Table of Contents
grammar
parameter
Example 2
Create a Fabric.Polyline() instance and add it to the canvas
Create an instance of fabric.Polygon() and add it to our canvas
Home Web Front-end JS Tutorial How are polygons different from polylines in FabricJS?

How are polygons different from polylines in FabricJS?

Aug 27, 2023 am 08:21 AM

FabricJS 中的多边形与折线有何不同?

We can create Polyline objects by creating instances of fabric.Polyline, and fabric.Polygon can be used to create Polygon instances. A polyline object can be represented by a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc.

Polygons always connect the first point to the last point to form a closed area, while polylines do not. This can be demonstrated by the example given below.

grammar

new fabric.Polyline(points: Array, options: Object)
Copy after login

parameter

  • points - This parameter accepts an Array, which represents the array of points that make up the polyline object.

  • Options (optional) - This parameter is an object that provides additional customization to our object. Use this parameter to change the origin, stroke width, and many other properties associated with the Polyline object.

Example 1

Create a Fabric.Polyline() instance and add it to the canvas

Let's look at a code example to see how to add a polyline object to the canvas. The only required parameter is the points array, while the second parameter is an optional options object. Additionally, we will use the same points array in the Polygon to demonstrate the difference.

<!DOCTYPE html>
<html>
<head>
   <!-- Adding the Fabric JS Library-->
   <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head> 
<body>
   <h2>Creating an instance of fabric.Polyline() and adding it to our canvas</h2>
   <p>You can see that the polyline object doesn’t connects start to end</p>
   <canvas id="canvas"></canvas>
   <script>
      
      // Initiate a canvas instance
      var canvas = new fabric.Canvas("canvas");
      canvas.setWidth(document.body.scrollWidth);
      canvas.setHeight(250);
      
      // Initiating a points array
      var points = [
         { x: 200, y: 150 },
         { x: 0, y: 100 },
         { x: 100, y: 0 },
         { x: 200, y: 100 },
      ];
      
      // Initiating a polyline object
      var polyline = new fabric.Polyline(points, {
         left: 100,
         top: 40,
         fill: "white",
         strokeWidth: 4,
         stroke: "green",
      });
      
      // Adding it to the canvas
      canvas.add(polyline);
   </script>
</body>
</html> 
Copy after login

Example 2

Create an instance of fabric.Polygon() and add it to our canvas

Let's look at a code example to see how to add a polygon object to the canvas. The only required parameter is the points array, while the second parameter is an optional options object, we will provide the same options object as in the polyline example.

<!DOCTYPE html>
<html>
<head>
   <!-- Adding the Fabric JS Library-->
   <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head>
<body>
   <h2>Creating an instance of fabric.Polygon() and adding it to our canva</h2>
   <p>You can see that the polygon object connects start to end to make a closed area</p>
   <canvas id="canvas"></canvas>
   <script>
      
      // Initiate a canvas instance
      var canvas = new fabric.Canvas("canvas");
      canvas.setWidth(document.body.scrollWidth);
      canvas.setHeight(250);
      
      // Initiating a points array
      var points = [
         { x: 200, y: 150 },
         { x: 0, y: 100 },
         { x: 100, y: 0 },
         { x: 200, y: 100 },
      ];
      
      // Initiating a polyline object
      var polygon = new fabric.Polygon(points, {
         left: 100,
         top: 40,
         fill: "white",
         strokeWidth: 4,
         stroke: "green",
      });
      
      // Adding it to the canvas
      canvas.add(polygon);
   </script>
</body>
</html> 
Copy after login

The above is the detailed content of How are polygons different from polylines in FabricJS?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Roblox: Bubble Gum Simulator Infinity - How To Get And Use Royal Keys
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Nordhold: Fusion System, Explained
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Mandragora: Whispers Of The Witch Tree - How To Unlock The Grappling Hook
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1666
14
PHP Tutorial
1273
29
C# Tutorial
1253
24
JavaScript Engines: Comparing Implementations JavaScript Engines: Comparing Implementations Apr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Python vs. JavaScript: The Learning Curve and Ease of Use Python vs. JavaScript: The Learning Curve and Ease of Use Apr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

From C/C   to JavaScript: How It All Works From C/C to JavaScript: How It All Works Apr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

JavaScript and the Web: Core Functionality and Use Cases JavaScript and the Web: Core Functionality and Use Cases Apr 18, 2025 am 12:19 AM

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

JavaScript in Action: Real-World Examples and Projects JavaScript in Action: Real-World Examples and Projects Apr 19, 2025 am 12:13 AM

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

Understanding the JavaScript Engine: Implementation Details Understanding the JavaScript Engine: Implementation Details Apr 17, 2025 am 12:05 AM

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python vs. JavaScript: Community, Libraries, and Resources Python vs. JavaScript: Community, Libraries, and Resources Apr 15, 2025 am 12:16 AM

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

Python vs. JavaScript: Development Environments and Tools Python vs. JavaScript: Development Environments and Tools Apr 26, 2025 am 12:09 AM

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

See all articles