


Head of Xbox Game Studio: The scale of users in the VR/AR field is not enough
Compile/VR Gyro
Sony’s PlayStation VR2 was successfully released this year, and with the announcement of Meta Quest 3 and Apple’s Vision Pro, questions about Xbox VR will inevitably arise again. In an interview with "The Hollywood Reporter", Matt Booty, head of Xbox Game Studios, said that Xbox games need to reach 10 million players to be successful, but he believes that the user scale of VR and AR platforms is "not there yet."
Given the repeated denials from Xbox, this is not a particularly surprising answer. Back in 2021, Xbox Studios CEO Phil Spencer was asked about potential plans for VR, stating that he was a fan of Sony, Valve, and Meta, and reiterated that Xbox's focus is on maintaining "support on the software side."
Source: Internet
In 2020, Microsoft partnered with HP and Valve to launch the HP Reverb G2 headset, and had prioritized the enterprise-focused mixed reality headset HoloLens. While the subscription-based service PC Game Pass supports a variety of VR games, such as No Man's Sky, only a handful of Xbox Studios' first-party games support VR, such as Microsoft Flight Simulator and Minecraft.
Although Microsoft is not preparing to directly enter the VR field, its cooperation with other companies will not be affected. At the 2022 Meta Connect conference, Microsoft CEO Satya Nadella announced a number of cooperation content with Meta, including the introduction of Xbox Cloud Gaming to Quest, allowing players to use Xbox controllers to play these console games in VR headsets through projection.
Reference:UploadVR
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