Home Web Front-end JS Tutorial Transferring objects in the window.setTimeout method_javascript tips

Transferring objects in the window.setTimeout method_javascript tips

May 16, 2016 pm 07:23 PM
settimeout

The syntax is:

window.setTimeout(expr,msec)

expr is the execution string, and after msec milliseconds, it will be run as js. I just discovered yesterday that expr can also be a function. Haha, using this feature, objects can be transferred.
The following code implements the function of delayed transmission of object p in function foo1 to function foo2.


[Ctrl A to select all Note: If you need to introduce external Js, you need to refresh to execute
]


[Ctrl A Select all Note:
If you need to introduce external Js, you need to refresh To execute
][Ctrl A Select all Note:
If you need to introduce external Js needs to be refreshed to execute
]

Many frameworks now actually directly use a multi-cast event (its implementation principle is not complicated). A multi-cast event itself is actually a standard function. But it generally has the following methods.

MuEvent.add = function (func) { ... }

MuEvent.addMethod = function (instance, func) { ... }



When using the first method, when activating the func event processing function, use the current instance of MuEvent as this object; the second method uses the incoming instance as this object.



So for setTimeout, our traditional method is to use it to activate the method like this:

----------
function doTimer() {
obj1.call();
obj2.call();
}
setTimeout(doTimer, 1000);


and use multi-cast events The code can be as follows:

----------
var e = new MuEvent();
e.addMethod(obj1, obj1.call);
e.addMethod(obj2, obj2.call);

setTimeout(e, 1000);
----------



Of course , if you want to write more COOL, you can do it like this:

----------

setTimeout(function() {

return new MuEvent (obj1, obj1.call, obj2, obj2.call);

}(), 1000); <script> foo1() function foo1(){ var p={x:3,y:4} window.setTimeout(function(){foo2(p)},100) } function foo2(p){ alert(p.x) } </script>---------- <script> foo1() function foo1(){ var p={x:3,y:4} window.setTimeout(function(){foo2(p)},100) } function foo2(p){ alert(p.y) //输出foo1的p={x:3,y:4} 的y } </script><script> var pp=3; foo1() function foo1(){ var p={x:3,y:4} var pp=1; window.setTimeout(function(){foo2('pp')},100) window.setTimeout("(function(){foo2("+pp+")})()",200) //也就是说,这个函数其实将参数值传过去.相当于如下将foo2引用进来运行: window.setTimeout("(function(){alert("+pp+")})()",200) } function foo2(pp){ alert(pp) var pp=2; alert(pp) } </script>As a little introduction , the Qomo I made is MuEvent implemented in this form. Most frameworks like Atlas adopt a similar approach.
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