


World of Warcraft: Blizzard spent 7 years copying a "brand new" gameplay, and it was immediately cool on the first day it went online
Many versions of World of Warcraft are in the alternation stage between old and new. For example, the official server is waiting for the 11.0 version, the nostalgic server is waiting for the level 85 version, and the exploration server is waiting for the P3 stage. And in this day of alternation between old and new, Blizzard has launched a new gameplay on the official server - Storm of Domination.
The so-called Storm of Dominance in layman’s terms is the chicken-eating mode. In view of the fact that the chicken-eating mode is the most popular PC game nowadays, and there are many chicken-eating games in the It has also been ranked high on the steam list, such as Apex ranked second and PlayerUnknown's Battlegrounds ranked fourth (the first one is CSGO), so at the beginning players also had high hopes for the chicken fighting mode in World of Warcraft. , but when you actually experience this gameplay, it backfires.
A storm of dominance can accommodate up to 60 players in a single row, with the option of single row or double row. The big framework of the mode is a typical chicken-eating mode, but Blizzard has made a "pivot".
First of all, in terms of graphics, the first feeling after entering is that this is a game in 2024. Although players often complain that the graphics of the classic server of World of Warcraft are too bad, and the graphics of the official server are more delicate, Blizzard has obviously confused the delicate modeling with the good graphics. Even if the light cone is turned on to 10, the graphics of the chicken mode are still Still feel very stretched.
Some players will say: Who cares about the picture quality when playing World of Warcraft? Playing is not the core of the game. However, does the current World of Warcraft really still have the same core as before?
The most common thing that players said back then was that World of Warcraft had a strong sense of impact, but the chicken-fighting mode had no sense of impact at all. Without plug-ins, you wouldn’t know whether you were playing or not. When you see the other party, you don’t know whether the other party’s skills have hit you. If you were to use one sentence to describe the skill feedback in today's World of Warcraft, it would be "setting off a seemingly gorgeous firework."
Secondly, in terms of balance, although Storm of Domination has nothing to do with the official server player character, after entering it is a level 1 whiteboard account, with no occupation and no skills. In addition to drawing A, taking medicine and moving quickly, other skills They all need to be picked up from the map, but the intensity of these skills is very different.
#For example, this Hot Wheels skill can not only cause a lot of damage, but can also move. Without this skill, it is basically impossible to win the chicken game. In addition, there is Faye's displacement and sneaking, which are also necessary for chicken hunting.
Some players will say that FPS chicken games also have imbalances. For example, AWM is better than water gun, but this difference is not obvious. Players with level 2 heads can also defeat players with level 3 heads, and players with crossbows can also defeat players with full equipment in seconds. This kind of leapfrogging challenge is obviously impossible in World of Warcraft.
Finally, there is the strategic aspect. Most of the chicken-fighting games nowadays have strategic aspects, such as teammates cooperating to defeat more with less, or the shady person in the corner destroying the team by one person, etc. These tricks don't exist in World of Warcraft. There are only two ways to play the game: either be reckless with each other, or squat in the grass and keep fighting.
To this day, no player is obligated or required to be a "violent". Although it is difficult to disagree, players are very discerning. If Blizzard does not add transmogrification and reputation rewards to this new gameplay, it is estimated that players will not bother to play it at all.
The chicken game mode has become popular since 2017 (H1Z1 started to become popular in 2015). Blizzard took 7 years to copy a "new" gameplay, and Microsoft laid off employees. It’s not difficult to understand.
In fact, Blizzard itself knew that this gameplay would not be popular. It did not even publicize it before it was launched, nor did it open a PTR test. At the beginning, players thought that Blizzard was holding back its ultimate move, so this gameplay was labeled as the "most mysterious version." Now I finally know that Blizzard is not holding back the ultimate move, but is worried that once it is opened for testing, no one will play it when it is truly open.
To put it bluntly, this mode is just a time-limited version that Blizzard forced out, throwing out some rewards and allowing players to play as they please. After all, it is only for a limited time of one month. There is no need to do it with your heart at all.
If it was really fun, would the former Blizzard president still need to go out in person to gain popularity? But then again, if you don't plan to do it with your heart, why do you want to join in the fun? Isn’t it good to play an MMO with peace of mind? What players are looking forward to is the future of version 11.0, CTM Classic Server and Exploration Server, not the island skin-changing gameplay of version 8.0.
The above is the detailed content of World of Warcraft: Blizzard spent 7 years copying a "brand new" gameplay, and it was immediately cool on the first day it went online. For more information, please follow other related articles on the PHP Chinese website!

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