum width of the Canvas element is also as high as above 3000.

The problem is that each platform has limitations on the size of Canvas. If any value of the width or height of Canvas exceeds the platform limit, Canvas will not be able to render. canvas.toDataURL only A transparent image data can be obtained.

Maximum size of a canvas element mentions the size limit of Canvas under some platforms:

1

2

3

4

5

chrome          = 32767x32767

iPod Touch 16GB = 1448x1448

iPad Mini       = 2290x2289

iPhone 3        = 1448x1448

iPhone 5        = 2290x2289

Copy after login

Referring to the above data, we first set a maximum width for Canvas:

1

var MAX_WIDTH = 1000;

Copy after login

Add maximum width detection to the clipSquareImage function. If it exceeds the limit, create a temporary canvas for image scaling, and finally center-cut the temporary Canvas:

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

fn.clipSquareImage = function(url, callback) {

    var that = this,

        img = new Image();

    img.src = url;

    img.onload = function() {

         // 取图片宽高和Canvas的最大宽度的最小值作为等边长

        var eLength = Math.min(img.width, img.height, MAX_WIDTH),

            // 剪切对象

            picture = img,

            tempEditor,

            ratio;

            // 如果图片尺寸超出限制

            if (eLength === MAX_WIDTH) {

                // 创建一个临时editor

                tempEditor = new ImageEditor();

                ratio = img.width / img.height;

                // 按图片比例缩放canvas

                img.width < img.height ?

                    tempEditor.resizeCanvas(MAX_WIDTH * ratio, MAX_WIDTH) :

                    tempEditor.resizeCanvas(MAX_WIDTH, MAX_WIDTH / ratio);

                tempEditor.context.drawImage(img, 0, 0, tempEditor.canvas.width, tempEditor.canvas.height);

                // 将临时Canvas作为剪切对象

                picture = tempEditor.canvas;

                eLength = Math.min(tempEditor.canvas.width, tempEditor.canvas.height);

            }

            // 居中剪切

            // ... ...

            // 截屏操作

            // ... ...

    };

};

Copy after login

Canvas aliasing problem

Above we have been able to crop a square picture through Canvas. Next we need to deal with the three sizes of avatar pictures: large, medium and small. In Canvas, the drawImage interface provides a very convenient scaling function:

1

2

3

4

var editor = new ImageEditor;

// 将图片缩放到300x300

// drawImage支持5个参数:图片对象,及图片在canvas上的坐标和宽高

editor.context.drawImage(squareImage, 0, 0, 300, 300);

Copy after login

However, directly using drawImage to reduce large-size images will cause the image to appear jagged. On stack overflow, HTML5 canvas drawImage: how to apply antialiasing proposed a solution: reduce the image several times in equal proportions, and finally enlarge it to the target size:

Detailed introduction to HTML5 Canvas image and text code for processing avatar uploads

Reference With this solution, we can implement the antialiasScale anti-aliasing scaling function:

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

fn.antialisScale = function(img, width, height) {

    var offlineCanvas = document.createElement(&#39;canvas&#39;),

        offlineCtx = offlineCanvas.getContext(&#39;2d&#39;),

        sourceWidth = img.width,

        sourceHeight = img.height,

        // 缩小操作的次数

        steps = Math.ceil(Math.log(sourceWidth / width) / Math.log(2)) - 1,

        i;

    // 渲染图片

    offlineCanvas.width = sourceWidth;

    offlineCanvas.height = sourceHeight;

    offlineCtx.drawImage(img, 0, 0, offlineCanvas.width, offlineCanvas.height);

    // 缩小操作

    // 进行steps次的减半缩小

    for(i = 0; i < steps; i++) {

        offlineCtx.drawImage(offlineCanvas, 0, 0,

            offlineCanvas.width * 0.5, offlineCanvas.height * 0.5);

    }

    // 放大操作

    // 进行steps次的两倍放大

    this.context.drawImage(offlineCanvas, 0, 0,

        offlineCanvas.width * Math.pow(0.5, steps),

        offlineCanvas.height * Math.pow(0.5, steps),

        0, 0, width, height);

};

Copy after login

We can use this function instead of drawImage to complete the scaling work and generate three sizes of avatar images:

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

fn.scaleSquareImage = function(url, sizes, callback) {

    var that = this;

    // 先裁剪一个正方形

    that.clipSquareImage(url, sizes, function(data) {

        var squareImage = new Image(),

            result = [],

            i;

        squareImage.src = data;

        // 抗锯齿缩放

        for (i = 0; i < sizes.length; i++) {

            that.antialisScale(squareImage, sizes[i], size[i]);

            result.push(that.canvas.toDataURL(&#39;image/png&#39;));   

        }

        callback.call(that, result);

    });

};

Copy after login

PHP stores base64 image data

Canvas.toDataURL()The default image data format obtained is: data:image/png;base64, + base64 data:

1

data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC

Copy after login

When the Canvas screenshot data is transmitted to the backend, the backend needs to truncate the starting field data:image/png;base64, to obtain the real base64 data behind:

1

2

3

4

5

6

7

8

9

10

<?php

    $imgData = $_POST[&#39;imgData&#39;];

