


Introduction to the character skills and attributes of the mechanical elf in 'Interstellar Area 52'
The interstellar Area 52 mobile game is in open beta today, and many players are curious about the information about the characters in the game. Among them, the role of the Machine Elf has attracted much attention. What is so unique about it? PHP editor Apple reveals the skill attributes of the mechanical elf in "Interstellar Area 52" to help you gain a deeper understanding of this mysterious character. This article will provide a detailed analysis of the mechanical elves' attributes, skills, and positioning in the game, providing a comprehensive reference for players, allowing you to strategize on the interstellar battlefield and become invincible!
Introduction to the skill attributes of the Mechanical Elf in "Interstellar Area 52"
Mechanical Elf
1. Basic attributes:
2. Skill introduction:
Mechanical Ascension_Group Damage/Multiple Stages
Energy Skills
Summons a melee mecha to land at the designated location. The mecha's attack/defense/life will inherit 50%/50%/400% of Dorali's attack power respectively. When landing, it will cause damage equal to 100% of Dorali's attack power to enemy units within a circular (3 meters) range and stun them for 3 seconds. The mecha has the skills of [Basic Attack] and [Forward Punch]. When the mecha is present and the mechanical ascension skill is released again, the mecha's control effect will be released, and the mecha will be ordered to jump to the designated location with the mecha as the center, causing damage equal to 80% of the mecha's attack power to the landing point.
[General attack]: Swing with one hand, causing damage equal to 90% of the mecha's attack power to the current single target.
Small Cannon_Single Target Damage
Normal Attack
Causes damage equal to 100% of own attack power to the target enemy.
Energy Scattering_Single Target Damage
Skills
Launch a stream of energy to the target, dealing damage to targets within a circular (2 meters) range Enemy units deal damage equal to 90% of their attack power. This modified skill will give priority to the attack target of the mecha. At the same time, the active skill - [Forward Punch] is unlocked for the mecha: the skill cooldown time is 8 seconds. Charge forward with both fists and use a pile driver to cause 90% of the mecha's attack power to the current target, and knock the target back a small distance.
Enhance·Repair_Gain
Skills
Passive, all damage Dorali receives is reduced by 7%. At the same time, unlock the passive skill for the mecha - [Electromagnetic Pulse]: Passive, every 3 seconds, an electromagnetic pulse is released, causing 75% of the mecha's attack power to itself and enemy units within a surrounding circle (2 meters). harm.
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