


Implementing shutter animation effects based on JavaScript is not only possible with simple flas_javascript skills
When I saw this kind of shutter animation, I thought it was all implemented in flash. Recently, I suddenly had an idea and thought of using js to implement it (although I am not a front-end person, I am a .net person). Although the code has been implemented, it is quite messy. Let’s take a picture first:
A js animation, I used to think that only flash could achieve it
The code is mainly some mathematical calculations, and then combined with html and css to create a flash-like effect.
The main part of the code is posted below:
function all(books){ for(var i=;i<self.rows;i++) { for (var j = ; j < self.columns; j++) { if(!books[i][j])return false; } } return true; } function resetBooks(books){ for(var i=;i<self.rows;i++) { for (var j = ; j < self.columns; j++) { books[i][j]=false; } } return true; } var self=this,timer=null,_iindex= ; var initdir=[[[,],[,]],[[-,],[,]],[[,-],[-,]],[[,-],[,]],[[,-],[,],[,],[-,]]],dir=initdir[]; var weight=[,,,,]; var initpos=[[{x:,y:-}],[{x:self.columns-,y:-}],[{x:self.columns-,y:self.rows}],[{x:,y:self.rows}],[{x:self.columns/,y:self.rows/}]]; timer=setInterval(function(){ var n=[]; for(var i=;i<self.preDivs.length;i++){ var _div=null,x= ,y=; for(var j=;j<dir.length;j++){ x=self.preDivs[i].x+dir[j][]; y=self.preDivs[i].y+dir[j][]; if(x>=&&y>=&&x<self.columns&&y<self.rows&&!self.books[y][x]){ self.books[y][x]=true; _div=self.zzDivStatck[y][x]; n.push({x:x,y:y}); _div.style.backgroundImage = "url(" + self.zzImages[_iindex] + ")"; _div.style.backgroundPositionX = (-x * self.zzDivW) + "px "; _div.style.backgroundPositionY = (-y * self.zzDivH) + "px"; } } } self.preDivs=n; if(all(self.books)){ resetBooks(self.books); var _r=util.randomWeight(weight); self.preDivs = initpos[_r]; dir=initdir[_r]; _iindex++; } if(_iindex>=+self.zzImages.length){ _iindex=; } },);
The above code is a blind animation effect implemented using javascript. I hope it will be helpful to everyone!

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