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golang long connection solution

May 13, 2023 am 09:48 AM

Golang is a fast, statically typed, compiled programming language originally designed and developed by Google. Golang is widely used in web application and cloud system development, especially in high-concurrency scenarios.

In modern web applications, long connections are a very important technology. This is because in a normal HTTP request, the connection is closed once the client receives the response from the server. This will cause each request to establish and close a connection, which will have a great impact on the performance of the server and client. Long connection technology is a way to maintain a connection, so that the client and the server can communicate with each other and continuously maintain the connection. This article will introduce Golang’s long connection solutions and discuss their advantages and disadvantages.

  1. WebSocket

WebSocket is a protocol for full-duplex communication over a single TCP connection. It uses the HTTP protocol to establish a connection and then converts it to the WebSocket protocol to achieve a long connection. Using the WebSocket protocol, the client and server can communicate with each other without having to close the connection, allowing messages to be delivered efficiently.

Golang's standard library provides a built-in WebSocket package ("net/http") that can be used to implement WebSocket servers and clients. The following is a simple WebSocket server example:

package main

import (
    "fmt"
    "log"
    "net/http"
    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{
    ReadBufferSize:  1024,
    WriteBufferSize: 1024,
    CheckOrigin: func(r *http.Request) bool {
        return true
    },
}

func wsHandler(w http.ResponseWriter, r *http.Request) {
    conn, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Println("websocket upgrade error:", err)
        return
    }

    for {
        _, msg, err := conn.ReadMessage()
        if err != nil {
            break
        }

        fmt.Printf("received message: %s
", msg)
    }
}

func main() {
    http.HandleFunc("/ws", wsHandler)
    http.ListenAndServe(":8080", nil)
}
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In this example, we use the Gorilla WebSocket library, which can handle WebSocket requests more conveniently. Use the websocket.Upgrader() function to upgrade the HTTP connection to a WebSocket connection. In the wsHandler() function, we continuously listen for messages from the client.

The advantage of using WebSocket is that it can easily achieve two-way communication. Both clients and servers can send and receive messages without closing the connection. Moreover, the WebSocket protocol has less overhead and can transmit data efficiently. The disadvantage is that WebSocket requires special support from the browser or client application. For some lower version browsers or clients, WebSocket technology may have some problems. In addition, since WebSocket connections are full-duplex, if the server needs to broadcast messages to a large number of clients, it needs to maintain a large number of long connections, which will occupy a lot of memory resources.

  1. Server-Sent Events

Server-Sent Events (SSE) is another technology for implementing long connections in web applications. SSE provides a method for the server to send data to the client, and this data is real-time. Unlike WebSocket, SSE is a single stream, which only allows the server to send data to the client, but does not support the client to send data to the server.

Implementing SSE using Golang is very simple. Here is an example of an SSE server:

package main

import (
    "fmt"
    "log"
    "net/http"
)

func sseHandler(w http.ResponseWriter, r *http.Request) {
    w.Header().Set("Content-Type", "text/event-stream")
    w.Header().Set("Cache-Control", "no-cache")
    w.Header().Set("Connection", "keep-alive")

    for {
        fmt.Fprintf(w, "data: %s

", "Hello, world!")
        w.(http.Flusher).Flush()

        // Artificially slow down the server so
        // that we're forced to use multiple connections.
        time.Sleep(1 * time.Second)
    }
}

func main() {
    http.HandleFunc("/sse", sseHandler)
    http.ListenAndServe(":8080", nil)
}
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In this example, we set the HTTP response header to tell the browser that it is receiving Server-Sent Events instead of waiting for a one-time response. We send a simple message to the client and use http.Flusher to send the response immediately to the client. Then we wait for a second and send the new message again.

The advantage of using Server-Sent Events is that it uses the HTTP protocol and therefore does not require any special protocol support. Additionally, SSE data is easy to parse, making it ideal for applications that support servers pushing data to clients in real time. The disadvantage is that SSE only supports one-way communication and only allows the server to send data to the client. For applications that require clients to send data to the server, SSE may not be appropriate.

  1. gRPC

gRPC is a highly scalable and performance-optimized remote procedure call (RPC) protocol that uses Google's Protocol Buffers for data exchange. Its goal is to allow client applications to communicate with server applications in linear time and provide a scalable and efficient alternative to the traditional HTTP REST API.

Although gRPC is not specifically designed for long connections, it can also be used to implement long connections. Because gRPC uses HTTP/2 for transport, it can transfer large amounts of data quickly and reliably, and supports server push. Using gRPC, the client can establish a long connection with the server, and the server can push messages to the client at any time.

The following is a simple gRPC server example:

package main

import (
    "context"
    "fmt"
    "log"
    "net"
    "google.golang.org/grpc"
    pb "github.com/proto/example"
)

type server struct{}

func (s *server) Push(ctx context.Context, in *pb.Message) (*pb.Response, error) {
    log.Printf("received message: %v", in)

    return &pb.Response{Code: 200}, nil
}

func main() {
    lis, err := net.Listen("tcp", ":9090")
    if err != nil {
        log.Fatalf("failed to listen: %v", err)
    }
    s := grpc.NewServer()
    pb.RegisterPushServer(s, &server{})
    if err := s.Serve(lis); err != nil {
        log.Fatalf("failed to serve: %v", err)
    }
}
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In this example, we define a Push() function, which will receive the Called when a message is sent. In this function we can process information from the client as needed and push messages to the client if necessary.

The advantage of using gRPC is that it can transfer large amounts of data quickly and reliably, and supports server push. Additionally, since gRPC uses HTTP/2 for transport, you can take advantage of some of the advantages of HTTP/2, such as multiplexing and server push. The disadvantage is that gRPC may require more time and resources to set up and start, and requires both client and server to support the gRPC protocol.

Summarize

Each long connection technology has its unique advantages and disadvantages. WebSocket is a powerful long-term connection technology that can achieve two-way communication, but it requires special support and has a large demand for server resources. Server-Sent Events is another simple long-term connection technology that is easy to use and implement, but only supports one-way communication. gRPC is a highly scalable and performance-optimized remote procedure call (RPC) protocol that can transfer large amounts of data quickly and reliably and supports server push, but may require more time and resources to set up and start up, and requires Both client and server support gRPC protocol.

For most web applications, WebSocket and Server-Sent Events are probably the best choices. They are easy to use and implement, and in most cases can meet the needs of long connections. If you need to process large amounts of data, or need the server to push data to the client in real time, gRPC may be a better choice. Whichever technology is chosen, it should be selected and optimized based on the needs and scenarios of the application.

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