


Analysis of implementation methods of scrolling and inertial easing in JS+HTML5 mobile phone development
The example of this article describes the implementation method of scrolling and inertial easing in JS+HTML5 mobile phone development. Share it with everyone for your reference, the details are as follows:
1. The following are three implementation methods of scrolling:
1) Use the native css attribute overflow: scroll p id= parent style = overflow: scroll; pid='content' content area/p /p Notice: There is a bug in android. After scrolling, it will return to the top content area. The solution is to use the latter two methods to achieve
2) js programming implementation idea: compare the position changes before and after the finger moves on the screen to change the content element
1. Scroll
The following are three implementation methods:
1) Use native The css attribute overflow: scroll
<p id="parent" style="overflow:scroll;> <p id='content'>内容区域</p> </p>
Notice:
There is a bug in android. After scrolling, it will return to the top content area. , the solution is to use the latter two methods to achieve
2) js programming implementation
Idea: compare the position changes before and after the finger moves on the screen to change the position of the content element
The first step: Set the parent's overflow to hidden, set the content's position to relative, and top to 0;
The second step: Listen for touch events
var parent = document.getElementById('parent'); parent.addEventListener('touchstart', function(e) { // do touchstart }); parent.addEventListener('touchmove', function(e) { // do touchmove }); parent.addEventListener('touchend', function(e) { // do touchend });
Step 3: Implement rolling code
/** * 这里只实现垂直滚动 */ var parent = document.getElementById('parent'); var content = document.getElementById('content') var startY = 0; // 初始位置 var lastY = 0; // 上一次位置 parent.addEventListener('touchstart', function(e) { lastY = startY = e.touches[0].pageY; }); parent.addEventListener('touchmove', function(e) { var nowY = e.touches[0].pageY; var moveY = nowY - lastY; var contentTop = content.style.top.replace('px', ''); // 设置top值移动content content.style.top = (parseInt(contentTop) + moveY) + 'px'; lastY = nowY; }); parent.addEventListener('touchend', function(e) { // do touchend var nowY = e.touches[0].pageY; var moveY = nowY - lastY; var contentTop = content.style.top.replace('px', ''); // 设置top值移动content content.style.top = (parseInt(contentTop) + moveY) + 'px'; lastY = nowY; });
Step 4: Optimize
The above code runs better on mobile phones than on PC There are a lot of stuck
Please refer to the optimization part:
3) Use iScroll4 framework
var scroll = new iScroll('parent', { hScrollbar: false, vScrollbar: true, checkDOMChanges : true });
Framework official website: http: //www.php.cn/
2. Inertial easing
Idea: Take the average speed v of the finger swiping on the screen in the last period of time, and let v change according to a decreasing function, Until it cannot be moved or v<=0
/** * 这里只实现垂直滚动 */ var parent = document.getElementById('parent'); var content = document.getElementById('content') var startY = 0; // 初始位置 var lastY = 0; // 上一次位置 /** * 用于缓动的变量 */ var lastMoveTime = 0; var lastMoveStart = 0; var stopInertiaMove = false; // 是否停止缓动 parent.addEventListener('touchstart', function(e) { lastY = startY = e.touches[0].pageY; /** * 缓动代码 */ lastMoveStart = lastY; lastMoveTime = e.timeStamp || Date.now(); stopInertiaMove = true; }); parent.addEventListener('touchmove', function(e) { var nowY = e.touches[0].pageY; var moveY = nowY - lastY; var contentTop = content.style.top.replace('px', ''); // 设置top值移动content content.style.top = (parseInt(contentTop) + moveY) + 'px'; lastY = nowY; /** * 缓动代码 */ var nowTime = e.timeStamp || Date.now(); stopInertiaMove = true; if(nowTime - lastMoveTime > 300) { lastMoveTime = nowTime; lastMoveStart = nowY; } }); parent.addEventListener('touchend', function(e) { // do touchend var nowY = e.touches[0].pageY; var moveY = nowY - lastY; var contentTop = content.style.top.replace('px', ''); var contentY = (parseInt(contentTop) + moveY); // 设置top值移动content content.style.top = contentY + 'px'; lastY = nowY; /** * 缓动代码 */ var nowTime = e.timeStamp || Date.now(); var v = (nowY - lastMoveStart) / (nowTime - lastMoveTime); //最后一段时间手指划动速度 stopInertiaMove = false; (function(v, startTime, contentY) { var dir = v > 0 ? -1 : 1; //加速度方向 var deceleration = dir*0.0006; var duration = v / deceleration; // 速度消减至0所需时间 var dist = v * duration / 2; //最终移动多少 function inertiaMove() { if(stopInertiaMove) return; var nowTime = e.timeStamp || Date.now(); var t = nowTime-startTime; var nowV = v + t*deceleration; // 速度方向变化表示速度达到0了 if(dir*nowV < 0) { return; } var moveY = (v + nowV)/2 * t; content.style.top = (contentY + moveY) + "px"; setTimeout(inertiaMove, 10); } inertiaMove(); })(v, nowTime, contentY); });
I hope this article will be helpful to everyone in jQuery programming.
For more analysis on the implementation methods of scrolling and inertial easing in JS+HTML5 mobile phone development, please pay attention to the PHP Chinese website!

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