


Workerman network programming practice: an example of building a real-time data synchronization system
Workerman Network Programming Practice: An Example of Building a Real-Time Data Synchronization System
Introduction:
With the continuous development and application of Internet technology, real-time data synchronization has become one of the core requirements of many current systems and applications. one. Network programming is a key technology when implementing real-time data synchronization systems. This article will introduce how to use the Workerman network programming framework to build a simple and practical real-time data synchronization system, and explain it in detail with code examples.
1. What is Workerman?
Workerman is a high-performance PHP network programming framework. It is based on PHP's asynchronous non-blocking event-driven model and can achieve high-concurrency network communication. Workerman can handle thousands of concurrent connections and is ideal for building high-performance network applications such as real-time data synchronization systems.
2. Real-time data synchronization system design plan
We will use Workerman to build a simple real-time data synchronization system. The system includes two roles, namely the server and the client. The server receives the messages sent by the client and pushes them to all connected clients to achieve real-time data synchronization.
1. Server design:
The server needs to create a Workerman instance and listen to the specified port, waiting for the client's connection. Once a client connects successfully, the server will maintain a client connection pool and send the received message to all connected clients.
2. Client design:
The client needs to connect to the server and send its own messages. When the server receives the message, it will be pushed to all clients.
3. Code Examples
The following are code examples for the server and client, demonstrating how to use Workerman to build a real-time data synchronization system.
Server code example:
require_once './Workerman/Autoloader.php';
use WorkermanWorker;
// Create a Worker to listen to the specified port and use the tcp transmission protocol
$worker = new Worker('tcp://127.0.0.1:2345');
// Start 4 processes to provide external services
$worker->count = 4;
//Callback function when the client connects
$worker->onConnect = function ($connection) {
echo "New client connected: " . $connection->id . "
";
global $worker; // 向所有客户端推送新连接信息 foreach ($worker->connections as $conn) { $conn->send("New client connected: " . $connection->id); } // 将新连接加入连接池 $worker->connections[$connection->id] = $connection;
};
//Callback function when the client disconnects
$worker->onClose = function ($connection) {
echo "Client disconnected: " . $connection->id . "
";
global $worker; // 向所有客户端推送断开连接信息 foreach ($worker->connections as $conn) { $conn->send("Client disconnected: " . $connection->id); } // 从连接池中移除断开的连接 unset($worker->connections[$connection->id]);
};
//Callback function when the client receives the message
$worker->onMessage = function ($connection, $data) {
echo "Receive message from client: " . $data . "
";
global $worker; // 向所有客户端推送接收到的消息 foreach ($worker->connections as $conn) { $conn->send("Message from client " . $connection->id . ": " . $data); }
};
// Run Worker
Worker::runAll();
Client code example:
require_once './Workerman/Autoloader.php';
use WorkermanWorker;
// Create a Worker to connect to the specified server address and port
$worker = new Worker('tcp://127.0.0.1:2345');
// Callback function when successfully connecting to the server
$worker->onConnect = function ($connection) {
echo "Connect to server success
";
$connection->send("Hello, server"); $connection->onMessage = function ($connection, $data) { echo "Receive message from server: " . $data . "
";
}; $connection->onClose = function () { echo "Server connection closed
";
};
};
// Run Worker
Worker::runAll();
4. Experimental results and discussion
Through the above code examples, we can run the server and client scripts, and then observe the interaction between them. When the client connects successfully, the server and other clients will receive notifications about the new connection; when a client disconnects, the server and other clients will also receive corresponding notifications. Messages sent by the client will be forwarded by the server to all clients, realizing simple real-time data synchronization.
Summary:
This article introduces an example of using the Workerman network programming framework to build a real-time data synchronization system. Through a large number of code examples, the design and implementation of the server and client are explained in detail, and relevant experiments and discussions are conducted. I hope this article will be helpful to developers who are learning and practicing network programming.
The above is the detailed content of Workerman network programming practice: an example of building a real-time data synchronization system. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











C++ provides a rich set of open source libraries covering the following functions: data structures and algorithms (Standard Template Library) multi-threading, regular expressions (Boost) linear algebra (Eigen) graphical user interface (Qt) computer vision (OpenCV) machine learning (TensorFlow) Encryption (OpenSSL) Data compression (zlib) Network programming (libcurl) Database management (sqlite3)

The C++ standard library provides functions to handle DNS queries in network programming: gethostbyname(): Find host information based on the host name. gethostbyaddr(): Find host information based on IP address. dns_lookup(): Asynchronously resolves DNS.

Swoole and Workerman are both high-performance PHP server frameworks. Known for its asynchronous processing, excellent performance, and scalability, Swoole is suitable for projects that need to handle a large number of concurrent requests and high throughput. Workerman offers the flexibility of both asynchronous and synchronous modes, with an intuitive API that is better suited for ease of use and projects that handle lower concurrency volumes.

UDP (User Datagram Protocol) is a lightweight connectionless network protocol commonly used in time-sensitive applications. It allows applications to send and receive data without establishing a TCP connection. Sample Java code can be used to create a UDP server and client, with the server listening for incoming datagrams and responding, and the client sending messages and receiving responses. This code can be used to build real-world use cases such as chat applications or data collection systems.

Commonly used protocols in Java network programming include: TCP/IP: used for reliable data transmission and connection management. HTTP: used for web data transmission. HTTPS: A secure version of HTTP that uses encryption to transmit data. UDP: For fast but unstable data transfer. JDBC: used to interact with relational databases.

The key functions for parsing addresses in the Go language include: net.ParseIP(): Parse IPv4 or IPv6 addresses. net.ParseCIDR(): Parse CIDR tags. net.ResolveIPAddr(): Resolve hostname or IP address into IP address. net.ResolveTCPAddr(): Resolve host names and ports into TCP addresses. net.ResolveUDPAddr(): Resolve host name and port into UDP address.

C++ functions can achieve network security in network programming. Methods include: 1. Using encryption algorithms (openssl) to encrypt communication; 2. Using digital signatures (cryptopp) to verify data integrity and sender identity; 3. Defending against cross-site scripting attacks ( htmlcxx) to filter and sanitize user input.

Python can be used for the following applications: Website development (Django, Flask) Data science (NumPy, Pandas) Artificial intelligence and machine learning (TensorFlow, Keras) Script automation Desktop applications (PyQt, tkinter) Game development Web programming (asyncio, Tornado) Data visualization (Matplotlib, Seaborn)
