Combine two index numbers
Background
A3d cube has 12
sides and 8
angles.
Corner index
8
Corner point indexed 0
to 7
.
7---------6 /| /| / | / | 4---------5 | | | | | | 3------|--2 | / | / |/ |/ 0---------1
Edge Index
11
Edge has been indexed from 0
to 11
.
// these are the corner pairs for the edges: var mcpairtable = [12][2]int{ {0, 1}, // edge 0 {1, 2}, // edge 1 {2, 3}, // edge 2 {3, 0}, // edge 3 {4, 5}, // edge 4 {5, 6}, // edge 5 {6, 7}, // edge 6 {7, 4}, // edge 7 {0, 4}, // edge 8 {1, 5}, // edge 9 {2, 6}, // edge 10 {3, 7}, // edge 11 }
Combine two index numbers
I want to draw a tetrahedron inside a 3d cube. To describe a tetrahedron, I can use the indices of the sides and angles. For example, a tetrahedron would consist of angles 0
, sides 0
, sides 3
, and sides 8
.
question
My problem is the index number. I don't know how to combine the index of the side with the index of the corner. I have two index numbering options.
Option 1: String
One option is to use strings to form the tetrahedrons. For example, I use the c
prefix for the corner index and the e
prefix for the edge index:
var tehtrahedron = [4]string{"c0", "e0", "e3", "e8"}
But dealing with strings is not as easy as simple integer indexing.
Option 2: Move Index
Another option is to keep the index of the sides from 0
to 11
, but move the index of the corners. Therefore, the corner point will be indexed from 0 12
to 7 12
, i.e. from 12
to 19
. Using this option, the same tetrahedron will look like this:
var tehtrahedron = [4]int{0+12, 0, 3, 8}
or:
var tehtrahedron = [4]int{12, 0, 3, 8}
But this option will mess up the rest of my code and make my code difficult to read.
Comments
- A tetrahedron does not always consist of
1
corners and3
sides. Combinations are arbitrary. But the total number of angles and sides is always4
. - The index order of the tetrahedron is important.
question
Is there a convenient way to preserve the original index numbers of edges and corners? Is it possible to represent a tetrahedron by the indices of its sides and angles at the same time?
Looking for some ideas...
Correct answer
In the end I chose mobile indexing. The edges are indexed 0
to 11
and the corners are indexed 12
to 19
.
I have to do this because the combination of sides and corners is arbitrary. In addition, the order of the indexes is also critical.
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