


'Adventure Battle' crossbowman flying pet strategy pvp/pve test
On the vast battlefield of "Adventure Battle", the perfect combination of crossbowmen and flying pets is setting off a storm. PHP editor Banana will reveal to you how flying pets give crossbowmen extraordinary advantages, making them even more powerful on the battlefield. From its nimble and fast movement speed to its reconnaissance capabilities with aerial vision, flying pets help crossbowmen break through terrain restrictions and launch fatal strikes from the sky. What’s even more surprising is that the flying pet can also carry auxiliary props to provide the crossbowman with a steady stream of supplies and tactical support.
[Adventure Battle] Crossbowman Flying Pet Guide (Actual Test PVE PVP)
(For the guide, please refer to the master Liao Ruochenxing)
Flying Pet is mainly divided into three parts, active skills, passive verb bars and three-dimensional growth. What is easier to overlook is the three-dimensional growth. This part of the attributes is directly added to the basic attributes of the character. When the level of the flying pet increases, the bonus is quite considerable, so the growth of the flying pet is also a need. Attributes valued. The current maximum growth is 1.5
The main damage of the crossbowman comes from its own level A, combo and critical hit damage. For the crossbowman, it is mainly divided into PVE flying pets and PVP flying pets.
For PVP, Sunny Doll is undoubtedly the first choice. Sunny Baby's skill: After the battle starts, it will cause 560% of the current normal attack range damage every 16 seconds, and shorten the control time by 15%, lasting 5 seconds (released once at the start of the battle)
In the PK field, the mage can hit about 10 disarms in two minutes, and the sunny doll can resist 6 times. In a battle within one minute, the sunny doll can resist 3 disarms. In the civil war, the first two disarms can be perfectly resisted. .
The effect of 15% control reduction is equivalent to giving Qingniu a five-star upgrade, so there is no other choice for the crossbow. According to the priority of the passive verb bar, I recommend control reduction, critical damage, combo, full combo or healing amount. If you are targeting mages, you can replace full combo with skill reduction. If you are targeting shooters, replace it with continuous reduction or anti-crit.
The core entries of Crossbowman PVP are as follows:
Abnormal status immunity (core): shortened the time under control by 2.5%
Currently, flying pets that are more suitable for PVE are recommended first.
Coconut Ball: After the battle starts, the attack speed will be increased by 5% immediately. Every time the health value is reduced by 10%, the attack speed will be increased by an additional 2%.
The characteristic of this flying pet is that the lower the HP, the higher the attack speed.
Coconut needs to be matched with the mount Moon to achieve the highest damage. Compared with the lava monster, the output is increased by about 13%.
If there is no moon or to fight thieves and children of light, I recommend using
The bell rings: Each critical hit has a 20% chance of causing an additional 60% of basic attack bleed damage (ignoring damage immunity)
Cooperate with Gatling, because Gatling's small bullets can hit critically and trigger bleeding damage at high frequency. However, I have not tested this combination in detail, it is just a theory.
In the afternoon, I tested two flying pets by myself
(1) The bell rings: Each critical hit has a 20% chance of causing an additional 60% of basic attack bleed damage (ignoring damage immunity)
(2) Triple shooter: Each 4 hits will cause an additional 75% range combo damage.
The way I test here is: equip 10 consecutive explosive equipment, remove the artifact, back ornament, remove the flame book, use the empty talent plan, remove all companions from the shelves, manual skills, test directly on the level mobs (the magic lamp copy is because The multipliers of basic attack critical hits and combo critical hits don’t correspond, so I chose the mob level in the end)
Record the video and edit it at slow speed to observe the critical hit damage value multiple times. There are always only 2 critical hit damage values. Therefore, the conclusion drawn is: Bleeding damage and range combo damage cannot be critical hits. Once critical hits are no longer possible, , then the income will be very low
Finally, there is another flying pet suitable for crossbowman PVE.
Honey Pot Warrior: After the battle starts, it causes 5% of its current health damage every 5 seconds (released once immediately after the battle starts)
Conclusion: Crossbowman PVE: Ringing Gatling, or Honey Pot Warrior, friends, compare by yourself~
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