


Meizu's new Flyme system warms up: gesture animations can be interrupted and rebound animations are more realistic
According to news on May 9, Meizu today released a preview of the dynamic effects of the new Flyme system. There are two main animation optimizations: gesture animations can be interrupted and the physics engine is more realistic.


Gesture animation can interrupt
The official description of the animation is: The animation can continue after interrupting the operation, allowing for natural connections between different interactions. Mainly in the following scenarios: Click the desktop when exiting the application


The physics engine is more realistic
Officially stated that "following the laws of gravity and inertia, the rebound dynamic effect is smoother and more delicate." Mainly in the following scenarios: Exit the application


The above is the detailed content of Meizu's new Flyme system warms up: gesture animations can be interrupted and rebound animations are more realistic. For more information, please follow other related articles on the PHP Chinese website!

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