How to stay connected in golang
In recent years, due to the gradual increase in application scenarios such as distributed servers and big data processing, Golang (Go language) has gradually become a popular programming language. With its efficient concurrency processing capabilities and easy-to-learn syntax, Golang is widely used in developing high-performance, high-concurrency applications. Among them, long connection is a common communication method. In this article, we will explore how to use Golang to implement long connection technology.
1. What is a long connection?
Before understanding long connections, we need to understand short connections first. Short connection is a connection mode between the client and the server. The client will disconnect after completing the communication with the server. The advantage of this method is that it can control the load cost of the server, but in some scenarios it is necessary to keep the connection constant, such as audio streaming, video streaming and other scenarios with large data traffic.
Long connection means that after the connection is established, the client and the server remain connected without disconnecting. In this case, the server can respond to the client's request in real time without re-establishing the connection. This method has the following advantages:
- High data transmission efficiency: long connections do not need to perform multiple handshakes and waves after establishment, and data can be transmitted more efficiently.
- Low memory consumption: short connections require frequent establishment and disconnection, and each connection establishment requires system memory occupation, while long connections can avoid this occupation.
- High stability: Due to the persistence of long connections, they will be more stable than short connections.
2. Implementation method of long connection in Golang
It is also very simple to implement long connection in Golang. We can implement this technology through TCP sockets and Goroutine control.
- Achieving long connections through TCP sockets
In Golang, it is very common to use TCP sockets to implement network connections. The following is a TCP socket long connection sample code:
// 建立tcp连接 conn, err := net.DialTimeout("tcp", "localhost:9000", time.Second*time.Duration(5)) if err != nil { fmt.Println("dial error!", err) return } //进行读写操作,长时间不操作会断开链接 for { _, err := conn.Write([]byte("hello")) if err != nil { fmt.Println("write err", err) return } time.Sleep(time.Millisecond * time.Duration(500)) }
In the code, we establish a TCP connection through the net.DialTimeout()
method, and for
Perform reading and writing operations in the loop. At the same time, we use the time.Sleep()
function to poll regularly to maintain the server's response to the client.
- Achieving long connections through Goroutine
Another way to implement long connections is to use Goroutine technology. Goroutine is a unique lightweight thread in Golang. It can start multiple lightweight threads at the same time to achieve high concurrency and efficient communication processing. The following is a sample code that uses Goroutine to implement long connections:
// 建立tcp连接 conn, err := net.DialTimeout("tcp", "localhost:9000", time.Second*time.Duration(5)) if err != nil { fmt.Println("dial error!", err) return } //开一个协程并发读取数据 go func() { for { _, err = ioutil.ReadAll(conn) if err != nil { fmt.Println("read err", err) return } } }() //开一个协程并发写入数据 go func() { for { _, err := conn.Write([]byte("hello")) if err != nil { fmt.Println("write err", err) return } time.Sleep(time.Millisecond * time.Duration(500)) } }() //阻塞主线程,避免程序运行结束 select {}
In the code, we first use the net.DialTimeout()
method to establish a TCP connection, and then use two Goroutine coroutines Perform read and write operations. Goroutine is a thread running on the main thread. We do not use the for loop scheduled polling method, but start two Goroutine coroutines to read and write data. In Golang, Goroutine's concurrent processing capabilities are very outstanding and have relatively high processing efficiency.
3. Precautions for long connections
In the process of using long connection technology, you also need to pay attention to the following points:
- Because long connections are on the client side The connection is always maintained with the server, so if there is a long-term connection, the server may connect too many clients, resulting in excessive CPU processing power.
- When using long connections, the server's load balancing capabilities should be enhanced. If a server encounters too many connection requests, it should be automatically allocated to other servers to ensure the normal operation of the server.
- Since long connections need to be continuously active, the bottom layer needs to be designed with time wheels, etc. Therefore, during development, you should try to avoid mistakenly implementing the "ping-pong" monitoring mechanism that consumes too much performance.
4. Summary
Long connection is a very efficient communication method, which is very commonly used when processing large amounts of data such as data stream transmission. In Golang, it is also very simple to implement long connections, which can be achieved through TCP sockets or Goroutine technology. Of course, when using long connections, we also need to pay attention to some issues such as security and load balancing. These require us to continuously summarize and accumulate experience during the specific development process to achieve more efficient and stable applications.
The above is the detailed content of How to stay connected in golang. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

OpenSSL, as an open source library widely used in secure communications, provides encryption algorithms, keys and certificate management functions. However, there are some known security vulnerabilities in its historical version, some of which are extremely harmful. This article will focus on common vulnerabilities and response measures for OpenSSL in Debian systems. DebianOpenSSL known vulnerabilities: OpenSSL has experienced several serious vulnerabilities, such as: Heart Bleeding Vulnerability (CVE-2014-0160): This vulnerability affects OpenSSL 1.0.1 to 1.0.1f and 1.0.2 to 1.0.2 beta versions. An attacker can use this vulnerability to unauthorized read sensitive information on the server, including encryption keys, etc.

Backend learning path: The exploration journey from front-end to back-end As a back-end beginner who transforms from front-end development, you already have the foundation of nodejs,...

Under the BeegoORM framework, how to specify the database associated with the model? Many Beego projects require multiple databases to be operated simultaneously. When using Beego...

Queue threading problem in Go crawler Colly explores the problem of using the Colly crawler library in Go language, developers often encounter problems with threads and request queues. �...

The library used for floating-point number operation in Go language introduces how to ensure the accuracy is...

The problem of using RedisStream to implement message queues in Go language is using Go language and Redis...

What should I do if the custom structure labels in GoLand are not displayed? When using GoLand for Go language development, many developers will encounter custom structure tags...

The difference between string printing in Go language: The difference in the effect of using Println and string() functions is in Go...
