Home Backend Development Golang Golang implements voice chat

Golang implements voice chat

May 10, 2023 pm 04:47 PM

With the rapid development of Internet technology, more and more people are beginning to use voice chat to communicate online, and this method is becoming more and more popular among users. This article will introduce how to use Golang to implement voice chat function.

Golang is a programming language based on concurrent programming, suitable for network programming and high concurrency scenarios, so we can use Golang to implement the voice chat function. The realization of voice chat requirements requires the use of network communication technology and audio processing technology.

1. Basic principles of voice communication

The basic principle used in voice communication is the transmission of audio code streams. Usually we compress the audio stream into small packets and then transmit it through the network. This process requires the use of encoding and decoding technology. Encoding is the process of converting sound into digital signals, and decoding is the process of restoring digital signals to sound.

In network transmission, we need to use UDP protocol to transmit data. The UDP protocol is characterized by fast transmission speed but unreliability. Since voice calls have high real-time requirements, using UDP protocol transmission can improve the quality of voice calls.

2. Steps to implement voice chat function

1. Collect audio

Collecting audio requires a microphone to record sound. Golang provides some audio collection libraries. Such as PortAudio library, OpenAL library, etc. Here we take PortAudio as an example to collect audio.

First we need to install the PortAudio library:

brew install portaudio
Copy after login

Then install the go-portaudio library:

go get github.com/gordonklaus/portaudio
Copy after login

The code for collecting audio is as follows:

import (
    "github.com/gordonklaus/portaudio"
)

// 录音
func RecordAudio(ch chan []int16) {
    // 初始化PortAudio
    portaudio.Initialize()
    defer portaudio.Terminate()

    // 打开默认输入设备
    stream, err := portaudio.OpenDefaultStream(1, 0, 44100, len(window))
    if err != nil {
        log.Fatal(err)
    }
    defer stream.Close()

    // 开始录音
    err = stream.Start()
    if err != nil {
        log.Fatal(err)
    }
    defer stream.Stop()

    // 采集音频数据
    for {
        buffer := make([]int16, len(window))
        err := stream.Read(buffer)
        if err != nil {
            fmt.Println(err)
        }
        ch <- buffer
    }
}
Copy after login

2. Edit Decoding

After audio collection, it needs to be encoded and decoded before it can be transmitted. Encoding is to compress the collected audio data into small packets. There are many encoding algorithms, and commonly used ones include MP3, AAC, Opus, etc. Decoding is to restore compressed audio data to audio data.

Here we use the Opus encoding and decoding algorithm. Golang provides support for Opus, and you can use the opus library for encoding and decoding. Install the opus library:

brew install opus
Copy after login

Then install the go-opus library:

go get github.com/hraban/go-opus
Copy after login

The encoding and decoding code is as follows:

import (
    "github.com/hraban/go-opus"
)

// 初始化Opus编解码器
func InitOpus() (*opus.Encoder, *opus.Decoder) {
    // 初始化编码器
    enc, err := opus.NewEncoder(44100, 1, opus.AppVoIP)
    if err != nil {
        log.Fatal(err)
    }

    // 初始化解码器
    dec, err := opus.NewDecoder(44100, 1)
    if err != nil {
        log.Fatal(err)
    }

    return enc, dec
}

// Opus编码
func OpusEncode(enc *opus.Encoder, buffer []int16) []byte {
    data := make([]byte, 2048)
    n, err := enc.Encode(buffer, data)
    if err != nil {
        log.Fatal(err)
    }

    return data[:n]
}

// Opus解码
func OpusDecode(dec *opus.Decoder, data []byte) []int16 {
    buffer := make([]int16, 2048)
    n, err := dec.Decode(data, buffer)
    if err != nil {
        log.Fatal(err)
    }

    return buffer[:n]
}
Copy after login

3. Transmit audio data

Audio After data encoding and decoding is completed, network transmission is required. Here we choose the UDP protocol to transmit audio data. The code for transmitting data is as follows:

import (
    "net"
)

// 网络传输
func UDPTransfer(conn *net.UDPConn, addr *net.UDPAddr, ch chan []int16, enc *opus.Encoder) {
    for {
        buffer := <- ch
        data := OpusEncode(enc, buffer)
        _, err := conn.WriteToUDP(data, addr)
        if err != nil {
            fmt.Println(err)
        }
    }
}
Copy after login