    // 截取有用的部分

    list($type, $imgData) = explode(&#39;;&#39;, $imgData);

    list(, $imgData)      = explode(&#39;,&#39;, $imgData);

    // base64 编码中使用了加号,

    // 如果通过url传递base64数据,+号会转换成空格

    $imgData = str_replace(&#39; &#39;, &#39;+&#39;, $imgData);

    // 存储文件

    $success = file_put_contents(&#39;PATH/XXX.png&#39;, base64_decode($imgData));

Copy after login

Reference

  • Save a Base64 Encoded Canvas image to a png file using PHP

  • ##Html5 canvas drawImage: how to apply antialiasing

  • Maximum size of a canvas element

  • How to save a PNG image server-side, from a base64 data string

  • How to send FormData objects with Ajax-requests in jQuery

The above is the detailed introduction of the image and text code for processing avatar upload by HTML5 Canvas. Please pay attention to more related content. PHP Chinese website (www.php.cn)!




#

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1653
14
PHP Tutorial
1251
29
C# Tutorial
1224
24
Which schools use canvas? Which schools use canvas? Aug 18, 2023 pm 05:59 PM

Schools using canvas include Stanford University, MIT, Columbia University, University of California, Berkeley, etc. Detailed introduction: 1. Stanford University uses Canvas as its main online learning platform. Teachers and students at Stanford University use Canvas to manage and communicate course content, and learn through functions such as online discussions, assignment submissions, and exams; 2. Ma Provincial Polytechnic Institute and MIT also use Canvas as their online learning management system and conduct course management through the Canvas platform; 3. Columbia University, etc.

Learn the canvas framework and explain the commonly used canvas framework in detail Learn the canvas framework and explain the commonly used canvas framework in detail Jan 17, 2024 am 11:03 AM

Explore the Canvas framework: To understand what are the commonly used Canvas frameworks, specific code examples are required. Introduction: Canvas is a drawing API provided in HTML5, through which we can achieve rich graphics and animation effects. In order to improve the efficiency and convenience of drawing, many developers have developed different Canvas frameworks. This article will introduce some commonly used Canvas frameworks and provide specific code examples to help readers gain a deeper understanding of how to use these frameworks. 1. EaselJS framework Ea

What are the canvas arrow plug-ins? What are the canvas arrow plug-ins? Aug 21, 2023 pm 02:14 PM

The canvas arrow plug-ins include: 1. Fabric.js, which has a simple and easy-to-use API and can create custom arrow effects; 2. Konva.js, which provides the function of drawing arrows and can create various arrow styles; 3. Pixi.js , which provides rich graphics processing functions and can achieve various arrow effects; 4. Two.js, which can easily create and control arrow styles and animations; 5. Arrow.js, which can create various arrow effects; 6. Rough .js, you can create hand-drawn arrows, etc.

What versions of html2canvas are there? What versions of html2canvas are there? Aug 22, 2023 pm 05:58 PM

The versions of html2canvas include html2canvas v0.x, html2canvas v1.x, etc. Detailed introduction: 1. html2canvas v0.x, which is an early version of html2canvas. The latest stable version is v0.5.0-alpha1. It is a mature version that has been widely used and verified in many projects; 2. html2canvas v1.x, this is a new version of html2canvas.

What are the details of the canvas clock? What are the details of the canvas clock? Aug 21, 2023 pm 05:07 PM

The details of the canvas clock include clock appearance, tick marks, digital clock, hour, minute and second hands, center point, animation effects, other styles, etc. Detailed introduction: 1. Clock appearance, you can use Canvas to draw a circular dial as the appearance of the clock, and you can set the size, color, border and other styles of the dial; 2. Scale lines, draw scale lines on the dial to represent hours or minutes. Position; 3. Digital clock, you can draw a digital clock on the dial to indicate the current hour and minute; 4. Hour hand, minute hand, second hand, etc.

uniapp implements how to use canvas to draw charts and animation effects uniapp implements how to use canvas to draw charts and animation effects Oct 18, 2023 am 10:42 AM

How to use canvas to draw charts and animation effects in uniapp requires specific code examples 1. Introduction With the popularity of mobile devices, more and more applications need to display various charts and animation effects on the mobile terminal. As a cross-platform development framework based on Vue.js, uniapp provides the ability to use canvas to draw charts and animation effects. This article will introduce how uniapp uses canvas to achieve chart and animation effects, and give specific code examples. 2. canvas

What properties does tkinter canvas have? What properties does tkinter canvas have? Aug 21, 2023 pm 05:46 PM

The tkinter canvas attributes include bg, bd, relief, width, height, cursor, highlightbackground, highlightcolor, highlightthickness, insertbackground, insertwidth, selectbackground, selectforeground, xscrollcommand attributes, etc. Detailed introduction

Explore the powerful role and application of canvas in game development Explore the powerful role and application of canvas in game development Jan 17, 2024 am 11:00 AM

Understand the power and application of canvas in game development Overview: With the rapid development of Internet technology, web games are becoming more and more popular among players. As an important part of web game development, canvas technology has gradually emerged in game development, showing its powerful power and application. This article will introduce the potential of canvas in game development and demonstrate its application through specific code examples. 1. Introduction to canvas technology Canvas is a new element in HTML5, which allows us to use

See all articles