4. Play audio

After receiving the audio data transmitted from the other party, we need to decode the audio data and then play it. Playing audio requires a player for processing. The audioplayer library in Golang can implement audio playback. Install the audioplayer library:

go get github.com/hajimehoshi/oto
Copy after login

The audio playback code is as follows:

import (
    "github.com/hajimehoshi/oto"
)

// 播放音频
func PlayAudio(player *oto.Player, ch chan []byte, dec *opus.Decoder) {
    for {
        data := <- ch
        buffer := OpusDecode(dec, data)
        player.Write(buffer)
    }
}
Copy after login

5. Audio chat end-to-end connection

Audio chat requires end-to-end connection, using UDP protocol Unable to establish stable connection. Therefore, we need to use STUN and TURN for NAT penetration to achieve end-to-end connection. Both STUN and TURN are technical services mainly used to solve P2P connection and NAT penetration problems.

6. Use WebRTC to implement voice chat

WebRTC is a voice and video chat technology based on web browsers, which can realize voice and video chat functions between browsers. WebRTC was jointly developed by Google and Mozilla and can operate network connections through the WebRTC API.

Using WebRTC to implement voice chat requires the use of an open source WebRTC framework, such as PeerJS, EasyRTC, etc.

3. Summary

This article uses Golang and Opus encoding and decoding algorithms to implement the voice chat function. The implementation process can be divided into audio collection, audio encoding and decoding, network transmission, audio playback and WebRTC connection. Wait a few steps. Use the audio collection library for audio collection, the Opus library for audio encoding and decoding, the UDP protocol for audio transmission, the audioplayer library for audio playback, and WebRTC for P2P connections. The code in this article shows how to use Golang language to implement voice chat, which can help beginners understand the knowledge of voice coding and network transmission.

The above is the detailed content of Golang implements voice chat. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

What are the vulnerabilities of Debian OpenSSL What are the vulnerabilities of Debian OpenSSL Apr 02, 2025 am 07:30 AM

OpenSSL, as an open source library widely used in secure communications, provides encryption algorithms, keys and certificate management functions. However, there are some known security vulnerabilities in its historical version, some of which are extremely harmful. This article will focus on common vulnerabilities and response measures for OpenSSL in Debian systems. DebianOpenSSL known vulnerabilities: OpenSSL has experienced several serious vulnerabilities, such as: Heart Bleeding Vulnerability (CVE-2014-0160): This vulnerability affects OpenSSL 1.0.1 to 1.0.1f and 1.0.2 to 1.0.2 beta versions. An attacker can use this vulnerability to unauthorized read sensitive information on the server, including encryption keys, etc.

Transforming from front-end to back-end development, is it more promising to learn Java or Golang? Transforming from front-end to back-end development, is it more promising to learn Java or Golang? Apr 02, 2025 am 09:12 AM

Backend learning path: The exploration journey from front-end to back-end As a back-end beginner who transforms from front-end development, you already have the foundation of nodejs,...

How to specify the database associated with the model in Beego ORM? How to specify the database associated with the model in Beego ORM? Apr 02, 2025 pm 03:54 PM

Under the BeegoORM framework, how to specify the database associated with the model? Many Beego projects require multiple databases to be operated simultaneously. When using Beego...

What libraries are used for floating point number operations in Go? What libraries are used for floating point number operations in Go? Apr 02, 2025 pm 02:06 PM

The library used for floating-point number operation in Go language introduces how to ensure the accuracy is...

What is the problem with Queue thread in Go's crawler Colly? What is the problem with Queue thread in Go's crawler Colly? Apr 02, 2025 pm 02:09 PM

Queue threading problem in Go crawler Colly explores the problem of using the Colly crawler library in Go language, developers often encounter problems with threads and request queues. �...

What should I do if the custom structure labels in GoLand are not displayed? What should I do if the custom structure labels in GoLand are not displayed? Apr 02, 2025 pm 05:09 PM

What should I do if the custom structure labels in GoLand are not displayed? When using GoLand for Go language development, many developers will encounter custom structure tags...

How to solve the user_id type conversion problem when using Redis Stream to implement message queues in Go language? How to solve the user_id type conversion problem when using Redis Stream to implement message queues in Go language? Apr 02, 2025 pm 04:54 PM

The problem of using RedisStream to implement message queues in Go language is using Go language and Redis...

In Go, why does printing strings with Println and string() functions have different effects? In Go, why does printing strings with Println and string() functions have different effects? Apr 02, 2025 pm 02:03 PM

The difference between string printing in Go language: The difference in the effect of using Println and string() functions is in Go...

See all articles